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https://github.com/SapphireServer/Sapphire.git
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fix this stupid inconsistency where its sometimes 2 u8s, sometimes u16s
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parent
ebda186553
commit
ab3c3a91cd
3 changed files with 14 additions and 5 deletions
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@ -450,13 +450,22 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
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player.queuePacket( packet );
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player.queuePacket( packet );
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}
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}
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Sapphire::Common::LandIdent Sapphire::World::Manager::HousingMgr::clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12 ) const
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Sapphire::Common::LandIdent Sapphire::World::Manager::HousingMgr::clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12, bool use16bits ) const
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{
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{
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Common::LandIdent ident;
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Common::LandIdent ident;
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ident.worldId = param11 >> 16;
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ident.worldId = param11 >> 16;
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ident.territoryTypeId = param11 & 0xFFFF;
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ident.territoryTypeId = param11 & 0xFFFF;
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ident.wardNum = (param12 >> 8) & 0xFF;
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ident.landId = param12 & 0xFF;
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if( use16bits )
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{
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ident.wardNum = param12 >> 16;
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ident.landId = param12 & 0xFFFF;
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}
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else
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{
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ident.wardNum = (param12 >> 8) & 0xFF;
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ident.landId = param12 & 0xFF;
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}
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return ident;
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return ident;
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}
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}
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@ -33,7 +33,7 @@ namespace Sapphire::World::Manager
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/*!
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/*!
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* @brief Converts param1 of a client trigger into a Common::LandIndent
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* @brief Converts param1 of a client trigger into a Common::LandIndent
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*/
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*/
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Common::LandIdent clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12 ) const;
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Common::LandIdent clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12, bool use16bits = true ) const;
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void sendWardLandInfo( Entity::Player& player, uint8_t wardId, uint16_t territoryTypeId );
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void sendWardLandInfo( Entity::Player& player, uint8_t wardId, uint16_t territoryTypeId );
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@ -336,7 +336,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
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{
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{
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auto pHousingMgr = g_fw.get< HousingMgr >();
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auto pHousingMgr = g_fw.get< HousingMgr >();
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auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12 );
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auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12, false );
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pHousingMgr->sendLandSignOwned( player, ident );
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pHousingMgr->sendLandSignOwned( player, ident );
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break;
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break;
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