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More Sidequests
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127
src/scripts/quest/subquest/blackshroud_south/GaiUsc612.cpp
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127
src/scripts/quest/subquest/blackshroud_south/GaiUsc612.cpp
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@ -0,0 +1,127 @@
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: GaiUsc612_01012
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// Quest Name: All You Wanted to Know about Odin
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// Quest ID: 66548
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// Start NPC: 1006585
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// End NPC: 1007478
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using namespace Sapphire;
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class GaiUsc612 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007478
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006585;//Simmie
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static constexpr auto Actor1 = 1007478;//Urianger
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static constexpr auto Item0 = 2000846;
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public:
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GaiUsc612() : Sapphire::ScriptAPI::QuestScript( 66548 ){};
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~GaiUsc612() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00002( quest, player );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc612::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc612::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( SeqFinish );
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quest.setUI8BH( 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc612::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00003( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc612::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult(1) );
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}
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}
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};
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EXPOSE_SCRIPT( GaiUsc612 );
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285
src/scripts/quest/subquest/gridania/GaiUsc608.cpp
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285
src/scripts/quest/subquest/gridania/GaiUsc608.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: GaiUsc608_01008
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// Quest Name: Who Was That Man in Black
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// Quest ID: 66544
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// Start NPC: 1003061
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// End NPC: 1003061
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using namespace Sapphire;
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class GaiUsc608 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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// UI8BH
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// UI8BL
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// UI8CH
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000423
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000195
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003061;//Lewin
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static constexpr auto Actor1 = 1000423;//Gods' Quiver Bow
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static constexpr auto Actor2 = 1000195;//CHANSTELOUP
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static constexpr auto Actor3 = 1000372;//TATASOSA
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static constexpr auto Actor4 = 1000122;//HONORAINT
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static constexpr auto Actor5 = 1000156;//Aedan
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static constexpr auto Poprange0 = 3884000;
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static constexpr auto Territorytype0 = 204;
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public:
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GaiUsc608() : Sapphire::ScriptAPI::QuestScript( 66544 ){};
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~GaiUsc608() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00007( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq0 )
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Scene00002( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00008( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq1 )
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Scene00003( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == Seq1 )
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Scene00004( quest, player );
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break;
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}
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case Actor4:
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{
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if( quest.getSeq() == Seq1 )
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Scene00005( quest, player );
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break;
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}
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case Actor5:
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{
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if( quest.getSeq() == Seq1 )
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Scene00006( quest, player );
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 );
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if( quest.getUI8AH() >= 4 )
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{
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quest.setSeq( SeqFinish );
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quest.setUI8AH( 0 );
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quest.setUI8AL( 0 );
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quest.setUI8BH( 0 );
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quest.setUI8BL( 0 );
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quest.setUI8CH( 0 );
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quest.setBitFlag8( 1, false );
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quest.setBitFlag8( 2, false );
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quest.setBitFlag8( 3, false );
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quest.setBitFlag8( 4, false );
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}
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}
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void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory )
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{
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auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
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auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId );
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if( popRangeInfo )
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{
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if( sameTerritory )
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{
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warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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else
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{
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auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc608::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc608::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc608::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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travelToPoprange( player, Poprange0, false );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc608::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setUI8AL( 1 );
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quest.setBitFlag8( 1, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc608::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setUI8BH( 1 );
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quest.setBitFlag8( 2, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc608::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setUI8BL( 1 );
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quest.setBitFlag8( 3, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc608::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setUI8CH( 1 );
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quest.setBitFlag8( 4, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsc608::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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||||
}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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||||
{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc608::Scene00008Return ) );
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||||
}
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||||
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||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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if( result.getResult( 0 ) == 1 )
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{
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travelToPoprange( player, Poprange0, false );
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||||
}
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||||
}
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||||
};
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EXPOSE_SCRIPT( GaiUsc608 );
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562
src/scripts/quest/subquest/gridania/GaiUsc609.cpp
Normal file
562
src/scripts/quest/subquest/gridania/GaiUsc609.cpp
Normal file
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@ -0,0 +1,562 @@
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// This is an automatically generated C++ script template
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||||
// Content needs to be added by hand to make it function
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||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
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||||
#include <Actor/Player.h>
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||||
#include <ScriptObject.h>
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||||
#include <Service.h>
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||||
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||||
#include "Actor/BNpc.h"
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||||
#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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||||
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||||
// Quest Script: GaiUsc609_01009
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||||
// Quest Name: The Dark Divinity
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||||
// Quest ID: 66545
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||||
// Start NPC: 1003061
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||||
// End NPC: 1006585
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||||
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||||
using namespace Sapphire;
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class GaiUsc609 : public Sapphire::ScriptAPI::QuestScript
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||||
{
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||||
private:
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||||
// Basic quest information
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||||
// Quest vars / flags used
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||||
// BitFlag8
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||||
// UI8AL
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||||
// UI8BH
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||||
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||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000423
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||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006584
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||||
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006681
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||||
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006682
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||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006683
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||||
// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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||||
enum Sequence : uint8_t
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||||
{
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||||
Seq0 = 0,
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||||
Seq1 = 1,
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||||
Seq2 = 2,
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||||
Seq3 = 3,
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||||
Seq4 = 4,
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||||
SeqFinish = 255,
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||||
};
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||||
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||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1003061;//Lewin
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||||
static constexpr auto Actor1 = 1000423;//Gods' Quiver Bow
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||||
static constexpr auto Actor2 = 1006584;//O-App-Pesi
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||||
static constexpr auto Actor3 = 1006681;
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||||
static constexpr auto Actor4 = 1006682;
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||||
static constexpr auto Actor5 = 1006683;
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||||
static constexpr auto Actor6 = 1006585;//Simmie
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||||
static constexpr auto Enemy0 = 4300261;
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||||
static constexpr auto Enemy1 = 2198;
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||||
static constexpr auto Eobject0 = 2002241;//Urth's Seal (Seq2)
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||||
static constexpr auto Eobject1 = 2002614;//Urth's Seal (Seq3)
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||||
static constexpr auto EventActionProcessUpperMiddle = 32;
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||||
static constexpr auto EventActionSearch = 1;
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||||
static constexpr auto Item0 = 2000963;
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||||
static constexpr auto Item1 = 2000965;
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||||
static constexpr auto Poprange0 = 3884000;
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||||
static constexpr auto Territorytype0 = 204;
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||||
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||||
public:
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||||
GaiUsc609() : Sapphire::ScriptAPI::QuestScript( 66545 ){};
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||||
~GaiUsc609() = default;
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||||
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||||
//////////////////////////////////////////////////////////////////////
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||||
// Event Handlers
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||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00009( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00015( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00019( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00025( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor5:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor6:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00024( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionProcessUpperMiddle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00008( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionProcessUpperMiddle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00014( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
|
||||
{
|
||||
switch( bnpc.getLayoutId() )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
if( bnpc.getTriggerOwnerId() == player.getId() )
|
||||
{
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
quest.setUI8BH( 0 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
{
|
||||
//TODO:Apply Debufs to BNPC
|
||||
quest.setUI8BH( 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enem = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
|
||||
if( enem != nullptr ) instance->removeActor( enem );
|
||||
|
||||
quest.setBitFlag8( 1, false );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
//eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 );
|
||||
}
|
||||
|
||||
void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory )
|
||||
{
|
||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
|
||||
|
||||
auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId );
|
||||
|
||||
if( popRangeInfo )
|
||||
{
|
||||
if( sameTerritory )
|
||||
{
|
||||
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
else
|
||||
{
|
||||
auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
|
||||
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc609::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc609::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc609::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
travelToPoprange( player, Poprange0, false );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc609::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc609::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc609::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc609::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsc609::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc609::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsc609::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsc609::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsc609::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsc609::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsc609::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsc609::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq4 );
|
||||
quest.setUI8BH( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 /*1, Item1*/ );//TODO:Item Icon Event Notice
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsc609::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsc609::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsc609::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsc609::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsc609::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00020( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsc609::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsc609::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsc609::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsc609::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsc609::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsc609::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &GaiUsc609::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &GaiUsc609::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &GaiUsc609::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc609 );
|
157
src/scripts/quest/subquest/thanalan_west/GaiUsc607.cpp
Normal file
157
src/scripts/quest/subquest/thanalan_west/GaiUsc607.cpp
Normal file
|
@ -0,0 +1,157 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsc607_01007
|
||||
// Quest Name: Primal Fear
|
||||
// Quest ID: 66543
|
||||
// Start NPC: 1007478
|
||||
// End NPC: 1003061
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc607 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003061
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1007478;//Urianger
|
||||
static constexpr auto Actor1 = 1003061;//Lewin
|
||||
static constexpr auto Actor2 = 1000423;//Gods' Quiver Bow
|
||||
static constexpr auto Poprange0 = 3884000;
|
||||
static constexpr auto Territorytype0 = 204;
|
||||
|
||||
public:
|
||||
GaiUsc607() : Sapphire::ScriptAPI::QuestScript( 66543 ){};
|
||||
~GaiUsc607() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory )
|
||||
{
|
||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
|
||||
|
||||
auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId );
|
||||
|
||||
if( popRangeInfo )
|
||||
{
|
||||
if( sameTerritory )
|
||||
{
|
||||
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
else
|
||||
{
|
||||
auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
|
||||
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc607::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc607::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc607::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc607::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
travelToPoprange( player, Poprange0, false );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc607 );
|
120
src/scripts/quest/subquest/thanalan_west/GaiUsd001.cpp
Normal file
120
src/scripts/quest/subquest/thanalan_west/GaiUsd001.cpp
Normal file
|
@ -0,0 +1,120 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsd001_01047
|
||||
// Quest Name: A Recurring Problem
|
||||
// Quest ID: 66583
|
||||
// Start NPC: 1006693
|
||||
// End NPC: 1007478
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsd001 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007478
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006693;//Minfilia
|
||||
static constexpr auto Actor1 = 1007478;//Urianger
|
||||
static constexpr auto LocActor0 = 1002275;
|
||||
static constexpr auto LocActor1 = 1002276;
|
||||
static constexpr auto LocActor2 = 1003782;
|
||||
static constexpr auto LocActor3 = 1003781;
|
||||
static constexpr auto LocActor4 = 1003784;
|
||||
static constexpr auto LocBgm1 = 97;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 605;
|
||||
static constexpr auto LocFace2 = 617;
|
||||
|
||||
public:
|
||||
GaiUsd001() : Sapphire::ScriptAPI::QuestScript( 66583 ){};
|
||||
~GaiUsd001() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsd001::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &GaiUsd001::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsd001::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsd001 );
|
Loading…
Add table
Reference in a new issue