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Merge pull request #265 from NotAdam/actor_rewrite
fix onEnterTerritory events, eventstart handling for instances
This commit is contained in:
commit
b3497ee06f
13 changed files with 77 additions and 26 deletions
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@ -73,6 +73,7 @@ namespace Packets {
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Playtime = 0x00DF, // updated 4.2
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CFRegistered = 0x00B8, // updated 4.1
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SocialRequestResponse = 0x00BB, // updated 4.1
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CancelAllianceForming = 0x00C6, // updated 4.2
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Chat = 0x00E1, // updated 4.2
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SocialList = 0x00E7, // updated 4.2
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@ -999,7 +999,7 @@ struct FFXIVIpcEventStart : FFXIVIpcBasePacket<EventStart>
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/* 000D */ uint8_t param2;
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/* 000E */ uint16_t padding;
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/* 0010 */ uint32_t param3;
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/* 0014 */ uint32_t padding1;
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/* 0014 */ uint32_t contentId;
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};
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@ -98,6 +98,13 @@ Core::Entity::Player::~Player()
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{
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}
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void Core::Entity::Player::injectPacket( std::string path )
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{
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auto session = g_serverZone.getSession( getId() );
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if( session )
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session->getZoneConnection()->injectPacket( path, *this );
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}
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// TODO: add a proper calculation based on race / job / level / gear
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uint32_t Core::Entity::Player::getMaxHp()
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{
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@ -1480,7 +1487,7 @@ uint32_t Core::Entity::Player::getTerritoryId() const
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void Core::Entity::Player::sendZonePackets()
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{
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getCurrentZone()->onBeforeEnterTerritory( *this );
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getCurrentZone()->onBeforePlayerZoneIn( *this );
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ZoneChannelPacket< FFXIVIpcInit > initPacket( getId() );
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initPacket.data().charId = getId();
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@ -1547,7 +1554,7 @@ void Core::Entity::Player::sendZonePackets()
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if( getLastPing() == 0 )
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sendQuestInfo();
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getCurrentZone()->onEnterTerritory( *this );
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getCurrentZone()->onPlayerZoneIn( *this );
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m_bMarkedForZoning = false;
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}
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@ -45,6 +45,8 @@ public:
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void autoAttack( CharaPtr pTarget ) override;
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void injectPacket( std::string path );
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// EventHandlers
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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/*! start an event action */
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@ -52,7 +54,7 @@ public:
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/*! start an event item action */
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void eventItemActionStart( uint32_t eventId, uint32_t action, ActionCallback finishCallback, ActionCallback interruptCallback, uint64_t additional );
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/*! start/register a normal event */
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void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2 );
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void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2, uint32_t contentId = 0 );
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/*! play a subevent */
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void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
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/*! play a subevent */
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@ -77,7 +77,7 @@ void Core::Entity::Player::checkEvent( uint32_t eventId )
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void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
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Event::EventHandler::EventType eventType, uint8_t eventParam1,
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uint32_t eventParam2 )
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uint32_t eventParam2, uint32_t contentId )
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{
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auto newEvent = Event::make_EventHandler( this, actorId, eventId, eventType, eventParam2 );
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@ -86,7 +86,7 @@ void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
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setStateFlag( PlayerStateFlag::InNpcEvent );
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EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2 );
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EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2, contentId );
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queuePacket( eventStart );
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@ -158,9 +158,22 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G
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player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 );
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if( auto instance = player.getCurrentInstance() )
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{
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// param2 of eventStart
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// 0 = default state?
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// 1 = restore state?
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF );
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instance->onEnterTerritory( player, eventId, param1, param2 );
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}
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else
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{
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
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g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
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}
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player.checkEvent( eventId );
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}
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@ -20,10 +20,11 @@ public:
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uint32_t eventId,
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uint8_t param1 = 0,
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uint8_t param2 = 0,
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uint32_t param3 = 0 ) :
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uint32_t param3 = 0,
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uint32_t contentId = 0 ) :
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ZoneChannelPacket< FFXIVIpcEventStart >( playerId, playerId )
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{
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initialize( actorId, eventId, param1, param2, param3 );
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initialize( actorId, eventId, param1, param2, param3, contentId );
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};
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private:
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@ -31,13 +32,15 @@ private:
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uint32_t eventId,
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uint8_t param1,
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uint8_t param2,
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uint32_t param3 )
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uint32_t param3,
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uint32_t contentId )
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{
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m_data.actorId = actorId;
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m_data.eventId = eventId;
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m_data.param1 = param1;
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m_data.param2 = param2;
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m_data.param3 = param3;
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m_data.contentId = contentId;
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};
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};
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@ -360,6 +360,18 @@ bool Core::Scripting::ScriptManager::onInstanceUpdate( InstanceContentPtr instan
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return false;
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}
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bool Core::Scripting::ScriptManager::onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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auto script = m_nativeScriptManager->getScript< InstanceContentScript >( instance->getDirectorId() );
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if( script )
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{
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script->onEnterTerritory( player, eventId, param1, param2 );
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return true;
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}
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return false;
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}
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Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
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{
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return *m_nativeScriptManager;
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@ -59,6 +59,7 @@ namespace Core
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bool onInstanceInit( InstanceContentPtr instance );
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bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
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bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
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void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
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@ -63,9 +63,9 @@ Core::Data::ExdDataGenerated::InstanceContentPtr Core::InstanceContent::getInsta
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return m_instanceContentInfo;
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}
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void Core::InstanceContent::onEnterTerritory( Entity::Player& player )
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void Core::InstanceContent::onPlayerZoneIn( Entity::Player& player )
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{
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g_log.debug( "InstanceContent::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|"
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g_log.debug( "InstanceContent::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|"
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+ std::to_string( getInstanceContentId() ) +
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+ ", Entity#" + std::to_string( player.getId() ) );
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@ -263,7 +263,7 @@ void Core::InstanceContent::onRegisterEObj( Entity::EventObjectPtr object )
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g_log.error( "InstanceContent::onRegisterEObj Zone " + m_internalName + ": No EObj data found for EObj with ID: " + std::to_string( object->getObjectId() ) );
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}
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void Core::InstanceContent::onBeforeEnterTerritory( Core::Entity::Player &player )
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void Core::InstanceContent::onBeforePlayerZoneIn( Core::Entity::Player& player )
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{
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if( m_pEntranceEObj != nullptr )
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{
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@ -302,3 +302,8 @@ void Core::InstanceContent::onTalk( Core::Entity::Player& player, uint32_t event
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player.sendDebug( "No onTalk handler found for interactable eobj with EObjID: " +
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std::to_string( it->second->getObjectId() ) + ", eventId: " + std::to_string( eventId ) );
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}
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void Core::InstanceContent::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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g_scriptMgr.onInstanceEnterTerritory( getAsInstanceContent(), player, eventId, param1, param2 );
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}
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@ -30,13 +30,14 @@ public:
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virtual ~InstanceContent();
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bool init() override;
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void onBeforeEnterTerritory( Entity::Player& player ) override;
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void onEnterTerritory( Entity::Player& player ) override;
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void onBeforePlayerZoneIn( Entity::Player& player ) override;
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void onPlayerZoneIn( Entity::Player& player ) override;
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void onLeaveTerritory( Entity::Player& player ) override;
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void onFinishLoading( Entity::Player& player ) override;
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void onInitDirector( Entity::Player& player ) override;
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void onUpdate( uint32_t currTime ) override;
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void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId );
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override;
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void onRegisterEObj( Entity::EventObjectPtr object ) override;
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@ -631,7 +631,7 @@ void Core::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
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}
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}
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void Core::Zone::onEnterTerritory( Entity::Player& player )
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void Core::Zone::onPlayerZoneIn( Entity::Player &player )
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{
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g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
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+ ", Entity#" + std::to_string( player.getId() ) );
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@ -658,6 +658,11 @@ void Core::Zone::onInitDirector( Entity::Player& player )
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}
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void Core::Zone::onEnterTerritory( Core::Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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}
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void Core::Zone::registerEObj( Entity::EventObjectPtr object )
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{
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if( !object )
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@ -73,13 +73,14 @@ public:
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virtual void loadCellCache();
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virtual uint32_t getTerritoryId() const;
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virtual void onBeforeEnterTerritory( Entity::Player& player ) {};
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virtual void onEnterTerritory( Entity::Player& player );
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virtual void onBeforePlayerZoneIn( Entity::Player &player ) {};
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virtual void onPlayerZoneIn( Entity::Player &player );
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virtual void onFinishLoading( Entity::Player& player );
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virtual void onInitDirector( Entity::Player& player );
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virtual void onLeaveTerritory( Entity::Player& player );
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virtual void onUpdate( uint32_t currTime );
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virtual void onRegisterEObj( Entity::EventObjectPtr object ) {};
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virtual void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
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Common::Weather getNextWeather();
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