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Merge pull request #265 from NotAdam/actor_rewrite

fix onEnterTerritory events, eventstart handling for instances
This commit is contained in:
Mordred 2018-03-05 21:07:46 +01:00 committed by GitHub
commit b3497ee06f
13 changed files with 77 additions and 26 deletions

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@ -73,6 +73,7 @@ namespace Packets {
Playtime = 0x00DF, // updated 4.2
CFRegistered = 0x00B8, // updated 4.1
SocialRequestResponse = 0x00BB, // updated 4.1
CancelAllianceForming = 0x00C6, // updated 4.2
Chat = 0x00E1, // updated 4.2
SocialList = 0x00E7, // updated 4.2

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@ -999,7 +999,7 @@ struct FFXIVIpcEventStart : FFXIVIpcBasePacket<EventStart>
/* 000D */ uint8_t param2;
/* 000E */ uint16_t padding;
/* 0010 */ uint32_t param3;
/* 0014 */ uint32_t padding1;
/* 0014 */ uint32_t contentId;
};

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@ -98,6 +98,13 @@ Core::Entity::Player::~Player()
{
}
void Core::Entity::Player::injectPacket( std::string path )
{
auto session = g_serverZone.getSession( getId() );
if( session )
session->getZoneConnection()->injectPacket( path, *this );
}
// TODO: add a proper calculation based on race / job / level / gear
uint32_t Core::Entity::Player::getMaxHp()
{
@ -1480,7 +1487,7 @@ uint32_t Core::Entity::Player::getTerritoryId() const
void Core::Entity::Player::sendZonePackets()
{
getCurrentZone()->onBeforeEnterTerritory( *this );
getCurrentZone()->onBeforePlayerZoneIn( *this );
ZoneChannelPacket< FFXIVIpcInit > initPacket( getId() );
initPacket.data().charId = getId();
@ -1547,7 +1554,7 @@ void Core::Entity::Player::sendZonePackets()
if( getLastPing() == 0 )
sendQuestInfo();
getCurrentZone()->onEnterTerritory( *this );
getCurrentZone()->onPlayerZoneIn( *this );
m_bMarkedForZoning = false;
}

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@ -45,6 +45,8 @@ public:
void autoAttack( CharaPtr pTarget ) override;
void injectPacket( std::string path );
// EventHandlers
//////////////////////////////////////////////////////////////////////////////////////////////////////
/*! start an event action */
@ -52,7 +54,7 @@ public:
/*! start an event item action */
void eventItemActionStart( uint32_t eventId, uint32_t action, ActionCallback finishCallback, ActionCallback interruptCallback, uint64_t additional );
/*! start/register a normal event */
void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2 );
void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2, uint32_t contentId = 0 );
/*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
/*! play a subevent */

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@ -77,7 +77,7 @@ void Core::Entity::Player::checkEvent( uint32_t eventId )
void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
Event::EventHandler::EventType eventType, uint8_t eventParam1,
uint32_t eventParam2 )
uint32_t eventParam2, uint32_t contentId )
{
auto newEvent = Event::make_EventHandler( this, actorId, eventId, eventType, eventParam2 );
@ -86,7 +86,7 @@ void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
setStateFlag( PlayerStateFlag::InNpcEvent );
EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2 );
EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2, contentId );
queuePacket( eventStart );

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@ -158,9 +158,22 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 );
if( auto instance = player.getCurrentInstance() )
{
// param2 of eventStart
// 0 = default state?
// 1 = restore state?
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF );
instance->onEnterTerritory( player, eventId, param1, param2 );
}
else
{
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
}
player.checkEvent( eventId );
}

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@ -20,10 +20,11 @@ public:
uint32_t eventId,
uint8_t param1 = 0,
uint8_t param2 = 0,
uint32_t param3 = 0 ) :
uint32_t param3 = 0,
uint32_t contentId = 0 ) :
ZoneChannelPacket< FFXIVIpcEventStart >( playerId, playerId )
{
initialize( actorId, eventId, param1, param2, param3 );
initialize( actorId, eventId, param1, param2, param3, contentId );
};
private:
@ -31,13 +32,15 @@ private:
uint32_t eventId,
uint8_t param1,
uint8_t param2,
uint32_t param3 )
uint32_t param3,
uint32_t contentId )
{
m_data.actorId = actorId;
m_data.eventId = eventId;
m_data.param1 = param1;
m_data.param2 = param2;
m_data.param3 = param3;
m_data.contentId = contentId;
};
};

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@ -360,6 +360,18 @@ bool Core::Scripting::ScriptManager::onInstanceUpdate( InstanceContentPtr instan
return false;
}
bool Core::Scripting::ScriptManager::onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
{
auto script = m_nativeScriptManager->getScript< InstanceContentScript >( instance->getDirectorId() );
if( script )
{
script->onEnterTerritory( player, eventId, param1, param2 );
return true;
}
return false;
}
Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
{
return *m_nativeScriptManager;

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@ -59,6 +59,7 @@ namespace Core
bool onInstanceInit( InstanceContentPtr instance );
bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );

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@ -63,9 +63,9 @@ Core::Data::ExdDataGenerated::InstanceContentPtr Core::InstanceContent::getInsta
return m_instanceContentInfo;
}
void Core::InstanceContent::onEnterTerritory( Entity::Player& player )
void Core::InstanceContent::onPlayerZoneIn( Entity::Player& player )
{
g_log.debug( "InstanceContent::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|"
g_log.debug( "InstanceContent::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|"
+ std::to_string( getInstanceContentId() ) +
+ ", Entity#" + std::to_string( player.getId() ) );
@ -263,7 +263,7 @@ void Core::InstanceContent::onRegisterEObj( Entity::EventObjectPtr object )
g_log.error( "InstanceContent::onRegisterEObj Zone " + m_internalName + ": No EObj data found for EObj with ID: " + std::to_string( object->getObjectId() ) );
}
void Core::InstanceContent::onBeforeEnterTerritory( Core::Entity::Player &player )
void Core::InstanceContent::onBeforePlayerZoneIn( Core::Entity::Player& player )
{
if( m_pEntranceEObj != nullptr )
{
@ -302,3 +302,8 @@ void Core::InstanceContent::onTalk( Core::Entity::Player& player, uint32_t event
player.sendDebug( "No onTalk handler found for interactable eobj with EObjID: " +
std::to_string( it->second->getObjectId() ) + ", eventId: " + std::to_string( eventId ) );
}
void Core::InstanceContent::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
{
g_scriptMgr.onInstanceEnterTerritory( getAsInstanceContent(), player, eventId, param1, param2 );
}

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@ -30,13 +30,14 @@ public:
virtual ~InstanceContent();
bool init() override;
void onBeforeEnterTerritory( Entity::Player& player ) override;
void onEnterTerritory( Entity::Player& player ) override;
void onBeforePlayerZoneIn( Entity::Player& player ) override;
void onPlayerZoneIn( Entity::Player& player ) override;
void onLeaveTerritory( Entity::Player& player ) override;
void onFinishLoading( Entity::Player& player ) override;
void onInitDirector( Entity::Player& player ) override;
void onUpdate( uint32_t currTime ) override;
void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId );
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override;
void onRegisterEObj( Entity::EventObjectPtr object ) override;

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@ -631,7 +631,7 @@ void Core::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
}
}
void Core::Zone::onEnterTerritory( Entity::Player& player )
void Core::Zone::onPlayerZoneIn( Entity::Player &player )
{
g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
+ ", Entity#" + std::to_string( player.getId() ) );
@ -658,6 +658,11 @@ void Core::Zone::onInitDirector( Entity::Player& player )
}
void Core::Zone::onEnterTerritory( Core::Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
{
}
void Core::Zone::registerEObj( Entity::EventObjectPtr object )
{
if( !object )

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@ -73,13 +73,14 @@ public:
virtual void loadCellCache();
virtual uint32_t getTerritoryId() const;
virtual void onBeforeEnterTerritory( Entity::Player& player ) {};
virtual void onEnterTerritory( Entity::Player& player );
virtual void onBeforePlayerZoneIn( Entity::Player &player ) {};
virtual void onPlayerZoneIn( Entity::Player &player );
virtual void onFinishLoading( Entity::Player& player );
virtual void onInitDirector( Entity::Player& player );
virtual void onLeaveTerritory( Entity::Player& player );
virtual void onUpdate( uint32_t currTime );
virtual void onRegisterEObj( Entity::EventObjectPtr object ) {};
virtual void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
Common::Weather getNextWeather();