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sapphire/src/servers/sapphire_zone/Network/Handlers/EventHandlers.cpp

231 lines
8.9 KiB
C++

#include <common/Common.h>
#include <common/Exd/ExdDataGenerated.h>
#include <common/Network/CommonNetwork.h>
#include <common/Network/GamePacketNew.h>
#include <common/Network/PacketContainer.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <boost/format.hpp>
#include "Network/GameConnection.h"
#include "Session.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Script/ScriptManager.h"
#include "Actor/Player.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
#include "Zone/InstanceContent.h"
extern Core::Data::ExdDataGenerated g_exdDataGen;
extern Core::Scripting::ScriptManager g_scriptMgr;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::eventHandlerTalk( const Packets::GamePacket& inPacket, Entity::Player& player )
{
auto actorId = inPacket.getValAt< uint64_t >( 0x20 );
auto eventId = inPacket.getValAt< uint32_t >( 0x28 );
auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onTalk";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Chara: " +
std::to_string( actorId ) + " -> " +
std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
" \neventId: " +
std::to_string( eventId ) +
" (0x" + boost::str( boost::format( "%|08X|" )
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
player.sendDebug( "Calling: " + objName + "." + eventName );
player.eventStart( actorId, eventId, Event::EventHandler::Talk, 0, 0 );
if( auto instance = player.getCurrentInstance() )
{
instance->onTalk( player, eventId, actorId );
}
else if( !g_scriptMgr.onTalk( player, actorId, eventId ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto questInfo = g_exdDataGen.get< Core::Data::Quest >( eventId );
if ( questInfo )
player.sendUrgent( "Quest not implemented: " + questInfo->name + " (" + questInfo->id + ")" );
}
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerEmote( const Packets::GamePacket& inPacket, Entity::Player& player )
{
auto actorId = inPacket.getValAt< uint64_t >( 0x20 );
auto eventId = inPacket.getValAt< uint32_t >( 0x28 );
auto emoteId = inPacket.getValAt< uint16_t >( 0x2C );
auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onEmote";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Chara: " +
std::to_string( actorId ) + " -> " +
std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
" \neventId: " +
std::to_string( eventId ) +
" (0x" + boost::str( boost::format( "%|08X|" )
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
player.sendDebug( "Calling: " + objName + "." + eventName );
player.eventStart( actorId, eventId, Event::EventHandler::Emote, 0, emoteId );
if( !g_scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto questInfo = g_exdDataGen.get< Core::Data::Quest >( eventId );
if( questInfo )
player.sendUrgent( "Quest not implemented: " + questInfo->name );
}
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerWithinRange( const Packets::GamePacket& inPacket,
Entity::Player& player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x24 );
auto param1 = inPacket.getValAt< uint32_t >( 0x20 );
auto x = inPacket.getValAt< float >( 0x28 );
auto y = inPacket.getValAt< float >( 0x2C );
auto z = inPacket.getValAt< float >( 0x30 );
std::string eventName = "onWithinRange";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) +
" p1: " + std::to_string( param1 ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
g_scriptMgr.onWithinRange( player, eventId, param1, x, y, z );
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerOutsideRange( const Packets::GamePacket& inPacket,
Entity::Player& player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x24 );
auto param1 = inPacket.getValAt< uint32_t >( 0x20 );
auto x = inPacket.getValAt< float >( 0x28 );
auto y = inPacket.getValAt< float >( 0x2C );
auto z = inPacket.getValAt< float >( 0x30 );
std::string eventName = "onOutsideRange";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) +
" p1: " + std::to_string( param1 ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
g_scriptMgr.onOutsideRange( player, eventId, param1, x, y, z );
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::GamePacket &inPacket,
Entity::Player &player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x20 );
auto param1 = inPacket.getValAt< uint16_t >( 0x24 );
auto param2 = inPacket.getValAt< uint16_t >( 0x26 );
std::string eventName = "onEnterTerritory";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 );
if( auto instance = player.getCurrentInstance() )
{
// param2 of eventStart
// 0 = default state?
// 1 = restore state?
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF );
instance->onEnterTerritory( player, eventId, param1, param2 );
}
else
{
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
}
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerReturn( const Packets::GamePacket &inPacket,
Entity::Player &player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x20 );
auto scene = inPacket.getValAt< uint16_t >( 0x24 );
auto param1 = inPacket.getValAt< uint16_t >( 0x26 );
auto param2 = inPacket.getValAt< uint16_t >( 0x28 );
auto param3 = inPacket.getValAt< uint16_t >( 0x2C );
std::string eventName = Event::getEventName( eventId );
player.sendDebug( "eventId: " +
std::to_string( eventId ) +
" ( 0x" + boost::str( boost::format( "%|08X|" ) % ( uint64_t ) ( eventId & 0xFFFFFFF ) ) + " ) " +
" scene: " + std::to_string( scene ) +
" p1: " + std::to_string( param1 ) +
" p2: " + std::to_string( param2 ) +
" p3: " + std::to_string( param3 ) );
auto pEvent = player.getEvent( eventId );
if( pEvent )
{
pEvent->setPlayedScene( false );
// try to retrieve a stored callback
auto eventCallback = pEvent->getEventReturnCallback();
// if there is one, proceed to call it
if( eventCallback )
eventCallback( player, eventId, param1, param2, param3 );
}
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerLinkshell( const Packets::GamePacket &inPacket,
Entity::Player &player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x20 );
auto scene = inPacket.getValAt< uint16_t >( 0x24 );
auto lsName = inPacket.getStringAt( 0x27 );
ZoneChannelPacket< FFXIVIpcEventLinkshell > linkshellEvent( player.getId() );
linkshellEvent.data().eventId = eventId;
linkshellEvent.data().scene = static_cast< uint8_t >( scene );
linkshellEvent.data().param3 = 1;
linkshellEvent.data().unknown1 = 0x15a;
player.queuePacket( linkshellEvent );
}