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Some random sidequests to de-rust
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3 changed files with 827 additions and 0 deletions
510
src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp
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510
src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: GaiUsb406_00862
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// Quest Name: Deduce, Reuse, Recycle
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// Quest ID: 66398
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// Start NPC: 1006331
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// End NPC: 1006331
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using namespace Sapphire;
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class GaiUsb406 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag16
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// UI8AL
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// UI8BH
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// UI8BL
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// UI8CH
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002341
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002342
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002343
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006331;//Swygrael <<Storm Sergent>>
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static constexpr auto Actor1 = 1007542;
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static constexpr auto Actor2 = 1007543;
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static constexpr auto Actor3 = 1007544;
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static constexpr auto Actor4 = 1007545;
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static constexpr auto Actor5 = 1007546;
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static constexpr auto Actor6 = 1007547;
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static constexpr auto Eobject0 = 2002341;
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static constexpr auto Eobject1 = 2002342;
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static constexpr auto Eobject2 = 2002343;
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static constexpr auto Eobject3 = 2002338;//Serrated Arrowhead
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static constexpr auto Eobject4 = 2002339;//Serrated Arrowhead
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static constexpr auto Eobject5 = 2002340;//Serrated Arrowhead
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static constexpr auto EventActionSearch = 1;
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static constexpr auto Item0 = 2000669;
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static constexpr auto Item1 = 2000929;
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public:
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GaiUsb406() : Sapphire::ScriptAPI::QuestScript( 66398 ){};
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~GaiUsb406() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00020( quest, player );
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00002( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject1:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject2:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00006( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject3:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00008( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject4:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00010( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject5:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00012( quest, player );
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},
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nullptr, 0 );
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, int type )
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{
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if( quest.getSeq() == Seq1 )
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{
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eventMgr().sendEventNotice( player, getId(), type, 2, ( type == 0 ) ? quest.getUI8AL() : quest.getUI8BH(), 3 ); //TODO: Item Icons
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if( quest.getUI8BL() >= 3 && quest.getUI8CH() >= 3 )
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{
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quest.setUI8BH( quest.getUI8BL() );
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quest.setUI8BL( quest.getUI8CH() );
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quest.setUI8AL( 0 );
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quest.setUI8CH( 0 );
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quest.setBitFlag16( 1, false );
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quest.setBitFlag16( 2, false );
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quest.setBitFlag16( 3, false );
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quest.setBitFlag16( 10, false );
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quest.setBitFlag16( 11, false );
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quest.setBitFlag16( 12, false );
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quest.setSeq( SeqFinish );
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsb406::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsb406::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsb406::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8BL( quest.getUI8BL() + 1 );
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quest.setUI8AL( quest.getUI8AL() + 1 );
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quest.setBitFlag16( 1, true );
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checkQuestCompletion( quest, player, 0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsb406::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsb406::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8BL( quest.getUI8BL() + 1 );
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quest.setUI8AL( quest.getUI8AL() + 1 );
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quest.setBitFlag16( 2, true );
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checkQuestCompletion( quest, player, 0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsb406::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsb406::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8BL( quest.getUI8BL() + 1 );
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quest.setUI8AL( quest.getUI8AL() + 1 );
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quest.setBitFlag16( 3, true );
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checkQuestCompletion( quest, player, 0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsb406::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsb406::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8CH( quest.getUI8CH() + 1 );
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quest.setUI8BH( quest.getUI8BH() + 1 );
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quest.setBitFlag16( 10, true );
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checkQuestCompletion( quest, player, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsb406::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsb406::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8CH( quest.getUI8CH() + 1 );
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quest.setUI8BH( quest.getUI8BH() + 1 );
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quest.setBitFlag16( 11, true );
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checkQuestCompletion( quest, player, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsb406::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00012( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsb406::Scene00012Return ) );
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}
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void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8CH( quest.getUI8CH() + 1 );
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quest.setUI8BH( quest.getUI8BH() + 1 );
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quest.setBitFlag16( 12, true );
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checkQuestCompletion( quest, player, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00013( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsb406::Scene00013Return ) );
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}
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void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00014( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsb406::Scene00014Return ) );
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}
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void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00015( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsb406::Scene00015Return ) );
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}
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void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00016( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsb406::Scene00016Return ) );
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}
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void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00017( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsb406::Scene00017Return ) );
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}
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void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00018( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsb406::Scene00018Return ) );
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}
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void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00019( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsb406::Scene00019Return ) );
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}
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void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00020( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsb406::Scene00020Return ) );
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}
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void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00021( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00021( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsb406::Scene00021Return ) );
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}
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void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00022( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsb406::Scene00022Return ) );
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}
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||||
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void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
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||||
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void Scene00023( World::Quest& quest, Entity::Player& player )
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||||
{
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eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsb406::Scene00023Return ) );
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||||
}
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||||
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||||
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
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||||
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||||
void Scene00024( World::Quest& quest, Entity::Player& player )
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||||
{
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||||
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsb406::Scene00024Return ) );
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||||
}
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||||
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||||
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
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||||
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||||
void Scene00025( World::Quest& quest, Entity::Player& player )
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||||
{
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||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsb406::Scene00025Return ) );
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||||
}
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||||
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||||
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &GaiUsb406::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &GaiUsb406::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb406 );
|
206
src/scripts/quest/subquest/lanoscea_outer/GaiUsc705.cpp
Normal file
206
src/scripts/quest/subquest/lanoscea_outer/GaiUsc705.cpp
Normal file
|
@ -0,0 +1,206 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc705_01017
|
||||
// Quest Name: A Pirate's Life for Me
|
||||
// Quest ID: 66553
|
||||
// Start NPC: 1006325
|
||||
// End NPC: 1006325
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc705 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006590
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006591
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006325;//Bloeidin
|
||||
static constexpr auto Actor1 = 1006590;//Red Swallow Private First Class
|
||||
static constexpr auto Actor2 = 1006591;//Red Swallow Private Third Class
|
||||
static constexpr auto Actor3 = 1006592;//Red Swallow Private Second Class
|
||||
static constexpr auto Actor4 = 1006593;//Red Swallow Corporal
|
||||
|
||||
public:
|
||||
GaiUsc705() : Sapphire::ScriptAPI::QuestScript( 66553 ){};
|
||||
~GaiUsc705() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkForCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );
|
||||
if( quest.getUI8AL() >= 4 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setBitFlag8( 0, false );
|
||||
quest.setBitFlag8( 1, false );
|
||||
quest.setBitFlag8( 2, false );
|
||||
quest.setBitFlag8( 3, false );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc705::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc705::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc705::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
checkForCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc705::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setBitFlag8( 2, true );
|
||||
checkForCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc705::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setBitFlag8( 3, true );
|
||||
checkForCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc705::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setBitFlag8( 4, true );
|
||||
checkForCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc705::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc705 );
|
111
src/scripts/quest/subquest/thanalan_west/GaiUsc703.cpp
Normal file
111
src/scripts/quest/subquest/thanalan_west/GaiUsc703.cpp
Normal file
|
@ -0,0 +1,111 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc703_01015
|
||||
// Quest Name: A Kobold Initiative
|
||||
// Quest ID: 66551
|
||||
// Start NPC: 1007487
|
||||
// End NPC: 1006325
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc703 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006325
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1007487;//Slafswys
|
||||
static constexpr auto Actor1 = 1006325;//Bloeidin
|
||||
|
||||
public:
|
||||
GaiUsc703() : Sapphire::ScriptAPI::QuestScript( 66551 ){};
|
||||
~GaiUsc703() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc703::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc703::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc703::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc703 );
|
Loading…
Add table
Reference in a new issue