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scale npc aa damage base on level
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1 changed files with 4 additions and 0 deletions
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@ -481,6 +481,10 @@ float CalcStats::autoAttack( const Sapphire::Entity::Chara& chara )
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autoAttackDelay = pItem->getDelay() / 1000.f;
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weaponDamage = pItem->getWeaponDmg();
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}
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else
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{
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weaponDamage = chara.getLevel() * 10;
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}
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auto level = chara.getLevel();
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auto mainVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::MAIN ] );
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