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Forgot to include quest param in debug print
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@ -408,7 +408,7 @@ bool Sapphire::Scripting::ScriptMgr::onEObjHit( Sapphire::Entity::Player& player
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didCallScript = true;
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std::string objName = eventMgr.getEventName( questId );
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PlayerMgr::sendDebug( player, "Calling: {0}.onEObjHit actorId#{1}, questId#", objName, actorId, quest.getId() );
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PlayerMgr::sendDebug( player, "Calling: {0}.onEObjHit actorId#{1}, questId#{2}", objName, actorId, quest.getId() );
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World::Quest preQ = quest;
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script->onEObjHit( quest, player, actorId, actionId );
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