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SubWil004 and SubWil027 added
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261
src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp
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261
src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil004_00153
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// Quest Name: Unholy Matrimony
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// Quest ID: 65689
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// Start NPC: 1001291
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// End NPC: 1003896
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class SubWil004 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AH
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 4551;
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static constexpr auto RewardItemCount = 5;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001291;
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static constexpr auto Actor1 = 1001292;
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static constexpr auto Actor2 = 1003896;
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static constexpr auto Eobject0 = 2000691;
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static constexpr auto Eobject1 = 2000692;
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static constexpr auto Eobject2 = 2000693;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto Item0 = 2000137;
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public:
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SubWil004() : EventScript( 65689 ){};
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~SubWil004(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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else if( actor == Actor2 )
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{
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Scene00008( player );
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}
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//EOBJECTS CHECK
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else if( actor == Eobject0 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00003( player );
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},
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nullptr, eventId );
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}
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else if( actor == Eobject1 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00005( player );
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},
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nullptr, eventId );
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}
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else if( actor == Eobject2 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00007( player );
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},
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nullptr, eventId );
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player )
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{
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auto currentCC = player.getQuestUI8AL( getId() );
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auto currentQC = player.getQuestUI8BH( getId() );
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player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 3 );
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if( currentCC + 1 >= 3 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8AH( getId(), currentCC + 1 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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player.setQuestUI8BH( getId(), 0 );
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}
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else
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{
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player.setQuestUI8AH( getId(), currentCC + 1 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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player.setQuestUI8BH( getId(), currentQC - 1 );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), Seq2 );
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player.sendQuestMessage( getId(), 0, 2, 0, 0 );
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player.setQuestUI8BH( getId(), 3 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00003( player );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 7, true );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00005( player );
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 6, true );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00007( player );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 5, true );
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00014( Entity::Player& player )
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{
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player.playScene( getId(), 14, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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};
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79
src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp
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79
src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp
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@ -0,0 +1,79 @@
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil027_00595
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// Quest Name: We Must Rebuild
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// Quest ID: 66131
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// Start NPC: 1001353
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// End NPC: 1003995
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class SubWil027 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 200;
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static constexpr auto RewardGil = 127;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001353;
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static constexpr auto Actor1 = 1003995;
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public:
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SubWil027() : EventScript( 66131 ){};
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~SubWil027(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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