1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-04 17:57:47 +00:00

Merge pull request #922 from collett8192/Sapphire5.58_action

Allow bnpc to perform actions and basic BattleNpcScript support.
This commit is contained in:
Mordred 2023-03-12 20:47:52 +01:00 committed by GitHub
commit c37e8e1272
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 353 additions and 156 deletions

View file

@ -84,10 +84,10 @@ public:
a2->setFlag( Entity::NoDeaggro );
a3->setFlag( Entity::NoDeaggro );
a2->hateListAdd( ida, 10000 );
a3->hateListAdd( ida, 10000 );
a2->hateListAdd( papa, 10000 );
a3->hateListAdd( papa, 10000 );
a2->hateListAddOrUpdate( ida, 10000 );
a3->hateListAddOrUpdate( ida, 10000 );
a2->hateListAddOrUpdate( papa, 10000 );
a3->hateListAddOrUpdate( papa, 10000 );
auto a4 = instance.createBNpcFromLevelEntry( INIT_POP_ENEMY_A_01, 5, 0, 300, 937,
@ -98,8 +98,8 @@ public:
a5->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a4->hateListAdd( pPlayer, 1 );
a5->hateListAdd( pPlayer, 1 );
a4->hateListAddOrUpdate( pPlayer, 1 );
a5->hateListAddOrUpdate( pPlayer, 1 );
}
if( pair2Spawnd == 0 && bossHpPercent <= 50 )
@ -112,10 +112,10 @@ public:
a2->setFlag( Entity::NoDeaggro );
a3->setFlag( Entity::NoDeaggro );
a2->hateListAdd( ida, 10000 );
a3->hateListAdd( ida, 10000 );
a2->hateListAdd( papa, 10000 );
a3->hateListAdd( papa, 10000 );
a2->hateListAddOrUpdate( ida, 10000 );
a3->hateListAddOrUpdate( ida, 10000 );
a2->hateListAddOrUpdate( papa, 10000 );
a3->hateListAddOrUpdate( papa, 10000 );
auto a4 = instance.createBNpcFromLevelEntry( INIT_POP_ENEMY_A_03, 5, 0, 300, 937,
instance.getDirectorId(), Common::BNpcType::Enemy );
@ -125,8 +125,8 @@ public:
a5->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a4->hateListAdd( pPlayer, 1 );
a5->hateListAdd( pPlayer, 1 );
a4->hateListAddOrUpdate( pPlayer, 1 );
a5->hateListAddOrUpdate( pPlayer, 1 );
}
@ -142,8 +142,8 @@ public:
a5->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a4->hateListAdd( pPlayer, 1 );
a5->hateListAdd( pPlayer, 1 );
a4->hateListAddOrUpdate( pPlayer, 1 );
a5->hateListAddOrUpdate( pPlayer, 1 );
}
if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 )
@ -189,24 +189,24 @@ public:
a3->setFlag( Entity::NoDeaggro );
a4->setFlag( Entity::NoDeaggro );
a5->setFlag( Entity::NoDeaggro );
a1->hateListAdd( a4, 10000 );
a1->hateListAdd( a5, 10000 );
a1->hateListAddOrUpdate( a4, 10000 );
a1->hateListAddOrUpdate( a5, 10000 );
a2->hateListAdd( player.getAsPlayer(), 1 );
a2->hateListAdd( a4, 10000 );
a2->hateListAdd( a5, 10000 );
a2->hateListAddOrUpdate( player.getAsPlayer(), 1 );
a2->hateListAddOrUpdate( a4, 10000 );
a2->hateListAddOrUpdate( a5, 10000 );
a3->hateListAdd( player.getAsPlayer(), 1 );
a3->hateListAdd( a4, 10000 );
a3->hateListAdd( a5, 10000 );
a3->hateListAddOrUpdate( player.getAsPlayer(), 1 );
a3->hateListAddOrUpdate( a4, 10000 );
a3->hateListAddOrUpdate( a5, 10000 );
a4->hateListAdd( a1, 10000 );
a4->hateListAdd( a2, 9999 );
a4->hateListAdd( a3, 9999 );
a4->hateListAddOrUpdate( a1, 10000 );
a4->hateListAddOrUpdate( a2, 9999 );
a4->hateListAddOrUpdate( a3, 9999 );
a5->hateListAdd( a1, 10000 );
a5->hateListAdd( a2, 9999 );
a5->hateListAdd( a3, 9999 );
a5->hateListAddOrUpdate( a1, 10000 );
a5->hateListAddOrUpdate( a2, 9999 );
a5->hateListAddOrUpdate( a3, 9999 );
}
};

View file

@ -401,7 +401,7 @@ void Action::Action::execute()
assert( m_pSource );
// subtract costs first, if somehow the caster stops meeting those requirements cancel the cast
if( !consumeResources() )
if( m_pSource->getAsPlayer() && !consumeResources() )
{
interrupt();
return;
@ -422,13 +422,6 @@ void Action::Action::execute()
}
}
if( isCorrectCombo() )
{
auto player = m_pSource->getAsPlayer();
player->sendDebug( "action combo success from action#{0}", player->getLastComboActionId() );
}
if( !hasClientsideTarget() )
{
buildEffects();
@ -638,14 +631,11 @@ void Action::Action::buildEffects()
if( isCorrectCombo() )
m_effectBuilder->comboSucceed( actor );
if( m_isAutoAttack && m_pSource->isPlayer() )
if( m_isAutoAttack && player )
{
if( auto player = m_pSource->getAsPlayer() )
if( player->getClass() == Common::ClassJob::Paladin )
{
if( player->getClass() == Common::ClassJob::Paladin )
{
player->gaugePldSetOath( std::min( 100, player->gaugePldGetOath() + 5 ) );
}
player->gaugePldSetOath( std::min( 100, player->gaugePldGetOath() + 5 ) );
}
}
@ -655,7 +645,7 @@ void Action::Action::buildEffects()
m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() * m_lutEntry.getMPGainPercentage() / 100, Common::ActionEffectResultFlag::EffectOnSource );
}
if( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobResource )
if( ( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobResource ) && player )
{
if( checkActionBonusRequirement() )
{
@ -686,7 +676,7 @@ void Action::Action::buildEffects()
}
}
if( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobTimer )
if( ( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobTimer ) && player )
{
if( checkActionBonusRequirement() )
{

View file

@ -45,6 +45,11 @@ uint32_t EffectResult::getValue() const
return m_value;
}
Common::ActionEffectType Sapphire::World::Action::EffectResult::getType() const
{
return m_type;
}
uint64_t EffectResult::getDelay()
{
return m_delayMs;

View file

@ -37,7 +37,7 @@ namespace Sapphire::World::Action
Entity::CharaPtr getTarget() const;
uint32_t getValue() const;
Common::ActionEffectType getType() const;
uint64_t getDelay();
Common::EffectEntry buildEffectEntry() const;

View file

@ -33,6 +33,7 @@
#include "Player.h"
#include "BNpc.h"
#include "BNpcTemplate.h"
#include "Script/ScriptMgr.h"
#include "Common.h"
@ -40,6 +41,7 @@
#include <Manager/NaviMgr.h>
#include <Manager/TerritoryMgr.h>
#include <Manager/RNGMgr.h>
#include <Manager/ActionMgr.h>
#include <Service.h>
using namespace Sapphire::Common;
@ -119,6 +121,8 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
m_naviTargetReachedDistance = 4.f;
calculateStats();
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
scriptMgr.onBNpcInit( *this );
}
Sapphire::Entity::BNpc::~BNpc() = default;
@ -254,6 +258,15 @@ bool Sapphire::Entity::BNpc::moveTo( const Entity::Chara& targetChara )
return false;
}
void Sapphire::Entity::BNpc::stopMoving()
{
auto pNaviProvider = m_pCurrentTerritory->getNaviProvider();
if( !pNaviProvider )
return;
sendPositionUpdate();
pNaviProvider->updateAgentPosition( *this );
}
void Sapphire::Entity::BNpc::sendPositionUpdate()
{
uint8_t unk1 = 0x3a;
@ -268,13 +281,14 @@ void Sapphire::Entity::BNpc::sendPositionUpdate()
void Sapphire::Entity::BNpc::hateListClear()
{
auto it = m_hateList.begin();
for( auto& listEntry : m_hateList )
if( m_hateList.empty() )
return;
auto hateListCopy = m_hateList;
for( auto& listEntry : hateListCopy )
{
if( isInRangeSet( listEntry->m_pChara ) )
deaggro( listEntry->m_pChara );
deaggro( listEntry->m_pChara );
}
m_hateList.clear();
}
Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
@ -297,25 +311,11 @@ Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
return nullptr;
}
void Sapphire::Entity::BNpc::hateListAdd( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
{
auto hateEntry = std::make_shared< HateListEntry >();
hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
hateEntry->m_pChara = pChara;
m_hateList.insert( hateEntry );
if( pChara->isPlayer() )
{
auto pPlayer = pChara->getAsPlayer();
pPlayer->hateListAdd( getAsBNpc() );
}
}
void Sapphire::Entity::BNpc::hateListUpdate( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
void Sapphire::Entity::BNpc::hateListAddOrUpdate( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
{
for( auto listEntry : m_hateList )
{
if( listEntry->m_pChara == pChara )
if( listEntry->m_pChara->getId() == pChara->getId() )
{
listEntry->m_hateAmount += static_cast< uint32_t >( hateAmount );
return;
@ -326,21 +326,29 @@ void Sapphire::Entity::BNpc::hateListUpdate( Sapphire::Entity::CharaPtr pChara,
hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
hateEntry->m_pChara = pChara;
m_hateList.insert( hateEntry );
if( pChara->isPlayer() )
{
auto pPlayer = pChara->getAsPlayer();
pPlayer->hateListAdd( getAsBNpc() );
}
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
scriptMgr.onBNpcHateListAdd( *this, *pChara );
}
void Sapphire::Entity::BNpc::hateListRemove( Sapphire::Entity::CharaPtr pChara )
{
for( auto listEntry : m_hateList )
{
if( listEntry->m_pChara == pChara )
if( listEntry->m_pChara->getId() == pChara->getId() )
{
m_hateList.erase( listEntry );
if( pChara->isPlayer() )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
tmpPlayer->onMobDeaggro( getAsBNpc() );
}
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
scriptMgr.onBNpcHateListRemove( *this, *pChara );
return;
}
}
@ -362,34 +370,28 @@ void Sapphire::Entity::BNpc::aggro( Sapphire::Entity::CharaPtr pChara )
auto variation = static_cast< uint32_t >( pRNGMgr.getRandGenerator< float >( 500, 1000 ).next() );
m_lastAttack = Util::getTimeMs() + variation;
hateListUpdate( pChara, 1 );
changeTarget( pChara->getId() );
setStance( Stance::Active );
m_state = BNpcState::Combat;
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 1, 1, 0 ) );
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleAggro, 1, 0, 0 ) );
if( pChara->isPlayer() )
if( m_hateList.empty() )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
tmpPlayer->onMobAggro( getAsBNpc() );
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 1, 1, 0 ) );
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleAggro, 1, 0, 0 ) );
}
hateListAddOrUpdate( pChara, 1 );
}
void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
{
if( !hateListHasActor( pChara ) )
hateListRemove( pChara );
hateListRemove( pChara );
if( pChara->isPlayer() )
if( m_hateList.empty() )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) );
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleAggro, 0, 0, 0 ) );
tmpPlayer->onMobDeaggro( getAsBNpc() );
}
}
@ -403,6 +405,22 @@ void Sapphire::Entity::BNpc::onTick()
}
void Sapphire::Entity::BNpc::update( uint64_t tickCount )
{
if( getCurrentAction() && getCurrentAction()->hasCastTime() )
{
if( m_pCurrentAction->update() )
m_pCurrentAction = nullptr;
return;
}
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
if( !scriptMgr.onBNpcUpdate( *this, tickCount ) )
doDefaultBNpcUpdate( tickCount );
Chara::update( tickCount );
}
void Sapphire::Entity::BNpc::doDefaultBNpcUpdate( uint64_t tickCount )
{
const uint8_t maxDistanceToOrigin = 40;
const uint32_t roamTick = 20;
@ -482,75 +500,70 @@ void Sapphire::Entity::BNpc::update( uint64_t tickCount )
checkAggro();
}
break;
case BNpcState::Combat:
{
auto pHatedActor = hateListGetHighest();
if( !pHatedActor )
return;
pNaviProvider->updateAgentParameters( *this );
auto distanceOrig = Util::distance( getPos().x, getPos().y, getPos().z,
m_spawnPos.x, m_spawnPos.y, m_spawnPos.z );
m_spawnPos.x, m_spawnPos.y, m_spawnPos.z );
if( pHatedActor && !pHatedActor->isAlive() )
auto pHatedActor = hateListGetHighest();
while( pHatedActor && !pHatedActor->isAlive() )
{
hateListRemove( pHatedActor );
pHatedActor = hateListGetHighest();
}
if( !pHatedActor )
{
hateListClear();
changeTarget( INVALID_GAME_OBJECT_ID64 );
setStance( Stance::Passive );
setOwner( nullptr );
m_state = BNpcState::Retreat;
return;
}
if( pNaviProvider->syncPosToChara( *this ) )
sendPositionUpdate();
if( pHatedActor )
{
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pHatedActor->getPos().x, pHatedActor->getPos().y, pHatedActor->getPos().z );
if( !hasFlag( NoDeaggro ) && ( distanceOrig > maxDistanceToOrigin ) )
{
hateListClear();
changeTarget( INVALID_GAME_OBJECT_ID64 );
setStance( Stance::Passive );
setOwner( nullptr );
m_state = BNpcState::Retreat;
break;
}
if( distance > ( getRadius() + pHatedActor->getRadius() ) )
{
if( hasFlag( Immobile ) )
break;
if( pNaviProvider )
pNaviProvider->setMoveTarget( *this, pHatedActor->getPos() );
moveTo( *pHatedActor );
}
if( distance < ( getRadius() + pHatedActor->getRadius() + 3.f ) )
{
if( !hasFlag( TurningDisabled ) && face( pHatedActor->getPos() ) )
sendPositionUpdate();
// in combat range. ATTACK!
autoAttack( pHatedActor );
}
}
else
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pHatedActor->getPos().x, pHatedActor->getPos().y, pHatedActor->getPos().z );
if( !hasFlag( NoDeaggro ) && ( distanceOrig > maxDistanceToOrigin ) )
{
hateListClear();
changeTarget( INVALID_GAME_OBJECT_ID64 );
setStance( Stance::Passive );
//setOwner( nullptr );
setOwner( nullptr );
m_state = BNpcState::Retreat;
pNaviProvider->updateAgentParameters( *this );
break;
}
if( distance > ( getRadius() + pHatedActor->getRadius() ) )
{
if( hasFlag( Immobile ) )
break;
if( pNaviProvider )
pNaviProvider->setMoveTarget( *this, pHatedActor->getPos() );
moveTo( *pHatedActor );
}
if( distance < ( getRadius() + pHatedActor->getRadius() + 3.f ) )
{
if( !hasFlag( TurningDisabled ) && face( pHatedActor->getPos() ) )
sendPositionUpdate();
// in combat range. ATTACK!
autoAttack( pHatedActor );
}
}
}
Chara::update( tickCount );
}
void Sapphire::Entity::BNpc::regainHp()
@ -585,6 +598,9 @@ void Sapphire::Entity::BNpc::onDeath()
m_timeOfDeath = Util::getTimeSeconds();
setOwner( nullptr );
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
scriptMgr.onBNpcDeath( *this );
for( auto& pHateEntry : m_hateList )
{
// TODO: handle drops
@ -642,6 +658,8 @@ void Sapphire::Entity::BNpc::checkAggro()
void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara )
{
if( ( !m_pOwner && !m_pChara ) || ( m_pOwner && m_pChara && m_pOwner->getId() == m_pChara->getId() ) )
return;
m_pOwner = m_pChara;
if( m_pChara != nullptr )
{
@ -653,7 +671,7 @@ void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara )
else
{
auto setOwnerPacket = makeZonePacket< FFXIVIpcActorOwner >( getId() );
setOwnerPacket->data().type = 0x01;
setOwnerPacket->data().type = 0x00;
setOwnerPacket->data().actorId = static_cast< uint32_t >( INVALID_GAME_OBJECT_ID );
sendToInRangeSet( setOwnerPacket );
}
@ -679,6 +697,11 @@ void Sapphire::Entity::BNpc::setFlag( uint32_t flag )
m_flags |= flag;
}
void Sapphire::Entity::BNpc::unsetFlag( uint32_t flag )
{
m_flags = m_flags & ( 0xFFFFFFFF - flag );
}
/*!
TODO: this only solves attacks from melee classes.
Will have to be extended for ranged attacks.
@ -744,4 +767,17 @@ void Sapphire::Entity::BNpc::calculateStats()
m_baseStats.attack = m_baseStats.str;
m_baseStats.attackPotMagic = m_baseStats.inte;
m_baseStats.healingPotMagic = m_baseStats.mnd;
}
}
void Sapphire::Entity::BNpc::setCustomVar( uint32_t varId, uint64_t value )
{
m_customVarMap[ varId ] = value;
}
uint64_t Sapphire::Entity::BNpc::getCustomVar( uint32_t varId )
{
auto it = m_customVarMap.find( varId );
if( it != m_customVarMap.end() )
return it->second;
return 0;
}

View file

@ -79,6 +79,8 @@ namespace Sapphire::Entity
bool moveTo( const Entity::Chara& targetChara );
void stopMoving();
void sendPositionUpdate();
BNpcState getState() const;
@ -86,8 +88,7 @@ namespace Sapphire::Entity
void hateListClear();
CharaPtr hateListGetHighest();
void hateListAdd( CharaPtr pChara, int32_t hateAmount );
void hateListUpdate( CharaPtr pChara, int32_t hateAmount );
void hateListAddOrUpdate( CharaPtr pChara, int32_t hateAmount );
void hateListRemove( CharaPtr pChara );
bool hateListHasActor( CharaPtr pChara );
@ -95,6 +96,7 @@ namespace Sapphire::Entity
void deaggro( CharaPtr pChara );
void update( uint64_t tickCount ) override;
void doDefaultBNpcUpdate( uint64_t tickCount );
void onTick() override;
void onActionHostile( CharaPtr pSource ) override;
@ -117,9 +119,13 @@ namespace Sapphire::Entity
bool hasFlag( uint32_t flag ) const;
void setFlag( uint32_t flags );
void unsetFlag( uint32_t flag );
void calculateStats() override;
void setCustomVar( uint32_t varId, uint64_t value );
uint64_t getCustomVar( uint32_t varId );
private:
uint32_t m_bNpcBaseId;
uint32_t m_bNpcNameId;
@ -154,6 +160,7 @@ namespace Sapphire::Entity
CharaPtr m_pOwner;
std::unordered_map< uint32_t, uint64_t > m_customVarMap;
};
}

View file

@ -374,6 +374,8 @@ Change the current target and propagate to in range players
*/
void Sapphire::Entity::Chara::changeTarget( uint64_t targetId )
{
if( m_targetId == targetId )
return;
setTargetId( targetId );
FFXIVPacketBasePtr packet = makeActorControlTarget( m_id, SetTarget, 0, 0, 0, 0, targetId );
sendToInRangeSet( packet );

View file

@ -1035,14 +1035,16 @@ void Sapphire::Entity::Player::despawn( Entity::PlayerPtr pTarget )
Sapphire::Entity::ActorPtr Sapphire::Entity::Player::lookupTargetById( uint64_t targetId )
{
ActorPtr targetActor;
if( targetId == 0 || targetId == INVALID_GAME_OBJECT_ID64 )
return nullptr;
auto inRange = getInRangeActors( true );
for( auto actor : inRange )
{
if( actor->getId() == targetId )
targetActor = actor;
return actor;
}
return targetActor;
return nullptr;
}
void Sapphire::Entity::Player::setLastPing( uint32_t ping )

View file

@ -6,7 +6,7 @@
#include "Action/MountAction.h"
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include "Service.h"
#include "StatusEffect/StatusEffect.h"
#include <Exd/ExdDataGenerated.h>
@ -15,14 +15,19 @@
using namespace Sapphire;
void World::Manager::ActionMgr::handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId,
void World::Manager::ActionMgr::handlePlacedAction( Entity::Chara& chara, uint32_t actionId,
Data::ActionPtr actionData, Common::FFXIVARR_POSITION3 pos,
uint16_t sequence )
{
player.sendDebug( "got aoe act: {0}", actionData->name );
if( auto player = chara.getAsPlayer() )
player->sendDebug( "got aoe act: {0}", actionData->name );
if( !actionData )
{
actionData = Common::Service< Data::ExdDataGenerated >::ref().get< Data::Action >( actionId );
}
auto action = Action::make_Action( player.getAsPlayer(), actionId, sequence, actionData );
auto action = Action::make_Action( chara.getAsChara(), actionId, sequence, actionData );
action->setPos( pos );
@ -36,18 +41,30 @@ void World::Manager::ActionMgr::handlePlacedPlayerAction( Entity::Player& player
return;
}
bootstrapAction( player, action, *actionData );
bootstrapAction( chara, action, *actionData );
}
void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
void World::Manager::ActionMgr::handleTargetedAction( Entity::Chara& chara, uint32_t actionId,
Data::ActionPtr actionData, uint64_t targetId,
uint16_t sequence )
{
auto action = Action::make_Action( player.getAsPlayer(), actionId, sequence, actionData );
if( !actionData )
{
actionData = Common::Service< Data::ExdDataGenerated >::ref().get< Data::Action >( actionId );
}
if( !actionData )
{
if( auto player = chara.getAsPlayer() )
player->sendUrgent( "Cannot find action {}.", actionId );
return;
}
auto action = Action::make_Action( chara.getAsChara(), actionId, sequence, actionData );
action->setTargetId( targetId );
action->setPos( player.getPos() );
action->setPos( chara.getPos() );
if( !action->init() )
return;
@ -59,7 +76,7 @@ void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& play
return;
}
bootstrapAction( player, action, *actionData );
bootstrapAction( chara, action, *actionData );
}
void World::Manager::ActionMgr::handleItemAction( Sapphire::Entity::Player& player, uint32_t itemId,
@ -105,11 +122,11 @@ void World::Manager::ActionMgr::handleMountAction( Entity::Player& player, uint1
bootstrapAction( player, action, *actionData );
}
void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
void World::Manager::ActionMgr::bootstrapAction( Entity::Chara& chara,
Action::ActionPtr currentAction,
Data::Action& actionData )
{
for( const auto& statusIt : player.getStatusEffectMap() )
for( const auto& statusIt : chara.getStatusEffectMap() )
{
statusIt.second->onBeforeActionStart( currentAction.get() );
}
@ -119,23 +136,25 @@ void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
if( !currentAction->preCheck() )
{
player.sendDebug( "preCheck failed" );
// forcefully interrupt the action and reset the cooldown
currentAction->interrupt();
return;
}
if( player.getCurrentAction() )
if( chara.getCurrentAction() )
{
player.sendDebug( "Skill queued: {0}", currentAction->getId() );
player.setQueuedAction( currentAction );
if( auto player = chara.getAsPlayer() )
{
player->sendDebug( "Skill queued: {0}", currentAction->getId() );
player->setQueuedAction( currentAction );
}
}
else
{
// if we have a cast time we want to associate the action with the player so update is called
if( currentAction->hasCastTime() )
{
player.setCurrentAction( currentAction );
chara.setCurrentAction( currentAction );
}
// todo: what do in cases of swiftcast/etc? script callback?

View file

@ -23,9 +23,9 @@ namespace Sapphire::World::Manager
ActionMgr() = default;
~ActionMgr() = default;
void handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
void handleTargetedAction( Entity::Chara& chara, uint32_t actionId,
Data::ActionPtr actionData, uint64_t targetId, uint16_t sequence );
void handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId,
void handlePlacedAction( Entity::Chara& chara, uint32_t actionId,
Data::ActionPtr actionData, Common::FFXIVARR_POSITION3 pos, uint16_t sequence );
void handleItemAction( Entity::Player& player, uint32_t itemId, Data::ItemActionPtr itemActionData,
@ -37,7 +37,7 @@ namespace Sapphire::World::Manager
Data::ActionPtr actionData, uint64_t targetId, uint16_t sequence );
private:
void bootstrapAction( Entity::Player& player, Action::ActionPtr currentAction, Data::Action& actionData );
void bootstrapAction( Entity::Chara& chara, Action::ActionPtr currentAction, Data::Action& actionData );
// item action handlers
void handleItemActionVFX( Entity::Player& player, uint32_t itemId, uint16_t vfxId );

View file

@ -28,6 +28,7 @@
#include "Script/ScriptMgr.h"
#include "Script/NativeScriptMgr.h"
#include "Actor/Actor.h"
#include "Actor/EventObject.h"
#include "Actor/BNpc.h"
@ -38,6 +39,7 @@
#include "Territory/PublicContent.h"
#include "Territory/InstanceObjectCache.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/ActionMgr.h"
#include "Event/EventDefs.h"
#include "ServerMgr.h"
@ -466,6 +468,28 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
}
player.setVisualEffect( id );
}
else if( subCommand == "bnpccast" || subCommand == "bcast" )
{
if( auto target = player.lookupTargetById( player.getTargetId() ) )
{
if( auto bnpc = target->getAsBNpc() )
{
int32_t id;
sscanf( params.c_str(), "%d", &id );
auto actionData = Common::Service< Data::ExdDataGenerated >::ref().get< Data::Action >( id );
if ( !actionData )
return;
if( !actionData->targetArea && bnpc->getTargetId() != 0 && bnpc->getTargetId() != INVALID_GAME_OBJECT_ID64 )
{
Service< World::Manager::ActionMgr >::ref().handleTargetedAction( *bnpc, id, actionData, bnpc->getTargetId(), 0 );
}
else if ( actionData->targetArea )
{
Service< World::Manager::ActionMgr >::ref().handlePlacedAction( *bnpc, id, actionData, player.getPos(), 0 );
}
}
}
}
else
{
player.sendUrgent( "{0} is not a valid SET command.", subCommand );
@ -696,6 +720,17 @@ void Sapphire::World::Manager::DebugCommandMgr::get( char* data, Entity::Player&
player.sendNotice( "x:{}, y:{}, z:{}", pPopRange->header.transform.translation.x, pPopRange->header.transform.translation.y, pPopRange->header.transform.translation.z );
}
}
else if ( ( subCommand == "targetinfo" ) || ( subCommand == "tinfo" ) || subCommand == "ti" )
{
if( auto target = player.lookupTargetById( player.getTargetId() ) )
{
if( auto bnpc = target->getAsBNpc() )
{
player.sendNotice( "BNpcBaseId: {}, BNpcNameId, {}", bnpc->getBNpcBaseId(), bnpc->getBNpcNameId() );
}
//else if
}
}
else
{
player.sendUrgent( "{0} is not a valid GET command.", subCommand );

View file

@ -45,7 +45,7 @@ void Sapphire::Network::GameConnection::actionHandler( const Packets::FFXIVARR_P
if( !action )
return;
actionMgr.handleTargetedPlayerAction( player, actionId, action, targetId, sequence );
actionMgr.handleTargetedAction( player, actionId, action, targetId, sequence );
break;
}
@ -117,5 +117,5 @@ void Sapphire::Network::GameConnection::placedActionHandler( const Packets::FFXI
return;
auto& actionMgr = Common::Service< World::Manager::ActionMgr >::ref();
actionMgr.handlePlacedPlayerAction( player, actionId, action, pos, sequence );
actionMgr.handlePlacedAction( player, actionId, action, pos, sequence );
}

View file

@ -172,6 +172,26 @@ namespace Sapphire::ScriptAPI
{
}
void BattleNpcScript::onInit( Entity::BNpc& bnpc )
{
}
void BattleNpcScript::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
{
}
void BattleNpcScript::onHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target )
{
}
void BattleNpcScript::onHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target )
{
}
void BattleNpcScript::onDeath( Entity::BNpc& bnpc )
{
}
///////////////////////////////////////////////////////////////////
ZoneScript::ZoneScript( uint32_t zoneId ) :

View file

@ -201,6 +201,16 @@ namespace Sapphire::ScriptAPI
{
public:
explicit BattleNpcScript( uint32_t npcId );
virtual void onInit( Entity::BNpc& bnpc );
virtual void onUpdate( Entity::BNpc& bnpc, uint64_t tickCount );
virtual void onHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target );
virtual void onHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target );
virtual void onDeath( Entity::BNpc& bnpc );
};
/*!

View file

@ -9,6 +9,7 @@
#include "Territory/QuestBattle.h"
#include "Territory/PublicContent.h"
#include "Actor/Player.h"
#include "Actor/BNpc.h"
#include "Actor/EventObject.h"
#include "ServerMgr.h"
#include "Event/EventHandler.h"
@ -651,4 +652,64 @@ bool Sapphire::Scripting::ScriptMgr::onPublicContentEnterTerritory( PublicConten
}
return false;
}
}
bool Sapphire::Scripting::ScriptMgr::onBNpcInit( Entity::BNpc& bnpc )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
if( script )
{
script->onInit( bnpc );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onBNpcUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
if( script )
{
script->onUpdate( bnpc, tickCount );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onBNpcHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
if( script )
{
script->onHateListAdd( bnpc, target );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onBNpcHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
if( script )
{
script->onHateListRemove( bnpc, target );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onBNpcDeath( Entity::BNpc& bnpc )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
if( script )
{
script->onDeath( bnpc );
return true;
}
return false;
}

View file

@ -130,6 +130,16 @@ namespace Sapphire::Scripting
bool onPublicContentEnterTerritory( PublicContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
bool onBNpcInit( Entity::BNpc& bnpc );
bool onBNpcUpdate( Entity::BNpc& bnpc, uint64_t tickCount );
bool onBNpcHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target );
bool onBNpcHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target );
bool onBNpcDeath( Entity::BNpc& bnpc );
bool loadDir( const std::string& dirname, std::set< std::string >& files, const std::string& ext );
NativeScriptMgr& getNativeScriptHandler();