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https://github.com/SapphireServer/Sapphire.git
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Merge pull request #922 from collett8192/Sapphire5.58_action
Allow bnpc to perform actions and basic BattleNpcScript support.
This commit is contained in:
commit
c37e8e1272
16 changed files with 353 additions and 156 deletions
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@ -84,10 +84,10 @@ public:
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a2->setFlag( Entity::NoDeaggro );
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a3->setFlag( Entity::NoDeaggro );
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a2->hateListAdd( ida, 10000 );
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a3->hateListAdd( ida, 10000 );
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a2->hateListAdd( papa, 10000 );
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a3->hateListAdd( papa, 10000 );
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a2->hateListAddOrUpdate( ida, 10000 );
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a3->hateListAddOrUpdate( ida, 10000 );
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a2->hateListAddOrUpdate( papa, 10000 );
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a3->hateListAddOrUpdate( papa, 10000 );
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auto a4 = instance.createBNpcFromLevelEntry( INIT_POP_ENEMY_A_01, 5, 0, 300, 937,
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@ -98,8 +98,8 @@ public:
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a5->setFlag( Entity::NoDeaggro );
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auto pPlayer = instance.getPlayerPtr();
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a4->hateListAdd( pPlayer, 1 );
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a5->hateListAdd( pPlayer, 1 );
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a4->hateListAddOrUpdate( pPlayer, 1 );
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a5->hateListAddOrUpdate( pPlayer, 1 );
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}
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if( pair2Spawnd == 0 && bossHpPercent <= 50 )
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@ -112,10 +112,10 @@ public:
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a2->setFlag( Entity::NoDeaggro );
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a3->setFlag( Entity::NoDeaggro );
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a2->hateListAdd( ida, 10000 );
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a3->hateListAdd( ida, 10000 );
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a2->hateListAdd( papa, 10000 );
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a3->hateListAdd( papa, 10000 );
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a2->hateListAddOrUpdate( ida, 10000 );
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a3->hateListAddOrUpdate( ida, 10000 );
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a2->hateListAddOrUpdate( papa, 10000 );
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a3->hateListAddOrUpdate( papa, 10000 );
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auto a4 = instance.createBNpcFromLevelEntry( INIT_POP_ENEMY_A_03, 5, 0, 300, 937,
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instance.getDirectorId(), Common::BNpcType::Enemy );
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@ -125,8 +125,8 @@ public:
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a5->setFlag( Entity::NoDeaggro );
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auto pPlayer = instance.getPlayerPtr();
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a4->hateListAdd( pPlayer, 1 );
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a5->hateListAdd( pPlayer, 1 );
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a4->hateListAddOrUpdate( pPlayer, 1 );
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a5->hateListAddOrUpdate( pPlayer, 1 );
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}
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@ -142,8 +142,8 @@ public:
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a5->setFlag( Entity::NoDeaggro );
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auto pPlayer = instance.getPlayerPtr();
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a4->hateListAdd( pPlayer, 1 );
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a5->hateListAdd( pPlayer, 1 );
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a4->hateListAddOrUpdate( pPlayer, 1 );
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a5->hateListAddOrUpdate( pPlayer, 1 );
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}
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if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 )
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@ -189,24 +189,24 @@ public:
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a3->setFlag( Entity::NoDeaggro );
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a4->setFlag( Entity::NoDeaggro );
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a5->setFlag( Entity::NoDeaggro );
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a1->hateListAdd( a4, 10000 );
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a1->hateListAdd( a5, 10000 );
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a1->hateListAddOrUpdate( a4, 10000 );
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a1->hateListAddOrUpdate( a5, 10000 );
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a2->hateListAdd( player.getAsPlayer(), 1 );
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a2->hateListAdd( a4, 10000 );
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a2->hateListAdd( a5, 10000 );
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a2->hateListAddOrUpdate( player.getAsPlayer(), 1 );
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a2->hateListAddOrUpdate( a4, 10000 );
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a2->hateListAddOrUpdate( a5, 10000 );
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a3->hateListAdd( player.getAsPlayer(), 1 );
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a3->hateListAdd( a4, 10000 );
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a3->hateListAdd( a5, 10000 );
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a3->hateListAddOrUpdate( player.getAsPlayer(), 1 );
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a3->hateListAddOrUpdate( a4, 10000 );
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a3->hateListAddOrUpdate( a5, 10000 );
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a4->hateListAdd( a1, 10000 );
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a4->hateListAdd( a2, 9999 );
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a4->hateListAdd( a3, 9999 );
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a4->hateListAddOrUpdate( a1, 10000 );
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a4->hateListAddOrUpdate( a2, 9999 );
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a4->hateListAddOrUpdate( a3, 9999 );
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a5->hateListAdd( a1, 10000 );
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a5->hateListAdd( a2, 9999 );
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a5->hateListAdd( a3, 9999 );
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a5->hateListAddOrUpdate( a1, 10000 );
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a5->hateListAddOrUpdate( a2, 9999 );
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a5->hateListAddOrUpdate( a3, 9999 );
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}
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};
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@ -401,7 +401,7 @@ void Action::Action::execute()
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assert( m_pSource );
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// subtract costs first, if somehow the caster stops meeting those requirements cancel the cast
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if( !consumeResources() )
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if( m_pSource->getAsPlayer() && !consumeResources() )
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{
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interrupt();
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return;
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@ -422,13 +422,6 @@ void Action::Action::execute()
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}
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}
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if( isCorrectCombo() )
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{
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auto player = m_pSource->getAsPlayer();
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player->sendDebug( "action combo success from action#{0}", player->getLastComboActionId() );
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}
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if( !hasClientsideTarget() )
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{
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buildEffects();
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@ -638,14 +631,11 @@ void Action::Action::buildEffects()
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if( isCorrectCombo() )
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m_effectBuilder->comboSucceed( actor );
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if( m_isAutoAttack && m_pSource->isPlayer() )
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if( m_isAutoAttack && player )
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{
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if( auto player = m_pSource->getAsPlayer() )
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if( player->getClass() == Common::ClassJob::Paladin )
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{
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if( player->getClass() == Common::ClassJob::Paladin )
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{
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player->gaugePldSetOath( std::min( 100, player->gaugePldGetOath() + 5 ) );
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}
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player->gaugePldSetOath( std::min( 100, player->gaugePldGetOath() + 5 ) );
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}
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}
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@ -655,7 +645,7 @@ void Action::Action::buildEffects()
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m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() * m_lutEntry.getMPGainPercentage() / 100, Common::ActionEffectResultFlag::EffectOnSource );
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}
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if( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobResource )
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if( ( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobResource ) && player )
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{
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if( checkActionBonusRequirement() )
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{
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@ -686,7 +676,7 @@ void Action::Action::buildEffects()
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}
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}
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if( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobTimer )
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if( ( m_lutEntry.bonusEffect & Common::ActionBonusEffect::GainJobTimer ) && player )
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{
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if( checkActionBonusRequirement() )
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{
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@ -45,6 +45,11 @@ uint32_t EffectResult::getValue() const
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return m_value;
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}
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Common::ActionEffectType Sapphire::World::Action::EffectResult::getType() const
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{
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return m_type;
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}
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uint64_t EffectResult::getDelay()
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{
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return m_delayMs;
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@ -37,7 +37,7 @@ namespace Sapphire::World::Action
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Entity::CharaPtr getTarget() const;
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uint32_t getValue() const;
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Common::ActionEffectType getType() const;
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uint64_t getDelay();
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Common::EffectEntry buildEffectEntry() const;
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@ -33,6 +33,7 @@
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#include "Player.h"
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#include "BNpc.h"
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#include "BNpcTemplate.h"
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#include "Script/ScriptMgr.h"
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#include "Common.h"
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@ -40,6 +41,7 @@
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#include <Manager/NaviMgr.h>
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#include <Manager/TerritoryMgr.h>
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#include <Manager/RNGMgr.h>
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#include <Manager/ActionMgr.h>
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#include <Service.h>
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using namespace Sapphire::Common;
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@ -119,6 +121,8 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
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m_naviTargetReachedDistance = 4.f;
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calculateStats();
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auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
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scriptMgr.onBNpcInit( *this );
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}
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Sapphire::Entity::BNpc::~BNpc() = default;
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@ -254,6 +258,15 @@ bool Sapphire::Entity::BNpc::moveTo( const Entity::Chara& targetChara )
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return false;
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}
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void Sapphire::Entity::BNpc::stopMoving()
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{
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auto pNaviProvider = m_pCurrentTerritory->getNaviProvider();
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if( !pNaviProvider )
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return;
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sendPositionUpdate();
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pNaviProvider->updateAgentPosition( *this );
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}
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void Sapphire::Entity::BNpc::sendPositionUpdate()
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{
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uint8_t unk1 = 0x3a;
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@ -268,13 +281,14 @@ void Sapphire::Entity::BNpc::sendPositionUpdate()
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void Sapphire::Entity::BNpc::hateListClear()
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{
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auto it = m_hateList.begin();
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for( auto& listEntry : m_hateList )
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if( m_hateList.empty() )
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return;
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auto hateListCopy = m_hateList;
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for( auto& listEntry : hateListCopy )
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{
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if( isInRangeSet( listEntry->m_pChara ) )
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deaggro( listEntry->m_pChara );
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deaggro( listEntry->m_pChara );
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}
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m_hateList.clear();
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}
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Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
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@ -297,25 +311,11 @@ Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
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return nullptr;
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}
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void Sapphire::Entity::BNpc::hateListAdd( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
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{
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auto hateEntry = std::make_shared< HateListEntry >();
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hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
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hateEntry->m_pChara = pChara;
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m_hateList.insert( hateEntry );
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if( pChara->isPlayer() )
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{
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auto pPlayer = pChara->getAsPlayer();
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pPlayer->hateListAdd( getAsBNpc() );
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}
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}
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void Sapphire::Entity::BNpc::hateListUpdate( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
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void Sapphire::Entity::BNpc::hateListAddOrUpdate( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
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{
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for( auto listEntry : m_hateList )
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{
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if( listEntry->m_pChara == pChara )
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if( listEntry->m_pChara->getId() == pChara->getId() )
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{
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listEntry->m_hateAmount += static_cast< uint32_t >( hateAmount );
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return;
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@ -326,21 +326,29 @@ void Sapphire::Entity::BNpc::hateListUpdate( Sapphire::Entity::CharaPtr pChara,
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hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
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hateEntry->m_pChara = pChara;
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m_hateList.insert( hateEntry );
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if( pChara->isPlayer() )
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{
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auto pPlayer = pChara->getAsPlayer();
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pPlayer->hateListAdd( getAsBNpc() );
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}
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auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
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scriptMgr.onBNpcHateListAdd( *this, *pChara );
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}
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void Sapphire::Entity::BNpc::hateListRemove( Sapphire::Entity::CharaPtr pChara )
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{
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for( auto listEntry : m_hateList )
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{
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if( listEntry->m_pChara == pChara )
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if( listEntry->m_pChara->getId() == pChara->getId() )
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{
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m_hateList.erase( listEntry );
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if( pChara->isPlayer() )
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{
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PlayerPtr tmpPlayer = pChara->getAsPlayer();
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tmpPlayer->onMobDeaggro( getAsBNpc() );
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}
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auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
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scriptMgr.onBNpcHateListRemove( *this, *pChara );
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return;
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}
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}
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@ -362,34 +370,28 @@ void Sapphire::Entity::BNpc::aggro( Sapphire::Entity::CharaPtr pChara )
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auto variation = static_cast< uint32_t >( pRNGMgr.getRandGenerator< float >( 500, 1000 ).next() );
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m_lastAttack = Util::getTimeMs() + variation;
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hateListUpdate( pChara, 1 );
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changeTarget( pChara->getId() );
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setStance( Stance::Active );
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m_state = BNpcState::Combat;
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 1, 1, 0 ) );
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleAggro, 1, 0, 0 ) );
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if( pChara->isPlayer() )
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if( m_hateList.empty() )
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{
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PlayerPtr tmpPlayer = pChara->getAsPlayer();
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tmpPlayer->onMobAggro( getAsBNpc() );
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 1, 1, 0 ) );
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleAggro, 1, 0, 0 ) );
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}
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hateListAddOrUpdate( pChara, 1 );
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}
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void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
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{
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if( !hateListHasActor( pChara ) )
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hateListRemove( pChara );
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hateListRemove( pChara );
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if( pChara->isPlayer() )
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if( m_hateList.empty() )
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{
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PlayerPtr tmpPlayer = pChara->getAsPlayer();
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) );
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleAggro, 0, 0, 0 ) );
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tmpPlayer->onMobDeaggro( getAsBNpc() );
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}
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}
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@ -403,6 +405,22 @@ void Sapphire::Entity::BNpc::onTick()
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}
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void Sapphire::Entity::BNpc::update( uint64_t tickCount )
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{
|
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if( getCurrentAction() && getCurrentAction()->hasCastTime() )
|
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{
|
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if( m_pCurrentAction->update() )
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m_pCurrentAction = nullptr;
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return;
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}
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auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
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if( !scriptMgr.onBNpcUpdate( *this, tickCount ) )
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doDefaultBNpcUpdate( tickCount );
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Chara::update( tickCount );
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}
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void Sapphire::Entity::BNpc::doDefaultBNpcUpdate( uint64_t tickCount )
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{
|
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const uint8_t maxDistanceToOrigin = 40;
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const uint32_t roamTick = 20;
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@ -482,75 +500,70 @@ void Sapphire::Entity::BNpc::update( uint64_t tickCount )
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checkAggro();
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}
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break;
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case BNpcState::Combat:
|
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{
|
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auto pHatedActor = hateListGetHighest();
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if( !pHatedActor )
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return;
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|
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pNaviProvider->updateAgentParameters( *this );
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|
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auto distanceOrig = Util::distance( getPos().x, getPos().y, getPos().z,
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m_spawnPos.x, m_spawnPos.y, m_spawnPos.z );
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m_spawnPos.x, m_spawnPos.y, m_spawnPos.z );
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|
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if( pHatedActor && !pHatedActor->isAlive() )
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auto pHatedActor = hateListGetHighest();
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|
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while( pHatedActor && !pHatedActor->isAlive() )
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||||
{
|
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hateListRemove( pHatedActor );
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pHatedActor = hateListGetHighest();
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}
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||||
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if( !pHatedActor )
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{
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hateListClear();
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changeTarget( INVALID_GAME_OBJECT_ID64 );
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setStance( Stance::Passive );
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setOwner( nullptr );
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m_state = BNpcState::Retreat;
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return;
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}
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if( pNaviProvider->syncPosToChara( *this ) )
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sendPositionUpdate();
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if( pHatedActor )
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{
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auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
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pHatedActor->getPos().x, pHatedActor->getPos().y, pHatedActor->getPos().z );
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||||
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if( !hasFlag( NoDeaggro ) && ( distanceOrig > maxDistanceToOrigin ) )
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{
|
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hateListClear();
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||||
changeTarget( INVALID_GAME_OBJECT_ID64 );
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setStance( Stance::Passive );
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setOwner( nullptr );
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m_state = BNpcState::Retreat;
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break;
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}
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||||
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||||
if( distance > ( getRadius() + pHatedActor->getRadius() ) )
|
||||
{
|
||||
if( hasFlag( Immobile ) )
|
||||
break;
|
||||
|
||||
if( pNaviProvider )
|
||||
pNaviProvider->setMoveTarget( *this, pHatedActor->getPos() );
|
||||
|
||||
moveTo( *pHatedActor );
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||||
}
|
||||
|
||||
if( distance < ( getRadius() + pHatedActor->getRadius() + 3.f ) )
|
||||
{
|
||||
if( !hasFlag( TurningDisabled ) && face( pHatedActor->getPos() ) )
|
||||
sendPositionUpdate();
|
||||
|
||||
// in combat range. ATTACK!
|
||||
autoAttack( pHatedActor );
|
||||
}
|
||||
}
|
||||
else
|
||||
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
|
||||
pHatedActor->getPos().x, pHatedActor->getPos().y, pHatedActor->getPos().z );
|
||||
|
||||
if( !hasFlag( NoDeaggro ) && ( distanceOrig > maxDistanceToOrigin ) )
|
||||
{
|
||||
hateListClear();
|
||||
changeTarget( INVALID_GAME_OBJECT_ID64 );
|
||||
setStance( Stance::Passive );
|
||||
//setOwner( nullptr );
|
||||
setOwner( nullptr );
|
||||
m_state = BNpcState::Retreat;
|
||||
pNaviProvider->updateAgentParameters( *this );
|
||||
break;
|
||||
}
|
||||
|
||||
if( distance > ( getRadius() + pHatedActor->getRadius() ) )
|
||||
{
|
||||
if( hasFlag( Immobile ) )
|
||||
break;
|
||||
|
||||
if( pNaviProvider )
|
||||
pNaviProvider->setMoveTarget( *this, pHatedActor->getPos() );
|
||||
|
||||
moveTo( *pHatedActor );
|
||||
}
|
||||
|
||||
if( distance < ( getRadius() + pHatedActor->getRadius() + 3.f ) )
|
||||
{
|
||||
if( !hasFlag( TurningDisabled ) && face( pHatedActor->getPos() ) )
|
||||
sendPositionUpdate();
|
||||
|
||||
// in combat range. ATTACK!
|
||||
autoAttack( pHatedActor );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Chara::update( tickCount );
|
||||
}
|
||||
|
||||
void Sapphire::Entity::BNpc::regainHp()
|
||||
|
@ -585,6 +598,9 @@ void Sapphire::Entity::BNpc::onDeath()
|
|||
m_timeOfDeath = Util::getTimeSeconds();
|
||||
setOwner( nullptr );
|
||||
|
||||
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
|
||||
scriptMgr.onBNpcDeath( *this );
|
||||
|
||||
for( auto& pHateEntry : m_hateList )
|
||||
{
|
||||
// TODO: handle drops
|
||||
|
@ -642,6 +658,8 @@ void Sapphire::Entity::BNpc::checkAggro()
|
|||
|
||||
void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara )
|
||||
{
|
||||
if( ( !m_pOwner && !m_pChara ) || ( m_pOwner && m_pChara && m_pOwner->getId() == m_pChara->getId() ) )
|
||||
return;
|
||||
m_pOwner = m_pChara;
|
||||
if( m_pChara != nullptr )
|
||||
{
|
||||
|
@ -653,7 +671,7 @@ void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara )
|
|||
else
|
||||
{
|
||||
auto setOwnerPacket = makeZonePacket< FFXIVIpcActorOwner >( getId() );
|
||||
setOwnerPacket->data().type = 0x01;
|
||||
setOwnerPacket->data().type = 0x00;
|
||||
setOwnerPacket->data().actorId = static_cast< uint32_t >( INVALID_GAME_OBJECT_ID );
|
||||
sendToInRangeSet( setOwnerPacket );
|
||||
}
|
||||
|
@ -679,6 +697,11 @@ void Sapphire::Entity::BNpc::setFlag( uint32_t flag )
|
|||
m_flags |= flag;
|
||||
}
|
||||
|
||||
void Sapphire::Entity::BNpc::unsetFlag( uint32_t flag )
|
||||
{
|
||||
m_flags = m_flags & ( 0xFFFFFFFF - flag );
|
||||
}
|
||||
|
||||
/*!
|
||||
TODO: this only solves attacks from melee classes.
|
||||
Will have to be extended for ranged attacks.
|
||||
|
@ -744,4 +767,17 @@ void Sapphire::Entity::BNpc::calculateStats()
|
|||
m_baseStats.attack = m_baseStats.str;
|
||||
m_baseStats.attackPotMagic = m_baseStats.inte;
|
||||
m_baseStats.healingPotMagic = m_baseStats.mnd;
|
||||
}
|
||||
}
|
||||
|
||||
void Sapphire::Entity::BNpc::setCustomVar( uint32_t varId, uint64_t value )
|
||||
{
|
||||
m_customVarMap[ varId ] = value;
|
||||
}
|
||||
|
||||
uint64_t Sapphire::Entity::BNpc::getCustomVar( uint32_t varId )
|
||||
{
|
||||
auto it = m_customVarMap.find( varId );
|
||||
if( it != m_customVarMap.end() )
|
||||
return it->second;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -79,6 +79,8 @@ namespace Sapphire::Entity
|
|||
|
||||
bool moveTo( const Entity::Chara& targetChara );
|
||||
|
||||
void stopMoving();
|
||||
|
||||
void sendPositionUpdate();
|
||||
|
||||
BNpcState getState() const;
|
||||
|
@ -86,8 +88,7 @@ namespace Sapphire::Entity
|
|||
|
||||
void hateListClear();
|
||||
CharaPtr hateListGetHighest();
|
||||
void hateListAdd( CharaPtr pChara, int32_t hateAmount );
|
||||
void hateListUpdate( CharaPtr pChara, int32_t hateAmount );
|
||||
void hateListAddOrUpdate( CharaPtr pChara, int32_t hateAmount );
|
||||
void hateListRemove( CharaPtr pChara );
|
||||
bool hateListHasActor( CharaPtr pChara );
|
||||
|
||||
|
@ -95,6 +96,7 @@ namespace Sapphire::Entity
|
|||
void deaggro( CharaPtr pChara );
|
||||
|
||||
void update( uint64_t tickCount ) override;
|
||||
void doDefaultBNpcUpdate( uint64_t tickCount );
|
||||
void onTick() override;
|
||||
|
||||
void onActionHostile( CharaPtr pSource ) override;
|
||||
|
@ -117,9 +119,13 @@ namespace Sapphire::Entity
|
|||
|
||||
bool hasFlag( uint32_t flag ) const;
|
||||
void setFlag( uint32_t flags );
|
||||
void unsetFlag( uint32_t flag );
|
||||
|
||||
void calculateStats() override;
|
||||
|
||||
void setCustomVar( uint32_t varId, uint64_t value );
|
||||
uint64_t getCustomVar( uint32_t varId );
|
||||
|
||||
private:
|
||||
uint32_t m_bNpcBaseId;
|
||||
uint32_t m_bNpcNameId;
|
||||
|
@ -154,6 +160,7 @@ namespace Sapphire::Entity
|
|||
|
||||
CharaPtr m_pOwner;
|
||||
|
||||
std::unordered_map< uint32_t, uint64_t > m_customVarMap;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -374,6 +374,8 @@ Change the current target and propagate to in range players
|
|||
*/
|
||||
void Sapphire::Entity::Chara::changeTarget( uint64_t targetId )
|
||||
{
|
||||
if( m_targetId == targetId )
|
||||
return;
|
||||
setTargetId( targetId );
|
||||
FFXIVPacketBasePtr packet = makeActorControlTarget( m_id, SetTarget, 0, 0, 0, 0, targetId );
|
||||
sendToInRangeSet( packet );
|
||||
|
|
|
@ -1035,14 +1035,16 @@ void Sapphire::Entity::Player::despawn( Entity::PlayerPtr pTarget )
|
|||
|
||||
Sapphire::Entity::ActorPtr Sapphire::Entity::Player::lookupTargetById( uint64_t targetId )
|
||||
{
|
||||
ActorPtr targetActor;
|
||||
if( targetId == 0 || targetId == INVALID_GAME_OBJECT_ID64 )
|
||||
return nullptr;
|
||||
|
||||
auto inRange = getInRangeActors( true );
|
||||
for( auto actor : inRange )
|
||||
{
|
||||
if( actor->getId() == targetId )
|
||||
targetActor = actor;
|
||||
return actor;
|
||||
}
|
||||
return targetActor;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Sapphire::Entity::Player::setLastPing( uint32_t ping )
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "Action/MountAction.h"
|
||||
#include "Script/ScriptMgr.h"
|
||||
#include "Actor/Player.h"
|
||||
|
||||
#include "Service.h"
|
||||
#include "StatusEffect/StatusEffect.h"
|
||||
|
||||
#include <Exd/ExdDataGenerated.h>
|
||||
|
@ -15,14 +15,19 @@
|
|||
|
||||
using namespace Sapphire;
|
||||
|
||||
void World::Manager::ActionMgr::handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId,
|
||||
void World::Manager::ActionMgr::handlePlacedAction( Entity::Chara& chara, uint32_t actionId,
|
||||
Data::ActionPtr actionData, Common::FFXIVARR_POSITION3 pos,
|
||||
uint16_t sequence )
|
||||
{
|
||||
player.sendDebug( "got aoe act: {0}", actionData->name );
|
||||
if( auto player = chara.getAsPlayer() )
|
||||
player->sendDebug( "got aoe act: {0}", actionData->name );
|
||||
|
||||
if( !actionData )
|
||||
{
|
||||
actionData = Common::Service< Data::ExdDataGenerated >::ref().get< Data::Action >( actionId );
|
||||
}
|
||||
|
||||
auto action = Action::make_Action( player.getAsPlayer(), actionId, sequence, actionData );
|
||||
auto action = Action::make_Action( chara.getAsChara(), actionId, sequence, actionData );
|
||||
|
||||
action->setPos( pos );
|
||||
|
||||
|
@ -36,18 +41,30 @@ void World::Manager::ActionMgr::handlePlacedPlayerAction( Entity::Player& player
|
|||
return;
|
||||
}
|
||||
|
||||
bootstrapAction( player, action, *actionData );
|
||||
bootstrapAction( chara, action, *actionData );
|
||||
}
|
||||
|
||||
void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
|
||||
void World::Manager::ActionMgr::handleTargetedAction( Entity::Chara& chara, uint32_t actionId,
|
||||
Data::ActionPtr actionData, uint64_t targetId,
|
||||
uint16_t sequence )
|
||||
{
|
||||
auto action = Action::make_Action( player.getAsPlayer(), actionId, sequence, actionData );
|
||||
if( !actionData )
|
||||
{
|
||||
actionData = Common::Service< Data::ExdDataGenerated >::ref().get< Data::Action >( actionId );
|
||||
}
|
||||
|
||||
if( !actionData )
|
||||
{
|
||||
if( auto player = chara.getAsPlayer() )
|
||||
player->sendUrgent( "Cannot find action {}.", actionId );
|
||||
return;
|
||||
}
|
||||
|
||||
auto action = Action::make_Action( chara.getAsChara(), actionId, sequence, actionData );
|
||||
|
||||
action->setTargetId( targetId );
|
||||
|
||||
action->setPos( player.getPos() );
|
||||
action->setPos( chara.getPos() );
|
||||
|
||||
if( !action->init() )
|
||||
return;
|
||||
|
@ -59,7 +76,7 @@ void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& play
|
|||
return;
|
||||
}
|
||||
|
||||
bootstrapAction( player, action, *actionData );
|
||||
bootstrapAction( chara, action, *actionData );
|
||||
}
|
||||
|
||||
void World::Manager::ActionMgr::handleItemAction( Sapphire::Entity::Player& player, uint32_t itemId,
|
||||
|
@ -105,11 +122,11 @@ void World::Manager::ActionMgr::handleMountAction( Entity::Player& player, uint1
|
|||
bootstrapAction( player, action, *actionData );
|
||||
}
|
||||
|
||||
void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
|
||||
void World::Manager::ActionMgr::bootstrapAction( Entity::Chara& chara,
|
||||
Action::ActionPtr currentAction,
|
||||
Data::Action& actionData )
|
||||
{
|
||||
for( const auto& statusIt : player.getStatusEffectMap() )
|
||||
for( const auto& statusIt : chara.getStatusEffectMap() )
|
||||
{
|
||||
statusIt.second->onBeforeActionStart( currentAction.get() );
|
||||
}
|
||||
|
@ -119,23 +136,25 @@ void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
|
|||
|
||||
if( !currentAction->preCheck() )
|
||||
{
|
||||
player.sendDebug( "preCheck failed" );
|
||||
// forcefully interrupt the action and reset the cooldown
|
||||
currentAction->interrupt();
|
||||
return;
|
||||
}
|
||||
|
||||
if( player.getCurrentAction() )
|
||||
if( chara.getCurrentAction() )
|
||||
{
|
||||
player.sendDebug( "Skill queued: {0}", currentAction->getId() );
|
||||
player.setQueuedAction( currentAction );
|
||||
if( auto player = chara.getAsPlayer() )
|
||||
{
|
||||
player->sendDebug( "Skill queued: {0}", currentAction->getId() );
|
||||
player->setQueuedAction( currentAction );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we have a cast time we want to associate the action with the player so update is called
|
||||
if( currentAction->hasCastTime() )
|
||||
{
|
||||
player.setCurrentAction( currentAction );
|
||||
chara.setCurrentAction( currentAction );
|
||||
}
|
||||
|
||||
// todo: what do in cases of swiftcast/etc? script callback?
|
||||
|
|
|
@ -23,9 +23,9 @@ namespace Sapphire::World::Manager
|
|||
ActionMgr() = default;
|
||||
~ActionMgr() = default;
|
||||
|
||||
void handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
|
||||
void handleTargetedAction( Entity::Chara& chara, uint32_t actionId,
|
||||
Data::ActionPtr actionData, uint64_t targetId, uint16_t sequence );
|
||||
void handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId,
|
||||
void handlePlacedAction( Entity::Chara& chara, uint32_t actionId,
|
||||
Data::ActionPtr actionData, Common::FFXIVARR_POSITION3 pos, uint16_t sequence );
|
||||
|
||||
void handleItemAction( Entity::Player& player, uint32_t itemId, Data::ItemActionPtr itemActionData,
|
||||
|
@ -37,7 +37,7 @@ namespace Sapphire::World::Manager
|
|||
Data::ActionPtr actionData, uint64_t targetId, uint16_t sequence );
|
||||
|
||||
private:
|
||||
void bootstrapAction( Entity::Player& player, Action::ActionPtr currentAction, Data::Action& actionData );
|
||||
void bootstrapAction( Entity::Chara& chara, Action::ActionPtr currentAction, Data::Action& actionData );
|
||||
|
||||
// item action handlers
|
||||
void handleItemActionVFX( Entity::Player& player, uint32_t itemId, uint16_t vfxId );
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "Script/ScriptMgr.h"
|
||||
#include "Script/NativeScriptMgr.h"
|
||||
|
||||
#include "Actor/Actor.h"
|
||||
#include "Actor/EventObject.h"
|
||||
#include "Actor/BNpc.h"
|
||||
|
||||
|
@ -38,6 +39,7 @@
|
|||
#include "Territory/PublicContent.h"
|
||||
#include "Territory/InstanceObjectCache.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Manager/ActionMgr.h"
|
||||
#include "Event/EventDefs.h"
|
||||
|
||||
#include "ServerMgr.h"
|
||||
|
@ -466,6 +468,28 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
}
|
||||
player.setVisualEffect( id );
|
||||
}
|
||||
else if( subCommand == "bnpccast" || subCommand == "bcast" )
|
||||
{
|
||||
if( auto target = player.lookupTargetById( player.getTargetId() ) )
|
||||
{
|
||||
if( auto bnpc = target->getAsBNpc() )
|
||||
{
|
||||
int32_t id;
|
||||
sscanf( params.c_str(), "%d", &id );
|
||||
auto actionData = Common::Service< Data::ExdDataGenerated >::ref().get< Data::Action >( id );
|
||||
if ( !actionData )
|
||||
return;
|
||||
if( !actionData->targetArea && bnpc->getTargetId() != 0 && bnpc->getTargetId() != INVALID_GAME_OBJECT_ID64 )
|
||||
{
|
||||
Service< World::Manager::ActionMgr >::ref().handleTargetedAction( *bnpc, id, actionData, bnpc->getTargetId(), 0 );
|
||||
}
|
||||
else if ( actionData->targetArea )
|
||||
{
|
||||
Service< World::Manager::ActionMgr >::ref().handlePlacedAction( *bnpc, id, actionData, player.getPos(), 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.sendUrgent( "{0} is not a valid SET command.", subCommand );
|
||||
|
@ -696,6 +720,17 @@ void Sapphire::World::Manager::DebugCommandMgr::get( char* data, Entity::Player&
|
|||
player.sendNotice( "x:{}, y:{}, z:{}", pPopRange->header.transform.translation.x, pPopRange->header.transform.translation.y, pPopRange->header.transform.translation.z );
|
||||
}
|
||||
}
|
||||
else if ( ( subCommand == "targetinfo" ) || ( subCommand == "tinfo" ) || subCommand == "ti" )
|
||||
{
|
||||
if( auto target = player.lookupTargetById( player.getTargetId() ) )
|
||||
{
|
||||
if( auto bnpc = target->getAsBNpc() )
|
||||
{
|
||||
player.sendNotice( "BNpcBaseId: {}, BNpcNameId, {}", bnpc->getBNpcBaseId(), bnpc->getBNpcNameId() );
|
||||
}
|
||||
//else if
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.sendUrgent( "{0} is not a valid GET command.", subCommand );
|
||||
|
|
|
@ -45,7 +45,7 @@ void Sapphire::Network::GameConnection::actionHandler( const Packets::FFXIVARR_P
|
|||
if( !action )
|
||||
return;
|
||||
|
||||
actionMgr.handleTargetedPlayerAction( player, actionId, action, targetId, sequence );
|
||||
actionMgr.handleTargetedAction( player, actionId, action, targetId, sequence );
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -117,5 +117,5 @@ void Sapphire::Network::GameConnection::placedActionHandler( const Packets::FFXI
|
|||
return;
|
||||
|
||||
auto& actionMgr = Common::Service< World::Manager::ActionMgr >::ref();
|
||||
actionMgr.handlePlacedPlayerAction( player, actionId, action, pos, sequence );
|
||||
actionMgr.handlePlacedAction( player, actionId, action, pos, sequence );
|
||||
}
|
||||
|
|
|
@ -172,6 +172,26 @@ namespace Sapphire::ScriptAPI
|
|||
{
|
||||
}
|
||||
|
||||
void BattleNpcScript::onInit( Entity::BNpc& bnpc )
|
||||
{
|
||||
}
|
||||
|
||||
void BattleNpcScript::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
|
||||
{
|
||||
}
|
||||
|
||||
void BattleNpcScript::onHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target )
|
||||
{
|
||||
}
|
||||
|
||||
void BattleNpcScript::onHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target )
|
||||
{
|
||||
}
|
||||
|
||||
void BattleNpcScript::onDeath( Entity::BNpc& bnpc )
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
|
||||
ZoneScript::ZoneScript( uint32_t zoneId ) :
|
||||
|
|
|
@ -201,6 +201,16 @@ namespace Sapphire::ScriptAPI
|
|||
{
|
||||
public:
|
||||
explicit BattleNpcScript( uint32_t npcId );
|
||||
|
||||
virtual void onInit( Entity::BNpc& bnpc );
|
||||
|
||||
virtual void onUpdate( Entity::BNpc& bnpc, uint64_t tickCount );
|
||||
|
||||
virtual void onHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target );
|
||||
|
||||
virtual void onHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target );
|
||||
|
||||
virtual void onDeath( Entity::BNpc& bnpc );
|
||||
};
|
||||
|
||||
/*!
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Territory/QuestBattle.h"
|
||||
#include "Territory/PublicContent.h"
|
||||
#include "Actor/Player.h"
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Actor/EventObject.h"
|
||||
#include "ServerMgr.h"
|
||||
#include "Event/EventHandler.h"
|
||||
|
@ -651,4 +652,64 @@ bool Sapphire::Scripting::ScriptMgr::onPublicContentEnterTerritory( PublicConten
|
|||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Sapphire::Scripting::ScriptMgr::onBNpcInit( Entity::BNpc& bnpc )
|
||||
{
|
||||
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
|
||||
if( script )
|
||||
{
|
||||
script->onInit( bnpc );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sapphire::Scripting::ScriptMgr::onBNpcUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
|
||||
{
|
||||
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
|
||||
if( script )
|
||||
{
|
||||
script->onUpdate( bnpc, tickCount );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sapphire::Scripting::ScriptMgr::onBNpcHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target )
|
||||
{
|
||||
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
|
||||
if( script )
|
||||
{
|
||||
script->onHateListAdd( bnpc, target );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sapphire::Scripting::ScriptMgr::onBNpcHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target )
|
||||
{
|
||||
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
|
||||
if( script )
|
||||
{
|
||||
script->onHateListRemove( bnpc, target );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sapphire::Scripting::ScriptMgr::onBNpcDeath( Entity::BNpc& bnpc )
|
||||
{
|
||||
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::BattleNpcScript >( bnpc.getBNpcBaseId() );
|
||||
if( script )
|
||||
{
|
||||
script->onDeath( bnpc );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -130,6 +130,16 @@ namespace Sapphire::Scripting
|
|||
|
||||
bool onPublicContentEnterTerritory( PublicContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
|
||||
|
||||
bool onBNpcInit( Entity::BNpc& bnpc );
|
||||
|
||||
bool onBNpcUpdate( Entity::BNpc& bnpc, uint64_t tickCount );
|
||||
|
||||
bool onBNpcHateListAdd( Entity::BNpc& bnpc, Entity::Chara& target );
|
||||
|
||||
bool onBNpcHateListRemove( Entity::BNpc& bnpc, Entity::Chara& target );
|
||||
|
||||
bool onBNpcDeath( Entity::BNpc& bnpc );
|
||||
|
||||
bool loadDir( const std::string& dirname, std::set< std::string >& files, const std::string& ext );
|
||||
|
||||
NativeScriptMgr& getNativeScriptHandler();
|
||||
|
|
Loading…
Add table
Reference in a new issue