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setting land name like retail
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c9eb1bafce
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1 changed files with 3 additions and 0 deletions
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@ -2,6 +2,7 @@
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include <Zone/Zone.h>
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#include <Zone/Zone.h>
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#include <Zone/HousingZone.h>
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#include <Zone/HousingZone.h>
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#include <Zone/Land.h>
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#include <Network/PacketWrappers/ActorControlPacket143.h>
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#include <Network/PacketWrappers/ActorControlPacket143.h>
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#include <Network/CommonActorControl.h>
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#include <Network/CommonActorControl.h>
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@ -38,6 +39,8 @@ public:
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{
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{
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case LandPurchaseResult::SUCCESS:
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case LandPurchaseResult::SUCCESS:
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{
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{
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pHousing->getLand( activeLand.plot )->setLandName( "Private Estate" + std::to_string( activeLand.ward ) + "-" + std::to_string( activeLand.plot ) );
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auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
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auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
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player.queuePacket( screenMsgPkt );
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player.queuePacket( screenMsgPkt );
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 0x0D16, 0x1AA,
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 0x0D16, 0x1AA,
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