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State in player spawn reflects actual player state;
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1 changed files with 1 additions and 1 deletions
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@ -70,7 +70,7 @@ namespace Server {
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//m_data.u23 = 0x04;
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//m_data.u24 = 256;
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m_data.state = 1;
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m_data.state = (pPlayer->getHp() > 0) ? 1 : 2;
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m_data.type = 1;
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if( pTarget == pPlayer )
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{
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