1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 14:57:44 +00:00

Merge pull request #879 from pinapelz/festivalquests

Implemented FesNyr201 (Heavensturn 2016)
This commit is contained in:
Mordred 2023-02-08 09:26:56 +01:00 committed by GitHub
commit c99b2fa72a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,184 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include "Manager/PlayerMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: FesNyr201_02217
// Quest Name: Monkey about Town
// Quest ID: 67753
// Start NPC: 1016387 (saru bugyo)
// End NPC: 1016387 (saru bugyo)
using namespace Sapphire;
class FesNyr201 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 5010000
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 5010000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1016387;// Saru Bugyo ( Pos: -50.018700 6.485050 -91.088997 Teri: 133 )
static constexpr auto Actor1 = 5010000;//
static constexpr auto Actor2 = 1016388;// Mochi Daikan ( Pos: -46.919800 5.762080 -100.890999 Teri: 133 )
static constexpr auto Fate0 = 936;
static constexpr auto Fate1 = 937;
static constexpr auto Fate2 = 938;
static constexpr auto Fate3 = 939;
static constexpr auto Fate4 = 940;
static constexpr auto Fate5 = 941;
static constexpr auto LevelEnpcId0 = 6148089;//
static constexpr auto LevelEnpcId1 = 6148090;//
static constexpr auto LocActor0 = 1016397; // Mochi Daikan
static constexpr auto LocActor1 = 1016398; // Monkey Handler
static constexpr auto LocActor2 = 1016399; // Jiromaru
static constexpr auto LocActor3 = 1016400; //
static constexpr auto LocActor4 = 1016401; //
static constexpr auto LocActor5 = 1016402; //
static constexpr auto LocActor6 = 1016403; // Gridanian Citizen
static constexpr auto LocActor7 = 1016509; //
static constexpr auto LocMotion0 = 796;
static constexpr auto LocMotion1 = 801;
public:
FesNyr201() : Sapphire::ScriptAPI::QuestScript( 67753 ){};
~FesNyr201() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers98
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00004( quest, player );
break;
}
case Actor1:
{
break;
}
case Actor2:
{
if( quest.getSeq() == SeqFinish )
Scene00005( quest, player );
else
Scene00003( quest, player );
break;
}
}
}
//TODO: This func doesn't exist, leaving behind for future implementation
void onFateComplete( World::Quest& quest, Entity::Player& player, uint32_t fateId )
{
if( fateId == Fate0 || fateId == Fate1 || fateId == Fate2 || fateId == Fate3 || fateId == Fate4 || fateId == Fate5 )//Pounding Rice, Pounding Hearts FATE
quest.setSeq( SeqFinish );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &FesNyr201::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &FesNyr201::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &FesNyr201::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &FesNyr201::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | HIDE_UI, bindSceneReturn( &FesNyr201::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// complete quest
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &FesNyr201::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( FesNyr201 );