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more opcode fixes

This commit is contained in:
NotAdam 2019-06-30 20:47:39 +10:00
parent 8e688a4871
commit d3337bbec7

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@ -156,13 +156,13 @@ namespace Sapphire::Network::Packets
ItemInfo = 0x01A1, // updated 5.0
ContainerInfo = 0x01A2, // updated 5.0
InventoryTransactionFinish = 0x0198, // updated 4.5
InventoryTransaction = 0x0199, // updated 4.5
InventoryTransactionFinish = 0x01A3, // updated 5.0
InventoryTransaction = 0x01A4, // updated 5.0
CurrencyCrystalInfo = 0x01A5, // updated 5.0
InventoryActionAck = 0x019D, // updated 4.5
UpdateInventorySlot = 0x019E, // updated 4.5
InventoryActionAck = 0x01A7, // updated 5.0
UpdateInventorySlot = 0x01A8, // updated 5.0
HuntingLogEntry = 0x01B3, // updated 5.0
@ -233,16 +233,17 @@ namespace Sapphire::Network::Packets
DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui
PerformNote = 0x0286, // updated 4.3
PrepareZoning = 0x0299, // updated 4.5
PrepareZoning = 0x02A4, // updated 5.0
ActorGauge = 0x0292, // updated 4.3
// Unknown IPC types that still need to be sent
// TODO: figure all these out properly
IPCTYPE_UNK_320 = 0x025E, // updated 4.5
IPCTYPE_UNK_322 = 0x0260, // updated 4.5
// daily quest related, init seed and current quota probably
IPCTYPE_UNK_320 = 0x025E, // updated 5.0
IPCTYPE_UNK_322 = 0x0260, // updated 5.0
/// Doman Mahjong //////////////////////////////////////
MahjongOpenGui = 0x02BC, // only available in mahjong instance
MahjongOpenGui = 0x02A4, // only available in mahjong instance
MahjongNextRound = 0x02BD, // initial hands(baipai), # of riichi(wat), winds, honba, score and stuff
MahjongPlayerAction = 0x02BE, // tsumo(as in drawing a tile) called chi/pon/kan/riichi
MahjongEndRoundTsumo = 0x02BF, // called tsumo