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more opcode fixes
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parent
8e688a4871
commit
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1 changed files with 9 additions and 8 deletions
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@ -156,13 +156,13 @@ namespace Sapphire::Network::Packets
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ItemInfo = 0x01A1, // updated 5.0
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ItemInfo = 0x01A1, // updated 5.0
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ContainerInfo = 0x01A2, // updated 5.0
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ContainerInfo = 0x01A2, // updated 5.0
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InventoryTransactionFinish = 0x0198, // updated 4.5
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InventoryTransactionFinish = 0x01A3, // updated 5.0
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InventoryTransaction = 0x0199, // updated 4.5
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InventoryTransaction = 0x01A4, // updated 5.0
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CurrencyCrystalInfo = 0x01A5, // updated 5.0
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CurrencyCrystalInfo = 0x01A5, // updated 5.0
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InventoryActionAck = 0x019D, // updated 4.5
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InventoryActionAck = 0x01A7, // updated 5.0
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UpdateInventorySlot = 0x019E, // updated 4.5
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UpdateInventorySlot = 0x01A8, // updated 5.0
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HuntingLogEntry = 0x01B3, // updated 5.0
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HuntingLogEntry = 0x01B3, // updated 5.0
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@ -233,16 +233,17 @@ namespace Sapphire::Network::Packets
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DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui
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DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui
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PerformNote = 0x0286, // updated 4.3
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PerformNote = 0x0286, // updated 4.3
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PrepareZoning = 0x0299, // updated 4.5
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PrepareZoning = 0x02A4, // updated 5.0
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ActorGauge = 0x0292, // updated 4.3
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ActorGauge = 0x0292, // updated 4.3
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// Unknown IPC types that still need to be sent
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// Unknown IPC types that still need to be sent
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// TODO: figure all these out properly
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// TODO: figure all these out properly
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IPCTYPE_UNK_320 = 0x025E, // updated 4.5
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// daily quest related, init seed and current quota probably
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IPCTYPE_UNK_322 = 0x0260, // updated 4.5
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IPCTYPE_UNK_320 = 0x025E, // updated 5.0
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IPCTYPE_UNK_322 = 0x0260, // updated 5.0
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/// Doman Mahjong //////////////////////////////////////
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/// Doman Mahjong //////////////////////////////////////
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MahjongOpenGui = 0x02BC, // only available in mahjong instance
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MahjongOpenGui = 0x02A4, // only available in mahjong instance
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MahjongNextRound = 0x02BD, // initial hands(baipai), # of riichi(wat), winds, honba, score and stuff
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MahjongNextRound = 0x02BD, // initial hands(baipai), # of riichi(wat), winds, honba, score and stuff
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MahjongPlayerAction = 0x02BE, // tsumo(as in drawing a tile) called chi/pon/kan/riichi
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MahjongPlayerAction = 0x02BE, // tsumo(as in drawing a tile) called chi/pon/kan/riichi
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MahjongEndRoundTsumo = 0x02BF, // called tsumo
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MahjongEndRoundTsumo = 0x02BF, // called tsumo
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