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Merge pull request #737 from Skyliegirl33/ThreePointOh

Fix `Item` exd struct, quest flag getters and ManWil002 (Close to Home)
This commit is contained in:
Mordred 2021-12-01 22:15:17 +01:00 committed by GitHub
commit da5dbfd246
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 104 additions and 116 deletions

View file

@ -65,7 +65,6 @@ namespace Component::Excel
int8_t CNT;
int8_t GEN;
int8_t DEF;
int8_t padding0[2];
};
/* 33331 */
@ -94,7 +93,7 @@ namespace Component::Excel
uint16_t RecastTime;
uint16_t Action;
uint16_t Salvage;
int16_t BonusValue[6];
int16_t BonusValue[7];
uint8_t Level;
uint8_t EquipLevel;
uint8_t EquipPvPRank;
@ -133,7 +132,7 @@ namespace Component::Excel
uint8_t ConditionFemale : 1;
uint8_t ConditionMale : 1;
uint8_t DisableSameAccount : 1;
int8_t padding2[6];
int8_t padding2[4];
};
/* 35156 */

View file

@ -69,19 +69,19 @@ public:
{
if( actorId == Actor0 )
{
Scene00000( player );
Scene00000( quest, player );
}
else if( actorId == Actor1 )
{
Scene00003( player );
Scene00003( quest, player );
}
else if( actorId == Actor2 )
{
Scene00004( player );
Scene00004( quest, player );
}
else if( actorId == Actor3 )
{
Scene00008( player );
Scene00008( quest, player );
}
else if( actorId == Aetheryte0 )
{
@ -91,7 +91,7 @@ public:
player.sendEventNotice( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( Common::UnlockEntry::Return );
Scene00001( player );
Scene00001( quest, player );
},
nullptr, getId() );
}
@ -99,7 +99,7 @@ public:
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
@ -114,141 +114,125 @@ private:
player.sendEventNotice( getId(), 0, 0, 0, 0 );
}
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
auto QUEST_VAR_ATTUNE = pQuest->getUI8AL();
auto QUEST_VAR_CLASS = pQuest->getUI8BH();
auto QUEST_VAR_TRADE = pQuest->getUI8BL();
auto QUEST_VAR_ATTUNE = quest.getUI8AL();
auto QUEST_VAR_CLASS = quest.getUI8BH();
auto QUEST_VAR_TRADE = quest.getUI8BL();
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
pQuest->setSeq( SeqFinish );
quest.setSeq( SeqFinish );
}
}
void Scene00000( Entity::Player& player )
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00050( player );
}
} );
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00000Return ) );
}
void Scene00001( Entity::Player& player )
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene( player, getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player );
} );
if( result.getResult( 0 ) == 1 )
{
Scene00050( quest, player );
}
}
void Scene00002( Entity::Player& player )
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setUI8BL( 1 );
checkQuestCompletion( player, 0 );
} );
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00001Return ) );
}
void Scene00003( Entity::Player& player )
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene( player, getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setUI8AL( 1 );
checkQuestCompletion( player, 1 );
} );
Scene00002( quest, player );
}
void Scene00004( Entity::Player& player )
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00005( player );
}
else
return;
} );
eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00002Return ) );
}
void Scene00005( Entity::Player& player )
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setUI8CH( 0 );
pQuest->setUI8BH( 1 );
checkQuestCompletion( player, 2 );
} );
quest.setUI8BL( 1 );
checkQuestCompletion( quest, player, 0 );
}
void Scene00006( Entity::Player& player )
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00003Return ) );
}
void Scene00007( Entity::Player& player )
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene( player, getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
quest.setUI8AL( 1 );
checkQuestCompletion( quest, player, 1 );
}
void Scene00008( Entity::Player& player )
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00004Return ) );
}
void Scene00050( Entity::Player& player )
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
// on quest accept
pQuest->setSeq( Seq1 );
pQuest->setUI8CH( 1 ); // receive key item
if( result.getResult( 0 ) == 1 )
{
Scene00005( quest, player );
}
}
// teleport to real ul'dah
player.forceZoneing( 130 );
} );
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8CH( 0 );
quest.setUI8BH( 1 );
checkQuestCompletion( quest, player, 2 );
}
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR );
}
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR );
}
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
}
void Scene00050( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00050Return ) );
}
void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
// On quest accept
quest.setSeq( Seq1 );
quest.setUI8CH( 1 ); // Receive key item
// Teleport to real ul'dah
player.forceZoneing( 130 );
}
};

View file

@ -5,7 +5,6 @@
#include <Inventory/Item.h>
#include <Common.h>
#include <Service.h>
#include <Exd/ExdData.h>
using namespace Sapphire;

View file

@ -19,32 +19,38 @@ uint16_t Sapphire::World::Quest::getId() const
bool Sapphire::World::Quest::getBitFlag8( uint8_t index )
{
return m_data.a.BitFlag8 & ( 1 << index );
uint8_t realIdx = 8 - index;
return m_data.a.BitFlag8 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag16( uint8_t index )
{
return m_data.a.BitFlag16 & ( 1 << index );
uint8_t realIdx = 8 - index;
return m_data.a.BitFlag16 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag24( uint8_t index )
{
return m_data.a.BitFlag24 & ( 1 << index );
uint8_t realIdx = 8 - index;
return m_data.a.BitFlag24 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag32( uint8_t index )
{
return m_data.a.BitFlag32 & ( 1 << index );
uint8_t realIdx = 8 - index;
return m_data.a.BitFlag32 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag40( uint8_t index )
{
return m_data.a.BitFlag40 & ( 1 << index );
uint8_t realIdx = 8 - index;
return m_data.a.BitFlag40 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag48( uint8_t index )
{
return m_data.a.BitFlag48 & ( 1 << index );
uint8_t realIdx = 8 - index;
return m_data.a.BitFlag48 & ( 1 << realIdx );
}
uint8_t Sapphire::World::Quest::getUI8A() const