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Merge pull request #737 from Skyliegirl33/ThreePointOh
Fix `Item` exd struct, quest flag getters and ManWil002 (Close to Home)
This commit is contained in:
commit
da5dbfd246
4 changed files with 104 additions and 116 deletions
5
deps/datReader/Exd/Structs.h
vendored
5
deps/datReader/Exd/Structs.h
vendored
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@ -65,7 +65,6 @@ namespace Component::Excel
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int8_t CNT;
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int8_t GEN;
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int8_t DEF;
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int8_t padding0[2];
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};
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/* 33331 */
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@ -94,7 +93,7 @@ namespace Component::Excel
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uint16_t RecastTime;
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uint16_t Action;
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uint16_t Salvage;
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int16_t BonusValue[6];
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int16_t BonusValue[7];
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uint8_t Level;
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uint8_t EquipLevel;
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uint8_t EquipPvPRank;
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@ -133,7 +132,7 @@ namespace Component::Excel
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uint8_t ConditionFemale : 1;
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uint8_t ConditionMale : 1;
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uint8_t DisableSameAccount : 1;
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int8_t padding2[6];
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int8_t padding2[4];
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};
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/* 35156 */
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@ -69,19 +69,19 @@ public:
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{
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if( actorId == Actor0 )
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{
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Scene00000( player );
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Scene00000( quest, player );
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}
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else if( actorId == Actor1 )
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{
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Scene00003( player );
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Scene00003( quest, player );
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}
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else if( actorId == Actor2 )
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{
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Scene00004( player );
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Scene00004( quest, player );
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}
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else if( actorId == Actor3 )
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{
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Scene00008( player );
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Scene00008( quest, player );
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}
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else if( actorId == Aetheryte0 )
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{
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@ -91,7 +91,7 @@ public:
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player.sendEventNotice( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( Common::UnlockEntry::Return );
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Scene00001( player );
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Scene00001( quest, player );
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},
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nullptr, getId() );
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}
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@ -99,7 +99,7 @@ public:
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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@ -114,141 +114,125 @@ private:
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player.sendEventNotice( getId(), 0, 0, 0, 0 );
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}
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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auto QUEST_VAR_ATTUNE = pQuest->getUI8AL();
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auto QUEST_VAR_CLASS = pQuest->getUI8BH();
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auto QUEST_VAR_TRADE = pQuest->getUI8BL();
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auto QUEST_VAR_ATTUNE = quest.getUI8AL();
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auto QUEST_VAR_CLASS = quest.getUI8BH();
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auto QUEST_VAR_TRADE = quest.getUI8BL();
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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pQuest->setSeq( SeqFinish );
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quest.setSeq( SeqFinish );
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}
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}
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void Scene00000( Entity::Player& player )
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00050( player );
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}
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} );
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00000Return ) );
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}
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void Scene00001( Entity::Player& player )
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().playScene( player, getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002( player );
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} );
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if( result.getResult( 0 ) == 1 )
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{
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Scene00050( quest, player );
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}
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}
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void Scene00002( Entity::Player& player )
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8BL( 1 );
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checkQuestCompletion( player, 0 );
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} );
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00001Return ) );
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}
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void Scene00003( Entity::Player& player )
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().playScene( player, getId(), 3, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8AL( 1 );
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checkQuestCompletion( player, 1 );
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} );
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Scene00002( quest, player );
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}
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void Scene00004( Entity::Player& player )
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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Scene00005( player );
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}
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else
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return;
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} );
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eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00002Return ) );
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}
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void Scene00005( Entity::Player& player )
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8CH( 0 );
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pQuest->setUI8BH( 1 );
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checkQuestCompletion( player, 2 );
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} );
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quest.setUI8BL( 1 );
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checkQuestCompletion( quest, player, 0 );
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}
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void Scene00006( Entity::Player& player )
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00003Return ) );
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}
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void Scene00007( Entity::Player& player )
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().playScene( player, getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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quest.setUI8AL( 1 );
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checkQuestCompletion( quest, player, 1 );
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}
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void Scene00008( Entity::Player& player )
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00004Return ) );
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}
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void Scene00050( Entity::Player& player )
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().playScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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// on quest accept
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pQuest->setSeq( Seq1 );
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pQuest->setUI8CH( 1 ); // receive key item
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if( result.getResult( 0 ) == 1 )
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{
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Scene00005( quest, player );
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}
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}
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// teleport to real ul'dah
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player.forceZoneing( 130 );
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} );
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8CH( 0 );
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quest.setUI8BH( 1 );
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checkQuestCompletion( quest, player, 2 );
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}
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR );
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}
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR );
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}
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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}
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void Scene00050( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00050Return ) );
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}
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void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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// On quest accept
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quest.setSeq( Seq1 );
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quest.setUI8CH( 1 ); // Receive key item
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// Teleport to real ul'dah
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player.forceZoneing( 130 );
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}
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};
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@ -5,7 +5,6 @@
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#include <Inventory/Item.h>
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#include <Common.h>
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#include <Service.h>
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#include <Exd/ExdData.h>
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using namespace Sapphire;
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@ -19,32 +19,38 @@ uint16_t Sapphire::World::Quest::getId() const
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bool Sapphire::World::Quest::getBitFlag8( uint8_t index )
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{
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return m_data.a.BitFlag8 & ( 1 << index );
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uint8_t realIdx = 8 - index;
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return m_data.a.BitFlag8 & ( 1 << realIdx );
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}
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bool Sapphire::World::Quest::getBitFlag16( uint8_t index )
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{
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return m_data.a.BitFlag16 & ( 1 << index );
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uint8_t realIdx = 8 - index;
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return m_data.a.BitFlag16 & ( 1 << realIdx );
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}
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bool Sapphire::World::Quest::getBitFlag24( uint8_t index )
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{
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return m_data.a.BitFlag24 & ( 1 << index );
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uint8_t realIdx = 8 - index;
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return m_data.a.BitFlag24 & ( 1 << realIdx );
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}
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bool Sapphire::World::Quest::getBitFlag32( uint8_t index )
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{
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return m_data.a.BitFlag32 & ( 1 << index );
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uint8_t realIdx = 8 - index;
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return m_data.a.BitFlag32 & ( 1 << realIdx );
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}
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bool Sapphire::World::Quest::getBitFlag40( uint8_t index )
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{
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return m_data.a.BitFlag40 & ( 1 << index );
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uint8_t realIdx = 8 - index;
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return m_data.a.BitFlag40 & ( 1 << realIdx );
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}
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bool Sapphire::World::Quest::getBitFlag48( uint8_t index )
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{
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return m_data.a.BitFlag48 & ( 1 << index );
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uint8_t realIdx = 8 - index;
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return m_data.a.BitFlag48 & ( 1 << realIdx );
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}
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uint8_t Sapphire::World::Quest::getUI8A() const
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