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Merge pull request #778 from collett8192/develop_3.x

fix limsa first quest
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Mordred 2022-02-15 18:03:55 +01:00 committed by GitHub
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@ -1,157 +1,254 @@
// FFXIVTheMovie.ParserV3.8
// param used:
//WARP_GREHFARR = 181|9|40|14|0|false
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ManSea001_00107
// Quest Name: Coming to Limsa Lominsa
// Quest ID: 65643
// Start NPC: 1001028
// End NPC: 1002697
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
#include "Territory/Territory.h"
#include <Manager/WarpMgr.h>
using namespace Sapphire;
class ManSea001 : public Sapphire::ScriptAPI::QuestScript
{
public:
ManSea001() : Sapphire::ScriptAPI::QuestScript( 65643 ){};
~ManSea001() = default;
//SEQ_0, 1 entries
//SEQ_1, 3 entries
//SEQ_255, 2 entries
//ACTOR0 = 1001028
//ACTOR1 = 1002732
//ACTOR2 = 1002697
//CUTEVENT = 202
//EOBJECT0 = 2001679
//EOBJECT1 = 2001680
//EVENTACTIONSEARCH = 1
//LOCACTOR0 = 1002732
//LOCPOSACTOR0 = 4107186
//OPENINGEVENTHANDLER = 1245185
//POPRANGE0 = 4127803
//TERRITORYTYPE0 = 181
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_FINISH = 255;
static constexpr auto ACTOR0 = 1001028;
static constexpr auto ACTOR1 = 1002732;
static constexpr auto ACTOR2 = 1002697;
static constexpr auto CUT_EVENT = 202;
static constexpr auto EOBJECT0 = 2001679;
static constexpr auto EOBJECT1 = 2001680;
static constexpr auto EVENT_ACTION_SEARCH = 1;
static constexpr auto LOC_ACTOR0 = 1002732;
static constexpr auto LOC_POS_ACTOR0 = 4107186;
static constexpr auto OPENING_EVENT_HANDLER = 1245185;
static constexpr auto POPRANGE0 = 4127803;
static constexpr auto TERRITORYTYPE0 = 181;
void Scene00000( Entity::Player& player )
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
eventMgr().playScene( player, getId(), 0, 8192,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
switch( quest.getSeq() )
{
if( result.getResult( 0 ) == 1 )
case 0:
{
player.setOpeningSequence( 2 );
Scene00001( player );
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown
// +Callback Scene00001: Normal(Talk, FadeIn, TargetCanMove), id=RYSSFLOH
// +Callback Scene00002: Normal(QuestAccept, SystemTalk), id=unknown
break;
}
} );
case 1:
{
if( param1 == 1002732 ) // ACTOR1 = GREHFARR
{
if( quest.getUI8AL() != 1 )
{
Scene00005( quest, player ); // Scene00005: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR
}
void Scene00001( Entity::Player& player )
{
eventMgr().playSceneChain( player, getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManSea001::Scene00002 ) );
break;
}
void Scene00002( Entity::Player& player )
if( param1 == 2001679 ) // EOBJECT0 = unknown
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setSeq( SEQ_1 );
eventMgr().playSceneChain( player, getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
Scene00007( quest, player ); // Scene00007: Normal(None), id=unknown
break;
}
void Scene00003( Entity::Player& player )
if( param1 == 2001680 ) // EOBJECT1 = unknown
{
eventMgr().playScene( player, getId(), 3, NONE,
[&](Entity::Player& player, const Event::SceneResult& result)
{
eventMgr().eventStart( player, result.actorId, OPENING_EVENT_HANDLER, Event::EventHandler::Nest, 0, 0 );
eventMgr().playScene( player, OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, { 1 } );
} );
Scene00009( quest, player ); // Scene00009: Normal(None), id=unknown
break;
}
void Scene00004( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 4, NONE );
break;
}
void Scene00005( Entity::Player& player )
case 255:
{
eventMgr().playSceneChain( player, getId(), 5, HIDE_HOTBAR, bindScene( &ManSea001::Scene00006 ) );
if( param1 == 1002697 ) // ACTOR2 = unknown
{
Scene00011( quest, player ); // Scene00011: Normal(CutScene), id=unknown
// +Callback Scene00012: Normal(QuestReward, QuestComplete, SystemTalk), id=unknown
break;
}
void Scene00006( Entity::Player& player )
if( param1 == 1002732 ) // ACTOR1 = GREHFARR
{
eventMgr().playScene( player, getId(), 6, INVIS_OTHER_PC,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setSeq( SEQ_FINISH );
//player.prepareZoning( player.getTerritoryTypeId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 );
Scene00013( quest, player ); // Scene00013: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR
break;
}
} );
break;
}
void Scene00007( Entity::Player& player )
default:
{
eventMgr().playScene( player, getId(), 7, NONE );
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
void Scene00008( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 8, NONE );
}
void Scene00009( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 9, NONE );
}
void Scene00010( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 10, NONE );
}
void Scene00011( Entity::Player& player )
{
eventMgr().playSceneChain( player, getId(), 11, 0x2c02, bindScene( &ManSea001::Scene00012 ) );
}
void Scene00012( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 12, INVIS_OTHER_PC,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // finish quest
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
} );
}
void Scene00013( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 13, NONE );
}
public:
ManSea001() : Sapphire::ScriptAPI::QuestScript( 65643 )
{
}
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( actorId == ACTOR0 )
Scene00000( player );
else if( actorId == ACTOR1 )
Scene00005( player );
else if( actorId == ACTOR2 )
Scene00011( player );
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
{
onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( nameId ), entityId, 0 );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 1 );
}
void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() == 1 )
{
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setSeq( 255 );
}
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00001: Normal(Talk, FadeIn, TargetCanMove), id=RYSSFLOH" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
Scene00002( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00002: Normal(QuestAccept, SystemTalk), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
player.setOpeningSequence( 2 );
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR1, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00005: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
{
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
checkProgressSeq1( quest, player );
eventMgr().eventFinish( player, result.eventId, 1 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 181 )->getGuId(), { 9.0f, 40.0f, 14.0f }, 0.0f );
}
};
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_1: EOBJECT0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00007: Normal(None), id=unknown" );
checkProgressSeq1( quest, player );
}
void Scene00009( World::Quest& quest, Entity::Player& player ) //SEQ_1: EOBJECT1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00009: Normal(None), id=unknown" );
checkProgressSeq1( quest, player );
}
void Scene00011( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00011: Normal(CutScene), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
Scene00012( quest, player );
};
eventMgr().playQuestScene( player, getId(), 11, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00012( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00012: Normal(QuestReward, QuestComplete, SystemTalk), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, callback );
}
void Scene00013( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00013: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
{
eventMgr().eventFinish( player, result.eventId, 1 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 181 )->getGuId(), { 9.0f, 40.0f, 14.0f }, 0.0f );
}
};
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, callback );
}
};