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Change onTriggerOwner deaggro to pass a bnpc reference
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8a55a8b42c
commit
db6506a7b9
5 changed files with 8 additions and 7 deletions
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@ -579,7 +579,7 @@ void Sapphire::Entity::BNpc::deaggro( const Sapphire::Entity::CharaPtr& pChara )
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if( getTriggerOwnerId() == pChara->getId() )
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{
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auto pScript = std::make_shared< Scripting::ScriptMgr >();
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pScript->onTriggerOwnerDeaggro( *pChara->getAsPlayer(), getLayoutId(), getId() );
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pScript->onTriggerOwnerDeaggro( *pChara->getAsPlayer(), *getAsBNpc() );
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}
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}
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@ -150,7 +150,7 @@ namespace Sapphire::ScriptAPI
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{
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}
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void QuestScript::onTriggerOwnerDeaggro( World::Quest& quest, uint32_t layoutId, uint32_t entityId, Sapphire::Entity::Player& player )
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void QuestScript::onTriggerOwnerDeaggro( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player )
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{
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}
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@ -220,7 +220,7 @@ namespace Sapphire::ScriptAPI
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virtual void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player );
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virtual void onTriggerOwnerDeaggro( World::Quest& quest, uint32_t layoutId, uint32_t entityId, Sapphire::Entity::Player& player );
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virtual void onTriggerOwnerDeaggro( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player );
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virtual void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player );
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@ -9,6 +9,7 @@
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#include "Territory/QuestBattle.h"
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#include "Actor/Player.h"
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#include "Actor/EventObject.h"
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#include "Actor/BNpc.h"
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#include "WorldServer.h"
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#include "Event/EventHandler.h"
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#include "Action/Action.h"
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@ -410,7 +411,7 @@ bool Sapphire::Scripting::ScriptMgr::onEventItem( Entity::Player& player, uint32
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return false;
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}
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bool Sapphire::Scripting::ScriptMgr::onTriggerOwnerDeaggro( Entity::Player& player, uint32_t layoutId, uint32_t entityId )
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bool Sapphire::Scripting::ScriptMgr::onTriggerOwnerDeaggro( Entity::Player& player, Entity::BNpc& bnpc )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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@ -428,11 +429,11 @@ bool Sapphire::Scripting::ScriptMgr::onTriggerOwnerDeaggro( Entity::Player& play
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{
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std::string objName = eventMgr.getEventName( questId );
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PlayerMgr::sendDebug( player, "Calling: {0}.onTriggerOwnerDeaggro layoutId#{1}", objName, layoutId );
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PlayerMgr::sendDebug( player, "Calling: {0}.onTriggerOwnerDeaggro layoutId#{1}", objName, bnpc.getLayoutId() );
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World::Quest preQ = quest;
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script->onTriggerOwnerDeaggro( quest, layoutId, entityId, player );
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script->onTriggerOwnerDeaggro( quest, bnpc, player );
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if( quest != preQ )
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player.updateQuest( quest );
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}
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@ -68,7 +68,7 @@ namespace Sapphire::Scripting
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bool onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t layoutId );
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bool onTriggerOwnerDeaggro( Entity::Player& player, uint32_t layoutId, uint32_t entityId );
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bool onTriggerOwnerDeaggro( Entity::Player& player, Entity::BNpc& bnpc );
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bool onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId );
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