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First rev.
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parent
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2 changed files with 62 additions and 87 deletions
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@ -33,6 +33,23 @@ private:
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static constexpr auto SCREENIMAGE0 = 14;
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static constexpr auto SCREENIMAGE0 = 14;
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static constexpr auto UNLOCK_DESION = 14;
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static constexpr auto UNLOCK_DESION = 14;
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public:
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ManSea002() : EventScript( 65644 )
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{}
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~ManSea002()
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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// todo: this doesn't actually play a cutscene after accepting the quest
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if ( actor == ACTOR0 )
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Scene00000( player );
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}
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private:
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void Scene00000( Entity::Player& player )
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void Scene00000( Entity::Player& player )
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{
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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@ -51,9 +68,6 @@ private:
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// on quest accept
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// on quest accept
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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//player.forceZoneing(128); // teleport to real limsa
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//player.playSceneChain(getId(), 2, NONE, bindScene( &ManSea002::Scene00050 ) );
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} );
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} );
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}
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}
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@ -116,42 +130,4 @@ private:
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player.playScene( getId(), 7, NONE, callback );
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player.playScene( getId(), 7, NONE, callback );
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}
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}
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void Scene00008( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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};
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player.playScene( getId(), 8, NONE, callback );
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}
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void Scene00050( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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/*// on quest accept
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// teleport to real limsa
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player.forceZoneing( 128 );*/
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};
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
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}
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public:
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ManSea002() : EventScript( 65644 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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// todo: this doesn't actually play a cutscene after accepting the quest
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if( actor == ACTOR0 )
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Scene00000( player );
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}
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};
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};
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@ -111,8 +111,7 @@ class SubSea001 : public EventScript
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player.updateQuest( getId(), 255 );
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player.updateQuest( getId(), 255 );
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}
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}
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}
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}
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else
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else return;
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return;
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} );
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} );
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}
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}
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