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First rev.

This commit is contained in:
Dantestyle 2018-05-14 05:13:10 +02:00
parent faebcc8290
commit dc806e6e3f
2 changed files with 62 additions and 87 deletions

View file

@ -33,10 +33,27 @@ private:
static constexpr auto SCREENIMAGE0 = 14; static constexpr auto SCREENIMAGE0 = 14;
static constexpr auto UNLOCK_DESION = 14; static constexpr auto UNLOCK_DESION = 14;
public:
ManSea002() : EventScript( 65644 )
{}
~ManSea002()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
// todo: this doesn't actually play a cutscene after accepting the quest
if ( actor == ACTOR0 )
Scene00000( player );
}
private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.playScene(getId(), 0, HIDE_HOTBAR, player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // accept quest if( result.param2 == 1 ) // accept quest
Scene00001( player ); Scene00001( player );
@ -46,14 +63,11 @@ private:
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
// on quest accept // on quest accept
player.updateQuest(getId(), 1); player.updateQuest( getId(), 1 );
player.setQuestUI8CH(getId(), 1); // receive key item player.setQuestUI8CH( getId(), 1 ); // receive key item
//player.forceZoneing(128); // teleport to real limsa
//player.playSceneChain(getId(), 2, NONE, bindScene( &ManSea002::Scene00050 ) );
} ); } );
} }
@ -116,42 +130,4 @@ private:
player.playScene( getId(), 7, NONE, callback ); player.playScene( getId(), 7, NONE, callback );
} }
void Scene00008( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 8, NONE, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
/*// on quest accept
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real limsa
player.forceZoneing( 128 );*/
};
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
public:
ManSea002() : EventScript( 65644 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
// todo: this doesn't actually play a cutscene after accepting the quest
if( actor == ACTOR0 )
Scene00000( player );
}
}; };

View file

@ -66,7 +66,7 @@ class SubSea001 : public EventScript
{ {
Scene00002( player ); Scene00002( player );
} }
else if (actor == SubSea001::Actor2) else if ( actor == SubSea001::Actor2 )
{ {
Scene00016( player ); Scene00016( player );
} }
@ -77,7 +77,7 @@ class SubSea001 : public EventScript
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.playScene( getId(), 0, 8192, player.playScene( getId(), 0, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if (result.param2 == 1) if (result.param2 == 1)
player.updateQuest( getId(), 1); player.updateQuest( getId(), 1);
@ -98,7 +98,7 @@ class SubSea001 : public EventScript
player.playScene( getId(), 2, 8192, player.playScene( getId(), 2, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 && player.hasQuest( 65644 ) ) if( result.param2 == 1 && player.hasQuest( 65644 ) )
{ {
player.updateQuest( getId(), 2); player.updateQuest( getId(), 2);
player.prepareZoning( 129, true, 1, 0 ); // teleport to real limsa player.prepareZoning( 129, true, 1, 0 ); // teleport to real limsa
@ -111,139 +111,138 @@ class SubSea001 : public EventScript
player.updateQuest( getId(), 255 ); player.updateQuest( getId(), 255 );
} }
} }
else else return;
return; } );
});
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
player.playScene( getId(), 3, 8192, player.playScene( getId(), 3, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.playScene( getId(), 4, 8192, player.playScene( getId(), 4, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
player.playScene( getId(), 5, 8192, player.playScene( getId(), 5, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
{ {
player.playScene( getId(), 6, 8192, player.playScene( getId(), 6, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
{ {
player.playScene( getId(), 7, 8192, player.playScene( getId(), 7, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
{ {
player.playScene( getId(), 8, 8192, player.playScene( getId(), 8, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00009( Entity::Player& player ) void Scene00009( Entity::Player& player )
{ {
player.playScene( getId(), 9, 8192, player.playScene( getId(), 9, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00010( Entity::Player& player ) void Scene00010( Entity::Player& player )
{ {
player.playScene( getId(), 10, 8192, player.playScene( getId(), 10, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00011( Entity::Player& player ) void Scene00011( Entity::Player& player )
{ {
player.playScene( getId(), 11, 8192, player.playScene( getId(), 11, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00012( Entity::Player& player ) void Scene00012( Entity::Player& player )
{ {
player.playScene( getId(), 12, 8192, player.playScene( getId(), 12, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )
{ {
player.playScene( getId(), 13, 8192, player.playScene( getId(), 13, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00014( Entity::Player& player ) void Scene00014( Entity::Player& player )
{ {
player.playScene( getId(), 14, 8192, player.playScene( getId(), 14, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00015( Entity::Player& player ) void Scene00015( Entity::Player& player )
{ {
player.playScene( getId(), 15, 8192, player.playScene( getId(), 15, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
}); } );
} }
void Scene00016( Entity::Player& player ) void Scene00016( Entity::Player& player )
{ {
player.playScene( getId(), 16, 8192, player.playScene( getId(), 16, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if (result.param2 == 1) if( result.param2 == 1 )
{ {
Scene00017(player); Scene00017( player );
} }
else return; else return;
}); } );
} }
void Scene00017( Entity::Player& player ) void Scene00017( Entity::Player& player )
{ {
player.playScene( getId(), 17, 8192, player.playScene( getId(), 17, 8192,
[&](Entity::Player& player, const Event::SceneResult& result) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setQuestUI8BH(getId(), 0); player.setQuestUI8BH( getId(), 0 );
if (player.giveQuestRewards(getId(), 0)) if (player.giveQuestRewards( getId(), 0 ) )
player.finishQuest(getId()); player.finishQuest( getId() );
}); } );
} }
}; };