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First rev.
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parent
faebcc8290
commit
dc806e6e3f
2 changed files with 62 additions and 87 deletions
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@ -33,10 +33,27 @@ private:
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static constexpr auto SCREENIMAGE0 = 14;
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static constexpr auto UNLOCK_DESION = 14;
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public:
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ManSea002() : EventScript( 65644 )
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{}
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~ManSea002()
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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// todo: this doesn't actually play a cutscene after accepting the quest
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if ( actor == ACTOR0 )
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Scene00000( player );
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene(getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result)
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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Scene00001( player );
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@ -46,14 +63,11 @@ private:
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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// on quest accept
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player.updateQuest(getId(), 1);
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player.setQuestUI8CH(getId(), 1); // receive key item
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//player.forceZoneing(128); // teleport to real limsa
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//player.playSceneChain(getId(), 2, NONE, bindScene( &ManSea002::Scene00050 ) );
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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} );
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}
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@ -116,42 +130,4 @@ private:
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player.playScene( getId(), 7, NONE, callback );
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}
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void Scene00008( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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};
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player.playScene( getId(), 8, NONE, callback );
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}
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void Scene00050( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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/*// on quest accept
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// teleport to real limsa
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player.forceZoneing( 128 );*/
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};
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
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}
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public:
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ManSea002() : EventScript( 65644 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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// todo: this doesn't actually play a cutscene after accepting the quest
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if( actor == ACTOR0 )
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Scene00000( player );
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}
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};
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@ -66,7 +66,7 @@ class SubSea001 : public EventScript
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{
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Scene00002( player );
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}
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else if (actor == SubSea001::Actor2)
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else if ( actor == SubSea001::Actor2 )
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{
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Scene00016( player );
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}
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@ -77,7 +77,7 @@ class SubSea001 : public EventScript
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if (result.param2 == 1)
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player.updateQuest( getId(), 1);
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@ -98,7 +98,7 @@ class SubSea001 : public EventScript
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player.playScene( getId(), 2, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 && player.hasQuest( 65644 ) )
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if( result.param2 == 1 && player.hasQuest( 65644 ) )
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{
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player.updateQuest( getId(), 2);
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player.prepareZoning( 129, true, 1, 0 ); // teleport to real limsa
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@ -111,139 +111,138 @@ class SubSea001 : public EventScript
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player.updateQuest( getId(), 255 );
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}
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}
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else
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return;
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});
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else return;
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00014( Entity::Player& player )
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{
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player.playScene( getId(), 14, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00015( Entity::Player& player )
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{
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player.playScene( getId(), 15, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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} );
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}
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void Scene00016( Entity::Player& player )
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{
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player.playScene( getId(), 16, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if (result.param2 == 1)
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if( result.param2 == 1 )
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{
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Scene00017(player);
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Scene00017( player );
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}
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else return;
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});
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} );
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}
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void Scene00017( Entity::Player& player )
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{
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player.playScene( getId(), 17, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH(getId(), 0);
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player.setQuestUI8BH( getId(), 0 );
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if (player.giveQuestRewards(getId(), 0))
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player.finishQuest(getId());
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});
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if (player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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} );
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}
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};
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