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update parse data

This commit is contained in:
collett 2020-01-10 01:27:44 +09:00
parent 92173f778b
commit e79d262442

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@ -2161,11 +2161,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
{ 103, { 1, 0, 10, 0, 0 } },
//Earth's Reply, 金剛の決意: EffectTypeDamageReceiveMultiplier, all, -10%
{ 1180, { 2, 0, -10, 0, 0 } },
//Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, all, 30%
{ 1181, { 1, 0, 30, 0, 0 } },
//more than 1 effect is found
//Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, all, 25%
//{ 1181, { 1, 0, 25, 0, 0 } },
{ 1181, { 1, 0, 25, 0, 0 } },
//more than 1 effect is found
//Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, all, 30%
//{ 1181, { 1, 0, 30, 0, 0 } },
//Brotherhood, 桃園結義:攻撃: EffectTypeDamageMultiplier, physical, 5%
{ 1185, { 1, 1, 5, 0, 0 } },
//Disembowel, ディセムボウル: EffectTypeDamageMultiplier, all, 10%
@ -2180,18 +2180,18 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
{ 1453, { 1, 0, 10, 0, 0 } },
//Right Eye, 竜の右眼: EffectTypeDamageMultiplier, all, 10%
{ 1910, { 1, 0, 10, 0, 0 } },
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 10%
{ 638, { 2, 0, 10, 0, 0 } },
//more than 1 effect is found
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 5%
//{ 638, { 2, 0, 5, 0, 0 } },
//Shadow Fang, 影牙: EffectTypeDot, physical, potency 50
{ 508, { 4, 1, 50, 0, 0 } },
{ 638, { 2, 0, 5, 0, 0 } },
//more than 1 effect is found
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 10%
//{ 638, { 2, 0, 10, 0, 0 } },
//Shadow Fang, 影牙: EffectTypeDot, physical, potency 90
{ 508, { 4, 1, 90, 0, 0 } },
//more than 1 effect is found
//Shadow Fang, 影牙: EffectTypeDot, physical, potency 70
//{ 508, { 4, 1, 70, 0, 0 } },
//Shadow Fang, 影牙: EffectTypeDot, physical, potency 90
//{ 508, { 4, 1, 90, 0, 0 } },
//Shadow Fang, 影牙: EffectTypeDot, physical, potency 50
//{ 508, { 4, 1, 50, 0, 0 } },
//Kassatsu, 活殺自在: EffectTypeDamageMultiplier, all, 30%
{ 497, { 1, 0, 30, 0, 0 } },
//Ten Chi Jin, 天地人: EffectTypeDamageMultiplier, all, 150%
@ -2205,47 +2205,47 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//{ 1298, { 1, 0, 13, 0, 0 } },
//Kaiten, 必殺剣・回天: EffectTypeDamageMultiplier, all, 50%
{ 1229, { 1, 0, 50, 0, 0 } },
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 35
{ 1228, { 4, 1, 35, 0, 0 } },
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 60
{ 1228, { 4, 1, 60, 0, 0 } },
//more than 1 effect is found
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 52
//{ 1228, { 4, 1, 52, 0, 0 } },
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 40
//{ 1228, { 4, 1, 40, 0, 0 } },
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 60
//{ 1228, { 4, 1, 60, 0, 0 } },
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 52
//{ 1228, { 4, 1, 52, 0, 0 } },
//Higanbana, 彼岸花: EffectTypeDot, physical, potency 35
//{ 1228, { 4, 1, 35, 0, 0 } },
//Raging Strikes, 猛者の撃: EffectTypeDamageMultiplier, all, 10%
{ 125, { 1, 0, 10, 0, 0 } },
//Venomous Bite, ベノムバイト: EffectTypeDot, physical, potency 40
{ 124, { 4, 1, 40, 0, 0 } },
//more than 1 effect is found
//Venomous Bite, ベノムバイト: EffectTypeDot, physical, potency 30
//{ 124, { 4, 1, 30, 0, 0 } },
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 50
{ 129, { 4, 1, 50, 0, 0 } },
{ 124, { 4, 1, 30, 0, 0 } },
//more than 1 effect is found
//Venomous Bite, ベノムバイト: EffectTypeDot, physical, potency 40
//{ 124, { 4, 1, 40, 0, 0 } },
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40
{ 129, { 4, 1, 40, 0, 0 } },
//more than 1 effect is found
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40
//{ 129, { 4, 1, 40, 0, 0 } },
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 50
//{ 129, { 4, 1, 50, 0, 0 } },
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40
//{ 129, { 4, 1, 40, 0, 0 } },
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40
//{ 129, { 4, 1, 40, 0, 0 } },
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 50
{ 1200, { 4, 1, 50, 0, 0 } },
//Windbite, ウィンドバイト: EffectTypeDot, physical, potency 50
//{ 129, { 4, 1, 50, 0, 0 } },
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40
{ 1200, { 4, 1, 40, 0, 0 } },
//more than 1 effect is found
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40
//{ 1200, { 4, 1, 40, 0, 0 } },
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 50
//{ 1200, { 4, 1, 50, 0, 0 } },
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 50
//{ 1200, { 4, 1, 50, 0, 0 } },
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40
//{ 1200, { 4, 1, 40, 0, 0 } },
//Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40
//{ 1200, { 4, 1, 40, 0, 0 } },
//Troubadour, トルバドゥール: EffectTypeDamageReceiveMultiplier, all, -10%
{ 1934, { 2, 0, -10, 0, 0 } },
//Stormbite, ストームバイト: EffectTypeDot, physical, potency 60
{ 1201, { 4, 1, 60, 0, 0 } },
//more than 1 effect is found
//Stormbite, ストームバイト: EffectTypeDot, physical, potency 50
//{ 1201, { 4, 1, 50, 0, 0 } },
{ 1201, { 4, 1, 50, 0, 0 } },
//more than 1 effect is found
//Stormbite, ストームバイト: EffectTypeDot, physical, potency 60
//{ 1201, { 4, 1, 60, 0, 0 } },
//Tactician, タクティシャン: EffectTypeDamageReceiveMultiplier, all, -10%
{ 1951, { 2, 0, -10, 0, 0 } },
//Bioblaster, バイオブラスト: EffectTypeDot, physical, potency 60
@ -2291,32 +2291,32 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//{ 189, { 4, 2, 30, 0, 0 } },
//Bio II, バイオラ: EffectTypeDot, magic, potency 30
//{ 189, { 4, 2, 30, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 40
{ 1214, { 4, 2, 40, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 50
{ 1214, { 4, 2, 50, 0, 0 } },
//more than 1 effect is found
//Bio III, バイオガ: EffectTypeDot, magic, potency 50
//{ 1214, { 4, 2, 50, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 50
//{ 1214, { 4, 2, 50, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 40
//{ 1214, { 4, 2, 40, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 40
//{ 1214, { 4, 2, 40, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 50
//{ 1214, { 4, 2, 50, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 50
//{ 1214, { 4, 2, 50, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 50
//{ 1214, { 4, 2, 50, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 40
{ 1215, { 4, 2, 40, 0, 0 } },
//Bio III, バイオガ: EffectTypeDot, magic, potency 40
//{ 1214, { 4, 2, 40, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 50
{ 1215, { 4, 2, 50, 0, 0 } },
//more than 1 effect is found
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 50
//{ 1215, { 4, 2, 50, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 50
//{ 1215, { 4, 2, 50, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 40
//{ 1215, { 4, 2, 40, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 40
//{ 1215, { 4, 2, 40, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 40
//{ 1215, { 4, 2, 40, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 50
//{ 1215, { 4, 2, 50, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 50
//{ 1215, { 4, 2, 50, 0, 0 } },
//Miasma III, ミアズガ: EffectTypeDot, magic, potency 50
//{ 1215, { 4, 2, 50, 0, 0 } },
//Devotion, エギの加護: EffectTypeDamageMultiplier, all, 5%
{ 1213, { 1, 0, 5, 0, 0 } },
//Everlasting Flight, 不死鳥の翼: EffectTypeHot, potency 100
@ -2355,11 +2355,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
{ 315, { 3, 0, 120, 0, 0 } },
//Angel's Whisper, 光輝の囁き: EffectTypeHot, potency 120
{ 1874, { 3, 0, 120, 0, 0 } },
//Combust, コンバス: EffectTypeDot, magic, potency 30
{ 838, { 4, 2, 30, 0, 0 } },
//more than 1 effect is found
//Combust, コンバス: EffectTypeDot, magic, potency 40
//{ 838, { 4, 2, 40, 0, 0 } },
{ 838, { 4, 2, 40, 0, 0 } },
//more than 1 effect is found
//Combust, コンバス: EffectTypeDot, magic, potency 30
//{ 838, { 4, 2, 30, 0, 0 } },
//Aspected Benefic, アスペクト・ベネフィク: EffectTypeHot, potency 200
{ 835, { 3, 0, 200, 0, 0 } },
//Aspected Helios, アスペクト・ヘリオス: EffectTypeHot, potency 100
@ -2372,11 +2372,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//more than 1 effect is found
//Horoscope Helios, ホロスコープ・ヘリオス: EffectTypeHot, potency 100
//{ 1891, { 3, 0, 100, 0, 0 } },
//Combust II, コンバラ: EffectTypeDot, magic, potency 35
{ 843, { 4, 2, 35, 0, 0 } },
//more than 1 effect is found
//Combust II, コンバラ: EffectTypeDot, magic, potency 50
//{ 843, { 4, 2, 50, 0, 0 } },
{ 843, { 4, 2, 50, 0, 0 } },
//more than 1 effect is found
//Combust II, コンバラ: EffectTypeDot, magic, potency 35
//{ 843, { 4, 2, 35, 0, 0 } },
//Divination, ディヴィネーション: EffectTypeDamageMultiplier, all, 0%
{ 1878, { 1, 0, 0, 0, 0 } },
//Wheel of Fortune, 運命の輪: EffectTypeHot, potency 50
@ -2384,21 +2384,21 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//more than 1 effect is found
//Wheel of Fortune, 運命の輪: EffectTypeHot, potency 50
//{ 956, { 3, 0, 50, 0, 0 } },
//Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 60
{ 1879, { 3, 0, 60, 0, 0 } },
//more than 1 effect is found
//Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 100
//{ 1879, { 3, 0, 100, 0, 0 } },
//Combust III, コンバガ: EffectTypeDot, magic, potency 45
{ 1881, { 4, 2, 45, 0, 0 } },
{ 1879, { 3, 0, 100, 0, 0 } },
//more than 1 effect is found
//Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 60
//{ 1879, { 3, 0, 60, 0, 0 } },
//Combust III, コンバガ: EffectTypeDot, magic, potency 60
//{ 1881, { 4, 2, 60, 0, 0 } },
//Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 80
{ 1888, { 3, 0, 80, 0, 0 } },
{ 1881, { 4, 2, 60, 0, 0 } },
//more than 1 effect is found
//Combust III, コンバガ: EffectTypeDot, magic, potency 45
//{ 1881, { 4, 2, 45, 0, 0 } },
//Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 150
//{ 1888, { 3, 0, 150, 0, 0 } },
{ 1888, { 3, 0, 150, 0, 0 } },
//more than 1 effect is found
//Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 80
//{ 1888, { 3, 0, 80, 0, 0 } },
//The Balance, アーゼマの均衡: EffectTypeDamageMultiplier, all, 6%
{ 1882, { 1, 0, 6, 0, 0 } },
//The Arrow, オシュオンの矢: EffectTypeDamageMultiplier, all, 6%
@ -2421,11 +2421,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
{ 1716, { 1, 0, 50, 0, 0 } },
//Peculiar Light, 不思議な光: EffectTypeDamageReceiveMultiplier, magic, 30%
{ 1721, { 2, 2, 30, 0, 0 } },
//Mighty Guard, マイティガード: EffectTypeDamageReceiveMultiplier, all, -40%
{ 1719, { 2, 0, -40, 0, 0 } },
//more than 1 effect is found
//Mighty Guard, マイティガード: EffectTypeDamageMultiplier, all, -70%
//{ 1719, { 1, 0, -70, 0, 0 } },
{ 1719, { 1, 0, -70, 0, 0 } },
//more than 1 effect is found
//Mighty Guard, マイティガード: EffectTypeDamageReceiveMultiplier, all, -40%
//{ 1719, { 2, 0, -40, 0, 0 } },
//Bleeding, ペイン: EffectTypeDot, magic, potency 25
{ 1714, { 4, 2, 25, 0, 0 } },
//Waxing Nocturne, 狂戦士化: EffectTypeDamageMultiplier, all, 50%
@ -2466,11 +2466,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
{ 1637, { 1, 0, -5, 0, 0 } },
//Wisdom of the Templar, 聖騎士の記憶: EffectTypeDamageMultiplier, all, -5%
{ 1638, { 1, 0, -5, 0, 0 } },
//Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, magic, 30%
{ 1740, { 1, 2, 30, 0, 0 } },
//more than 1 effect is found
//Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, physical, 40%
//{ 1740, { 1, 1, 40, 0, 0 } },
{ 1740, { 1, 1, 40, 0, 0 } },
//more than 1 effect is found
//Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, magic, 30%
//{ 1740, { 1, 2, 30, 0, 0 } },
//Wisdom of the Elder, 賢者の記憶: EffectTypeDamageMultiplier, magic, 35%
{ 1739, { 1, 2, 35, 0, 0 } },
//Wisdom of the Fiendhunter, 弓聖の記憶: EffectTypeDamageMultiplier, physical, 25%
@ -2503,10 +2503,10 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//more than 1 effect is found
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50%
//{ 438, { 2, 0, 50, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90%
//{ 438, { 1, 0, -90, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 45%
//{ 438, { 2, 0, 45, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90%
//{ 438, { 1, 0, -90, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50%
//{ 438, { 2, 0, 50, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageMultiplier, all, -50%
@ -2515,25 +2515,25 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//{ 438, { 1, 0, -50, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50%
//{ 438, { 2, 0, 50, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90%
//{ 438, { 1, 0, -90, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 45%
//{ 438, { 2, 0, 45, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90%
//{ 438, { 1, 0, -90, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50%
//{ 438, { 2, 0, 50, 0, 0 } },
//Minimum, ミニマム: EffectTypeDamageMultiplier, all, -50%
//{ 438, { 1, 0, -50, 0, 0 } },
//Bigbulge Biggerbrain, マッチョサイエンティスト: EffectTypeDamageReceiveMultiplier, all, -30%
{ 1003, { 2, 0, -30, 0, 0 } },
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -10%
{ 1016, { 1, 0, -10, 0, 0 } },
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3%
{ 1016, { 1, 0, -3, 0, 0 } },
//more than 1 effect is found
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3%
//{ 1016, { 1, 0, -3, 0, 0 } },
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -10%
//{ 1016, { 1, 0, -10, 0, 0 } },
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -10%
//{ 1016, { 1, 0, -10, 0, 0 } },
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3%
//{ 1016, { 1, 0, -3, 0, 0 } },
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3%
//{ 1016, { 1, 0, -3, 0, 0 } },
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 10%
{ 202, { 2, 0, 10, 0, 0 } },
//Offensive Optimization, 攻撃形態: EffectTypeDamageReceiveMultiplier, all, 50%