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update some comments

This commit is contained in:
collett 2020-01-06 19:50:56 +09:00
parent 8d980737f8
commit ee4a785767

View file

@ -447,14 +447,14 @@ void Action::Action::buildEffects()
return;
}
if( !hasLutEntry || m_hitActors.empty() )
if( !hasLutEntry || m_hitActors.empty() ) // this is just "if ( weCanNotUseGenericActionHandler )" in case we start to expand it.
{
// send any effect packet added by script or an empty one just to play animation for other players
m_effectBuilder->buildAndSendPackets();
return;
}
// no script exists but we have a valid lut entry
// we have a valid lut entry
if( auto player = getSourceChara()->getAsPlayer() )
{
player->sendDebug( "Hit target: pot: {} (c: {}, f: {}, r: {}), heal pot: {}, mpp: {}",