mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-06-10 01:37:46 +00:00
More cleanups around namespaces
This commit is contained in:
parent
735330abc5
commit
efe827416b
7 changed files with 283 additions and 280 deletions
8
deps/datReader/DatCategories/bg/LgbTypes.h
vendored
8
deps/datReader/DatCategories/bg/LgbTypes.h
vendored
|
@ -132,9 +132,11 @@ struct ENpcData : public InstanceObject
|
|||
|
||||
struct EObjData : public InstanceObject
|
||||
{
|
||||
uint32_t eobjId;
|
||||
uint32_t levelHierachyId;
|
||||
uint8_t unknown1[136];
|
||||
uint32_t BaseId;
|
||||
uint32_t BoundInstanceID;
|
||||
uint32_t LinkedInstanceID;
|
||||
uint32_t Reserved1;
|
||||
uint32_t Reserved2;
|
||||
};
|
||||
|
||||
enum TriggerBoxShape : int32_t
|
||||
|
|
|
@ -29,7 +29,7 @@ bool ConfigMgr::loadConfig( const std::string& configName )
|
|||
return false;
|
||||
}
|
||||
|
||||
m_pInih = std::unique_ptr< INIReader >( new INIReader( configFile.string() ) );
|
||||
m_pInih = std::make_unique< INIReader >( configFile.string() );
|
||||
|
||||
if( m_pInih->ParseError() < 0 )
|
||||
return false;
|
||||
|
|
|
@ -281,17 +281,17 @@ int main( int argc, char* argv[] )
|
|||
uint32_t eobjlevelHierachyId = 0;
|
||||
|
||||
auto pEobj = reinterpret_cast< LGB_EOBJ_ENTRY* >( pObj );
|
||||
id = pEobj->data.eobjId;
|
||||
id = pEobj->data.BaseId;
|
||||
unknown = pEobj->header.instanceId;
|
||||
|
||||
eobjlevelHierachyId = pEobj->data.levelHierachyId;
|
||||
eobjlevelHierachyId = pEobj->data.BoundInstanceID;
|
||||
|
||||
std::string states = "";
|
||||
std::string gimmickName = "";
|
||||
for( const auto& pEntry1 : group.entries )
|
||||
{
|
||||
auto pGObj = pEntry1.get();
|
||||
if( pGObj->getType() == LgbEntryType::Gimmick && pGObj->header.instanceId == pEobj->data.levelHierachyId )
|
||||
if( pGObj->getType() == LgbEntryType::Gimmick && pGObj->header.instanceId == pEobj->data.BoundInstanceID )
|
||||
{
|
||||
auto pGObjR = reinterpret_cast< LGB_GIMMICK_ENTRY* >( pGObj );
|
||||
char* dataSection = nullptr;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -228,7 +228,7 @@ uint32_t EventMgr::mapEventActorToRealActor( uint32_t eventActorId )
|
|||
if( levelInfo )
|
||||
return levelInfo->data().BaseId;
|
||||
else if( auto pObj = instanceObjectCache.getEObj( eventActorId ) )
|
||||
return pObj->data.eobjId;
|
||||
return pObj->data.BaseId;
|
||||
else if( auto pNpc = instanceObjectCache.getENpc( eventActorId ) )
|
||||
return pNpc->data.enpcId;
|
||||
|
||||
|
@ -274,7 +274,6 @@ void EventMgr::handleReturnEventScene( Entity::Player& player, uint32_t eventId,
|
|||
World::Quest preQ;
|
||||
if( player.hasQuest( eventId ) )
|
||||
{
|
||||
|
||||
auto questIdx = player.getQuestIndex( questId );
|
||||
auto& quest = player.getQuestByIndex( questIdx );
|
||||
preQ = quest;
|
||||
|
@ -290,7 +289,6 @@ void EventMgr::handleReturnEventScene( Entity::Player& player, uint32_t eventId,
|
|||
if( newQuest != preQ )
|
||||
player.updateQuest( newQuest );
|
||||
}
|
||||
|
||||
}
|
||||
else if( auto chainCallback = pEvent->getQuestSceneChainCallback() )
|
||||
{
|
||||
|
|
|
@ -99,9 +99,11 @@ Sapphire::InstanceObjectCache::InstanceObjectCache()
|
|||
auto pPopRange = std::reinterpret_pointer_cast< LGB_POP_RANGE_ENTRY >( pEntry );
|
||||
m_popRangeCache.insert( id, pPopRange );
|
||||
}
|
||||
else if( pEntry->getType() == LgbEntryType::SharedGroup6 )
|
||||
else if( pEntry->getType() == LgbEntryType::CollisionBox )
|
||||
{
|
||||
//auto pEObj = std::reinterpret_pointer_cast< LGB_ENPC_ENTRY >( pEntry );
|
||||
|
||||
//Logger::debug( "CollisionBox {}", pEntry->header.nameOffset );
|
||||
}
|
||||
else if( pEntry->getType() == LgbEntryType::EventObject )
|
||||
{
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
#include "Manager/NaviMgr.h"
|
||||
#include "Math/CalcStats.h"
|
||||
|
||||
using namespace Sapphire::Common;
|
||||
using namespace Sapphire;
|
||||
using namespace Sapphire::Network::Packets;
|
||||
using namespace Sapphire::Network::Packets::WorldPackets::Server;
|
||||
using namespace Sapphire::Network::ActorControl;
|
||||
|
@ -52,26 +52,26 @@ using namespace Sapphire::World::Manager;
|
|||
#define START_EOBJ_ID 0x400D0000
|
||||
#define START_GAMEOBJECT_ID 0x500D0000
|
||||
|
||||
Sapphire::Territory::Territory() :
|
||||
Territory::Territory() :
|
||||
m_territoryTypeId( 0 ),
|
||||
m_guId( 0 ),
|
||||
m_currentWeather( Weather::FairSkies ),
|
||||
m_weatherOverride( Weather::None ),
|
||||
m_currentWeather( Common::Weather::FairSkies ),
|
||||
m_weatherOverride( Common::Weather::None ),
|
||||
m_lastMobUpdate( 0 ),
|
||||
m_nextEObjId( START_EOBJ_ID ),
|
||||
m_nextActorId( START_GAMEOBJECT_ID )
|
||||
{
|
||||
}
|
||||
|
||||
Sapphire::Territory::Territory( uint16_t territoryTypeId, uint32_t guId, const std::string& internalName, const std::string& placeName ) :
|
||||
m_currentWeather( Weather::FairSkies ),
|
||||
Territory::Territory( uint16_t territoryTypeId, uint32_t guId, const std::string& internalName, const std::string& placeName ) :
|
||||
m_currentWeather( Common::Weather::FairSkies ),
|
||||
m_nextEObjId( START_EOBJ_ID ),
|
||||
m_nextActorId( START_GAMEOBJECT_ID ),
|
||||
m_lastUpdate( 0 ),
|
||||
m_lastActivityTime( Util::getTimeMs() )
|
||||
m_lastActivityTime( Common::Util::getTimeMs() )
|
||||
{
|
||||
auto& exdData = Common::Service< Data::ExdData >::ref();
|
||||
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
|
||||
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
|
||||
m_guId = guId;
|
||||
|
||||
m_territoryTypeId = territoryTypeId;
|
||||
|
@ -79,7 +79,7 @@ Sapphire::Territory::Territory( uint16_t territoryTypeId, uint32_t guId, const s
|
|||
m_placeName = placeName;
|
||||
m_lastMobUpdate = 0;
|
||||
|
||||
m_weatherOverride = Weather::None;
|
||||
m_weatherOverride = Common::Weather::None;
|
||||
m_territoryTypeInfo = exdData.getRow< Excel::TerritoryType >( territoryTypeId );
|
||||
m_bgPath = m_territoryTypeInfo->getString( m_territoryTypeInfo->data().LVB );
|
||||
|
||||
|
@ -91,7 +91,7 @@ Sapphire::Territory::Territory( uint16_t territoryTypeId, uint32_t guId, const s
|
|||
m_currentWeather = getNextWeather();
|
||||
}
|
||||
|
||||
void Sapphire::Territory::loadWeatherRates()
|
||||
void Territory::loadWeatherRates()
|
||||
{
|
||||
if( !m_territoryTypeInfo )
|
||||
return;
|
||||
|
@ -115,9 +115,9 @@ void Sapphire::Territory::loadWeatherRates()
|
|||
}
|
||||
}
|
||||
|
||||
Sapphire::Territory::~Territory() = default;
|
||||
Territory::~Territory() = default;
|
||||
|
||||
bool Sapphire::Territory::init()
|
||||
bool Territory::init()
|
||||
{
|
||||
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
|
||||
|
||||
|
@ -126,7 +126,7 @@ bool Sapphire::Territory::init()
|
|||
// all good
|
||||
}
|
||||
|
||||
auto& naviMgr = Common::Service< World::Manager::NaviMgr >::ref();
|
||||
auto& naviMgr = Common::Service< NaviMgr >::ref();
|
||||
std::string lvb = m_territoryTypeInfo->getString( m_territoryTypeInfo->data().LVB );
|
||||
|
||||
naviMgr.setupTerritory( lvb, m_guId );
|
||||
|
@ -143,22 +143,22 @@ bool Sapphire::Territory::init()
|
|||
return true;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::setWeatherOverride( Weather weather )
|
||||
void Territory::setWeatherOverride( Common::Weather weather )
|
||||
{
|
||||
m_weatherOverride = weather;
|
||||
}
|
||||
|
||||
Weather Sapphire::Territory::getCurrentWeather() const
|
||||
Common::Weather Territory::getCurrentWeather() const
|
||||
{
|
||||
return m_currentWeather;
|
||||
}
|
||||
|
||||
const Sapphire::FestivalPair& Sapphire::Territory::getCurrentFestival() const
|
||||
const FestivalPair& Territory::getCurrentFestival() const
|
||||
{
|
||||
return m_currentFestival;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::setCurrentFestival( uint16_t festivalId, uint16_t additionalFestivalId )
|
||||
void Territory::setCurrentFestival( uint16_t festivalId, uint16_t additionalFestivalId )
|
||||
{
|
||||
auto& server = Common::Service< World::WorldServer >::ref();
|
||||
m_currentFestival = { festivalId, additionalFestivalId };
|
||||
|
@ -172,9 +172,9 @@ void Sapphire::Territory::setCurrentFestival( uint16_t festivalId, uint16_t addi
|
|||
}
|
||||
}
|
||||
|
||||
Weather Sapphire::Territory::getNextWeather()
|
||||
Common::Weather Territory::getNextWeather()
|
||||
{
|
||||
uint32_t unixTime = Util::getTimeSeconds();
|
||||
uint32_t unixTime = Common::Util::getTimeSeconds();
|
||||
// Get Eorzea hour for weather start
|
||||
uint32_t bell = unixTime / 175;
|
||||
// Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16
|
||||
|
@ -193,16 +193,16 @@ Weather Sapphire::Territory::getNextWeather()
|
|||
for( auto entry : m_weatherRateMap )
|
||||
{
|
||||
uint8_t sRate = entry.first;
|
||||
auto weatherId = static_cast< Weather >( entry.second );
|
||||
auto weatherId = static_cast< Common::Weather >( entry.second );
|
||||
|
||||
if( rate <= sRate )
|
||||
return weatherId;
|
||||
}
|
||||
|
||||
return Weather::FairSkies;
|
||||
return Common::Weather::FairSkies;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::pushActor( const Entity::GameObjectPtr& pActor )
|
||||
void Territory::pushActor( const Entity::GameObjectPtr& pActor )
|
||||
{
|
||||
float mx = pActor->getPos().x;
|
||||
float my = pActor->getPos().z;
|
||||
|
@ -272,7 +272,7 @@ void Sapphire::Territory::pushActor( const Entity::GameObjectPtr& pActor )
|
|||
}
|
||||
}
|
||||
|
||||
void Sapphire::Territory::removeActor( const Entity::GameObjectPtr& pActor )
|
||||
void Territory::removeActor( const Entity::GameObjectPtr& pActor )
|
||||
{
|
||||
auto cellId = pActor->getCellId();
|
||||
CellPtr pCell = getCellPtr( cellId.x, cellId.y );
|
||||
|
@ -315,7 +315,7 @@ void Sapphire::Territory::removeActor( const Entity::GameObjectPtr& pActor )
|
|||
|
||||
}
|
||||
|
||||
void Sapphire::Territory::queuePacketForRange( Entity::Player& sourcePlayer, float range, Network::Packets::FFXIVPacketBasePtr pPacketEntry )
|
||||
void Territory::queuePacketForRange( Entity::Player& sourcePlayer, float range, Network::Packets::FFXIVPacketBasePtr pPacketEntry )
|
||||
{
|
||||
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
|
||||
if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
|
||||
|
@ -326,7 +326,7 @@ void Sapphire::Territory::queuePacketForRange( Entity::Player& sourcePlayer, flo
|
|||
for( const auto& entry : m_playerMap )
|
||||
{
|
||||
auto player = entry.second;
|
||||
float distance = Util::distance( sourcePlayer.getPos(), player->getPos() );
|
||||
float distance = Common::Util::distance( sourcePlayer.getPos(), player->getPos() );
|
||||
|
||||
if( ( distance < range ) && sourcePlayer.getId() != player->getId() )
|
||||
{
|
||||
|
@ -335,7 +335,7 @@ void Sapphire::Territory::queuePacketForRange( Entity::Player& sourcePlayer, flo
|
|||
}
|
||||
}
|
||||
|
||||
void Sapphire::Territory::queuePacketForZone( Entity::Player& sourcePlayer, Network::Packets::FFXIVPacketBasePtr pPacketEntry, bool forSelf )
|
||||
void Territory::queuePacketForZone( Entity::Player& sourcePlayer, Network::Packets::FFXIVPacketBasePtr pPacketEntry, bool forSelf )
|
||||
{
|
||||
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
|
||||
if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
|
||||
|
@ -353,39 +353,39 @@ void Sapphire::Territory::queuePacketForZone( Entity::Player& sourcePlayer, Netw
|
|||
}
|
||||
}
|
||||
|
||||
uint32_t Sapphire::Territory::getTerritoryTypeId() const
|
||||
uint32_t Territory::getTerritoryTypeId() const
|
||||
{
|
||||
return m_territoryTypeId;
|
||||
}
|
||||
|
||||
uint32_t Sapphire::Territory::getGuId() const
|
||||
uint32_t Territory::getGuId() const
|
||||
{
|
||||
return m_guId;
|
||||
}
|
||||
|
||||
const std::string& Sapphire::Territory::getName() const
|
||||
const std::string& Territory::getName() const
|
||||
{
|
||||
return m_placeName;
|
||||
}
|
||||
|
||||
const std::string& Sapphire::Territory::getInternalName() const
|
||||
const std::string& Territory::getInternalName() const
|
||||
{
|
||||
return m_internalName;
|
||||
}
|
||||
|
||||
const std::string& Sapphire::Territory::getBgPath() const
|
||||
const std::string& Territory::getBgPath() const
|
||||
{
|
||||
return m_bgPath;
|
||||
}
|
||||
|
||||
std::size_t Sapphire::Territory::getPopCount() const
|
||||
std::size_t Territory::getPopCount() const
|
||||
{
|
||||
return m_playerMap.size();
|
||||
}
|
||||
|
||||
bool Sapphire::Territory::checkWeather()
|
||||
bool Territory::checkWeather()
|
||||
{
|
||||
if( m_weatherOverride != Weather::None )
|
||||
if( m_weatherOverride != Common::Weather::None )
|
||||
{
|
||||
if( m_weatherOverride != m_currentWeather )
|
||||
{
|
||||
|
@ -405,7 +405,7 @@ bool Sapphire::Territory::checkWeather()
|
|||
return false;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::updateBNpcs( uint64_t tickCount )
|
||||
void Territory::updateBNpcs( uint64_t tickCount )
|
||||
{
|
||||
if( ( tickCount - m_lastMobUpdate ) <= 250 )
|
||||
return;
|
||||
|
@ -445,12 +445,12 @@ void Sapphire::Territory::updateBNpcs( uint64_t tickCount )
|
|||
|
||||
}
|
||||
|
||||
uint64_t Sapphire::Territory::getLastActivityTime() const
|
||||
uint64_t Territory::getLastActivityTime() const
|
||||
{
|
||||
return m_lastActivityTime;
|
||||
}
|
||||
|
||||
bool Sapphire::Territory::update( uint64_t tickCount )
|
||||
bool Territory::update( uint64_t tickCount )
|
||||
{
|
||||
//TODO: this should be moved to a updateWeather call and pulled out of updateSessions
|
||||
bool changedWeather = checkWeather();
|
||||
|
@ -473,7 +473,7 @@ bool Sapphire::Territory::update( uint64_t tickCount )
|
|||
return true;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::updateSessions( uint64_t tickCount, bool changedWeather )
|
||||
void Territory::updateSessions( uint64_t tickCount, bool changedWeather )
|
||||
{
|
||||
auto& server = Common::Service< World::WorldServer >::ref();
|
||||
// update sessions in this zone
|
||||
|
@ -517,7 +517,7 @@ void Sapphire::Territory::updateSessions( uint64_t tickCount, bool changedWeathe
|
|||
}
|
||||
}
|
||||
|
||||
bool Sapphire::Territory::isCellActive( uint32_t x, uint32_t y )
|
||||
bool Territory::isCellActive( uint32_t x, uint32_t y )
|
||||
{
|
||||
uint32_t endX = ( ( x + 1 ) <= _sizeX ) ? x + 1 : ( _sizeX - 1 );
|
||||
uint32_t endY = ( ( y + 1 ) <= _sizeY ) ? y + 1 : ( _sizeY - 1 );
|
||||
|
@ -542,7 +542,7 @@ bool Sapphire::Territory::isCellActive( uint32_t x, uint32_t y )
|
|||
return false;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
|
||||
void Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
|
||||
{
|
||||
|
||||
uint32_t endX = ( x + radius ) <= _sizeX ? x + radius : ( _sizeX - 1 );
|
||||
|
@ -591,7 +591,7 @@ void Sapphire::Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t ra
|
|||
}
|
||||
}
|
||||
|
||||
void Sapphire::Territory::updateActorPosition( Entity::GameObject& actor )
|
||||
void Territory::updateActorPosition( Entity::GameObject& actor )
|
||||
{
|
||||
|
||||
if( actor.getTerritoryTypeId() != getTerritoryTypeId() )
|
||||
|
@ -662,7 +662,7 @@ void Sapphire::Territory::updateActorPosition( Entity::GameObject& actor )
|
|||
}
|
||||
|
||||
|
||||
void Sapphire::Territory::updateInRangeSet( Entity::GameObjectPtr pActor, CellPtr pCell )
|
||||
void Territory::updateInRangeSet( Entity::GameObjectPtr pActor, CellPtr pCell )
|
||||
{
|
||||
if( pCell == nullptr )
|
||||
return;
|
||||
|
@ -684,7 +684,7 @@ void Sapphire::Territory::updateInRangeSet( Entity::GameObjectPtr pActor, CellPt
|
|||
if( !pCurAct || pCurAct == pActor )
|
||||
continue;
|
||||
|
||||
float distance = Util::distance( pCurAct->getPos(), pActor->getPos() );
|
||||
float distance = Common::Util::distance( pCurAct->getPos(), pActor->getPos() );
|
||||
|
||||
bool isInRange = ( fRange == 0.0f || distance <= fRange );
|
||||
|
||||
|
@ -712,38 +712,38 @@ void Sapphire::Territory::updateInRangeSet( Entity::GameObjectPtr pActor, CellPt
|
|||
}
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onPlayerZoneIn( Entity::Player& player )
|
||||
void Territory::onPlayerZoneIn( Entity::Player& player )
|
||||
{
|
||||
Logger::debug( "[{2}] Territory::onEnterTerritory: Territory#{0}|{1}", getGuId(), getTerritoryTypeId(), player.getId() );
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onLeaveTerritory( Entity::Player& player )
|
||||
void Territory::onLeaveTerritory( Entity::Player& player )
|
||||
{
|
||||
Logger::debug( "[{2}] Territory::onLeaveTerritory: Territory#{0}|{1}", getGuId(), getTerritoryTypeId(), player.getId() );
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onUpdate( uint64_t tickCount )
|
||||
void Territory::onUpdate( uint64_t tickCount )
|
||||
{
|
||||
updateSpawnPoints();
|
||||
updateBNpcs( tickCount );
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onFinishLoading( Entity::Player& player )
|
||||
void Territory::onFinishLoading( Entity::Player& player )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onInitDirector( Entity::Player& player )
|
||||
void Territory::onInitDirector( Entity::Player& player )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onEnterTerritory( Sapphire::Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
|
||||
void Territory::onEnterTerritory( Sapphire::Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::Territory::registerEObj( Entity::EventObjectPtr object )
|
||||
void Territory::registerEObj( Entity::EventObjectPtr object )
|
||||
{
|
||||
if( !object )
|
||||
return;
|
||||
|
@ -755,7 +755,7 @@ void Sapphire::Territory::registerEObj( Entity::EventObjectPtr object )
|
|||
//Logger::debug( "Registered instance eobj: " + std::to_string( object->getId() ) );
|
||||
}
|
||||
|
||||
Sapphire::Entity::EventObjectPtr Sapphire::Territory::getEObj( uint32_t objId )
|
||||
Entity::EventObjectPtr Territory::getEObj( uint32_t objId )
|
||||
{
|
||||
auto obj = m_eventObjects.find( objId );
|
||||
if( obj == m_eventObjects.end() )
|
||||
|
@ -764,29 +764,29 @@ Sapphire::Entity::EventObjectPtr Sapphire::Territory::getEObj( uint32_t objId )
|
|||
return obj->second;
|
||||
}
|
||||
|
||||
Sapphire::InstanceContentPtr Sapphire::Territory::getAsInstanceContent()
|
||||
InstanceContentPtr Territory::getAsInstanceContent()
|
||||
{
|
||||
return std::dynamic_pointer_cast< InstanceContent, Territory >( shared_from_this() );
|
||||
}
|
||||
|
||||
Sapphire::QuestBattlePtr Sapphire::Territory::getAsQuestBattle()
|
||||
QuestBattlePtr Territory::getAsQuestBattle()
|
||||
{
|
||||
return std::dynamic_pointer_cast< QuestBattle, Territory >( shared_from_this() );
|
||||
}
|
||||
|
||||
uint32_t Sapphire::Territory::getNextEObjId()
|
||||
uint32_t Territory::getNextEObjId()
|
||||
{
|
||||
return ++m_nextEObjId;
|
||||
}
|
||||
|
||||
uint32_t Sapphire::Territory::getNextActorId()
|
||||
uint32_t Territory::getNextActorId()
|
||||
{
|
||||
return ++m_nextActorId;
|
||||
}
|
||||
|
||||
Sapphire::Entity::EventObjectPtr Sapphire::Territory::registerEObj( const std::string& name, uint32_t objectId, uint32_t mapLink,
|
||||
uint8_t state, FFXIVARR_POSITION3 pos, float scale,
|
||||
float rotation )
|
||||
Entity::EventObjectPtr Territory::registerEObj( const std::string& name, uint32_t objectId, uint32_t mapLink,
|
||||
uint8_t state, Common::FFXIVARR_POSITION3 pos, float scale,
|
||||
float rotation )
|
||||
{
|
||||
auto eObj = Entity::make_EventObject( getNextEObjId(), objectId, mapLink, state, pos, rotation, name );
|
||||
eObj->setScale( scale );
|
||||
|
@ -796,18 +796,18 @@ Sapphire::Entity::EventObjectPtr Sapphire::Territory::registerEObj( const std::s
|
|||
return eObj;
|
||||
}
|
||||
|
||||
std::shared_ptr< Excel::ExcelStruct< Excel::TerritoryType > > Sapphire::Territory::getTerritoryTypeInfo() const
|
||||
std::shared_ptr< Excel::ExcelStruct< Excel::TerritoryType > > Territory::getTerritoryTypeInfo() const
|
||||
{
|
||||
return m_territoryTypeInfo;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::updateSpawnPoints()
|
||||
void Territory::updateSpawnPoints()
|
||||
{
|
||||
auto& server = Common::Service< World::WorldServer >::ref();
|
||||
|
||||
for( auto& spawn : m_spawnInfo )
|
||||
{
|
||||
if( !spawn.bnpcPtr && ( Util::getTimeSeconds() - spawn.timeOfDeath ) > spawn.infoPtr->PopInterval )
|
||||
if( !spawn.bnpcPtr && ( Common::Util::getTimeSeconds() - spawn.timeOfDeath ) > spawn.infoPtr->PopInterval )
|
||||
{
|
||||
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), spawn.infoPtr, shared_from_this() );
|
||||
pBNpc->init();
|
||||
|
@ -817,18 +817,18 @@ void Sapphire::Territory::updateSpawnPoints()
|
|||
}
|
||||
else if( spawn.bnpcPtr && !spawn.bnpcPtr->isAlive() )
|
||||
{
|
||||
spawn.timeOfDeath = Util::getTimeSeconds();
|
||||
spawn.timeOfDeath = Common::Util::getTimeSeconds();
|
||||
spawn.bnpcPtr.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t Sapphire::Territory::getNextEffectSequence()
|
||||
uint32_t Territory::getNextEffectSequence()
|
||||
{
|
||||
return m_effectCounter++;
|
||||
}
|
||||
|
||||
Sapphire::Entity::BNpcPtr Sapphire::Territory::createBNpcFromInstanceId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId )
|
||||
Entity::BNpcPtr Territory::createBNpcFromInstanceId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId )
|
||||
{
|
||||
auto infoPtr = m_bNpcBaseMap.find( levelId );
|
||||
if( infoPtr == m_bNpcBaseMap.end() )
|
||||
|
@ -840,7 +840,7 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::createBNpcFromInstanceId( uint32_
|
|||
return pBNpc;
|
||||
}
|
||||
|
||||
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByEntityId( uint32_t entityId )
|
||||
Entity::BNpcPtr Territory::getActiveBNpcByEntityId( uint32_t entityId )
|
||||
{
|
||||
auto it = m_bNpcMap.find( entityId );
|
||||
if( it == m_bNpcMap.end() )
|
||||
|
@ -849,7 +849,7 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByEntityId( uint32_t
|
|||
return it->second;
|
||||
}
|
||||
|
||||
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceId( uint32_t instanceId )
|
||||
Entity::BNpcPtr Territory::getActiveBNpcByInstanceId( uint32_t instanceId )
|
||||
{
|
||||
for( const auto& bnpcIt : m_bNpcMap )
|
||||
{
|
||||
|
@ -859,7 +859,7 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceId( uint32
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceIdAndTriggerOwner( uint32_t instanceId, uint32_t triggerOwnerId )
|
||||
Entity::BNpcPtr Territory::getActiveBNpcByInstanceIdAndTriggerOwner( uint32_t instanceId, uint32_t triggerOwnerId )
|
||||
{
|
||||
for( const auto& bnpcIt : m_bNpcMap )
|
||||
{
|
||||
|
@ -869,17 +869,17 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceIdAndTrigg
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr< Sapphire::World::Navi::NaviProvider > Sapphire::Territory::getNaviProvider()
|
||||
std::shared_ptr< World::Navi::NaviProvider > Territory::getNaviProvider()
|
||||
{
|
||||
return m_pNaviProvider;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::addEffectResult( Sapphire::World::Action::EffectResultPtr result )
|
||||
void Territory::addEffectResult( World::Action::EffectResultPtr result )
|
||||
{
|
||||
m_effectResults.emplace_back( std::move( result ) );
|
||||
}
|
||||
|
||||
void Sapphire::Territory::processEffectResults( uint64_t tickCount )
|
||||
void Territory::processEffectResults( uint64_t tickCount )
|
||||
|
||||
{
|
||||
// todo: move this to generic territory/instance delay wrapper cause it might be useful scheduling other things
|
||||
|
@ -899,7 +899,7 @@ void Sapphire::Territory::processEffectResults( uint64_t tickCount )
|
|||
}
|
||||
}
|
||||
|
||||
bool Sapphire::Territory::loadBNpcs()
|
||||
bool Territory::loadBNpcs()
|
||||
{
|
||||
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
|
||||
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::ZONE_SEL_BNPCS_BY_TERI );
|
||||
|
@ -976,13 +976,12 @@ bool Sapphire::Territory::loadBNpcs()
|
|||
return true;
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onEventHandlerOrder( Sapphire::Entity::Player& player, uint32_t arg0, uint32_t arg1,
|
||||
uint32_t arg2, uint32_t arg3, uint32_t arg4 )
|
||||
void Territory::onEventHandlerOrder( Entity::Player& player, uint32_t arg0, uint32_t arg1, uint32_t arg2, uint32_t arg3, uint32_t arg4 )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const TerritoryIdent& Sapphire::Territory::getTerritoryIdent() const
|
||||
const Common::TerritoryIdent& Territory::getTerritoryIdent() const
|
||||
{
|
||||
return m_ident;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue