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Aggro the player when hostile action is used.

This commit is contained in:
collett 2020-01-02 02:46:00 +09:00
parent f07ac7f6e5
commit f6bff46c9a

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@ -429,6 +429,8 @@ void Action::Action::buildEffects()
{
auto dmg = calcDamage( lutEntry.potency );
m_effectBuilder->damageTarget( actor, dmg.first, dmg.second );
if ( dmg.first > 0 )
actor->onActionHostile( m_pSource );
}
}