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rename sprint status/action script
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6b63d22391
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3 changed files with 18 additions and 18 deletions
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@ -1,15 +0,0 @@
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#include "../ScriptObject.h"
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class ActionScript3 : public ActionScript
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{
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public:
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ActionScript3() : ActionScript( "ActionScript3", 3 )
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{}
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virtual void onCastFinish( Core::Entity::Player player, Core::Entity::ActorPtr targetActor )
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{
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player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 );
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}
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};
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EXPORT_ACTIONSCRIPT( ActionScript3 )
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15
scripts/native/skill/Action3.cpp
Normal file
15
scripts/native/skill/Action3.cpp
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#include "../ScriptObject.h"
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class Action3 : public ActionScript
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{
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public:
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Action3() : ActionScript( "ActionScript3", 3 )
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{}
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virtual void onCastFinish( Core::Entity::Player& player, Core::Entity::ActorPtr targetActor )
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{
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player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 );
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}
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};
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EXPORT_ACTIONSCRIPT( Action3 )
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@ -1,9 +1,9 @@
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#include "../ScriptObject.h"
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#include "../ScriptObject.h"
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class StatusEffect50 : public StatusEffectScript
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class Status50 : public StatusEffectScript
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{
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{
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public:
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public:
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StatusEffect50() : StatusEffectScript( "StatusEffect50", 50 )
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Status50() : StatusEffectScript( "StatusEffect50", 50 )
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{}
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{}
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virtual void onTick( Core::Entity::ActorPtr actor )
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virtual void onTick( Core::Entity::ActorPtr actor )
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@ -13,4 +13,4 @@ public:
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}
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}
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};
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};
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EXPORT_STATUSEFFECTSCRIPT( StatusEffect50 )
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EXPORT_STATUSEFFECTSCRIPT( Status50 )
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