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Avoid client crash on setZone
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parent
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1 changed files with 2 additions and 2 deletions
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@ -223,10 +223,10 @@ private:
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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// accepting quest "close to home"
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// accepting quest "close to home"
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), Seq1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// event is done, need to teleport to real zone.
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// event is done, need to teleport to real zone.
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player.setZone( 132 );
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player.forceZoneing( Territorytype0 );
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//player.setZone(183); back to starting griania for debug purpose
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//player.setZone(183); back to starting griania for debug purpose
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} );
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} );
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}
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}
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