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Merge pull request #291 from DantestyleXD/master

ManSea001 now work properly
This commit is contained in:
Mordred 2018-05-18 08:26:12 +02:00 committed by GitHub
commit fc1521ef24

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@ -1,13 +1,18 @@
#include <Script/NativeScriptApi.h> #include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManSea001_00107
// Quest Name: Coming to Limsa Lominsa
// Quest ID: 65643
// Start NPC: 1001028
// End NPC: 1002697
class ManSea001 : public EventScript class ManSea001 : public EventScript
{ {
private: private:
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1; static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_FINISH = 255; static constexpr auto SEQ_FINISH = 255;
@ -27,16 +32,15 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 0, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
player.setOpeningSequence( 2 ); player.setOpeningSequence( 2 );
Scene00001( player ); Scene00001( player );
} }
}; } );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
@ -46,17 +50,17 @@ private:
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
player.updateQuest( getId(), 1 );
player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) ); player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 3, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
}; } );
player.playScene( getId(), 3, NONE, 0, 0, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
@ -71,14 +75,16 @@ private:
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 6, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.updateQuest( getId(), SEQ_FINISH ); if( result.param2 == 1 )
player.prepareZoning( player.getZoneId(), true, 1, 0 ); {
player.changePosition( 9, 40, 14, 2 ); player.updateQuest( getId(), SEQ_FINISH );
}; player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 );
player.playScene( getId(), 6, INVIS_OTHER_PC, 0, 0, callback ); }
} );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
@ -108,16 +114,15 @@ private:
void Scene00012( Entity::Player& player ) void Scene00012( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 12, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // finish quest if( result.param2 == 1 ) // finish quest
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if(player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId()); player.finishQuest( getId() );
} }
}; } );
player.playScene( getId(), 12, INVIS_OTHER_PC, 0, 0, callback );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )