AriAvery
|
3db99814c3
|
Mostly retial like movement + bnpcs auto attack move delay
|
2019-02-06 18:51:51 +01:00 |
|
Mordred
|
412202cc0b
|
Temprarly disabling pushing of other bnpcs
|
2019-01-31 23:08:43 +01:00 |
|
NotAdam
|
c349142929
|
don't send position updates when pushing bnpcs
|
2019-02-01 00:04:19 +11:00 |
|
NotAdam
|
8c9c98e896
|
Revert "fix npcs not facing target after being pushed"
This reverts commit 692c32b934 .
|
2019-02-01 00:03:15 +11:00 |
|
NotAdam
|
692c32b934
|
fix npcs not facing target after being pushed
|
2019-01-31 23:55:55 +11:00 |
|
NotAdam
|
31cb9ba97c
|
minor cleanup, some improvements to bnpc avoidance
|
2019-01-31 23:44:53 +11:00 |
|
NotAdam
|
dc89f0af10
|
slight improvements to bnpc avoidance
|
2019-01-31 23:19:25 +11:00 |
|
NotAdam
|
9fde7918be
|
add naive bnpc pushing behaviour
|
2019-01-31 22:49:04 +11:00 |
|
NotAdam
|
b019a1a0c1
|
ignore aggro range calc if level difference >= 10
|
2019-01-31 21:46:05 +11:00 |
|
NotAdam
|
085a184ad3
|
add deminishing aggro range based on level difference
|
2019-01-31 17:53:20 +11:00 |
|
NotAdam
|
73ceb36d7d
|
style fix, type consistency
|
2019-01-31 12:46:51 +11:00 |
|
Mordred
|
d5bb3c847e
|
Some more targetId fixes
|
2019-01-30 23:48:09 +01:00 |
|
Mordred
|
223e94e9bd
|
#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
|
2019-01-30 22:37:58 +01:00 |
|
Mordred
|
a387f649fa
|
Small bnpc fixed. Target / initial state
|
2019-01-29 23:54:52 +01:00 |
|
mordred
|
5605a2227a
|
Added onMobKill call for it to actually be forwarded to scripts
|
2019-01-29 08:02:39 +01:00 |
|
Mordred
|
14cbda944e
|
Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
|
2019-01-29 00:10:21 +01:00 |
|
NotAdam
|
7741acefcd
|
manage timer vars and call onTick from Chara update instead of derived classes
|
2019-01-28 19:16:44 +11:00 |
|
NotAdam
|
ac709c5945
|
fix formatting and drop MAX_POLYS back down
|
2019-01-28 16:35:03 +11:00 |
|
NotAdam
|
0b9e1fb1ab
|
Slightly increase bnpc speed and restore update rate to 250ms
|
2019-01-28 15:47:46 +11:00 |
|
NotAdam
|
9af04e0fb7
|
fixed roaming/following speed inconsistency
|
2019-01-28 15:44:27 +11:00 |
|
NotAdam
|
04b7870b11
|
add more verbose logging to pathing failures
|
2019-01-28 15:40:05 +11:00 |
|
NotAdam
|
762add95d1
|
minor bnpc cleanup, correctly set lastticktime on bnpc entities
|
2019-01-28 13:40:03 +11:00 |
|
NotAdam
|
2011c8ca91
|
probably fix stepping past the next step destination
|
2019-01-27 23:47:36 +11:00 |
|
NotAdam
|
c2356b9057
|
cap poly length for generated nav paths
|
2019-01-27 23:26:34 +11:00 |
|
Mordred
|
edf682cc00
|
cleaned up movement code a bit, roamings mobs can aggro now
|
2019-01-27 01:12:31 +01:00 |
|
NotAdam
|
b9520a6c3e
|
heal npcs when retreating, set hp to max when retreat finishes, cleanup
|
2019-01-26 13:40:02 +11:00 |
|
NotAdam
|
b1bbfe3acd
|
set correct bnpc animation when aggro'd/passive
|
2019-01-26 11:39:44 +11:00 |
|
Mordred
|
f8d4b4f9c0
|
Do not crash on zones without navi data
|
2019-01-26 00:12:54 +01:00 |
|
Mordred
|
0c1cef8050
|
Initial roaming tests, still very rough and ugly
|
2019-01-26 00:06:24 +01:00 |
|
mordred
|
18f23dbc64
|
Navmeshes should now work again using bgpath
|
2019-01-25 08:45:00 +01:00 |
|
mordred
|
039a9662e2
|
Slightly simplified path calculation
|
2019-01-24 13:15:30 +01:00 |
|
mordred
|
1acacdbb3c
|
Fixing code for consistency, const correctness, include tree and style.
|
2019-01-24 12:10:31 +01:00 |
|
goaaats
|
8da67dd2c5
|
Fix logging, Linux
|
2019-01-23 23:50:31 +01:00 |
|
goaaats
|
25478e3a1c
|
Spaces
|
2019-01-23 21:36:26 +01:00 |
|
goaaats
|
258eb1d1ab
|
Style
|
2019-01-23 21:26:48 +01:00 |
|
goaaats
|
77d64697e9
|
Merge branch 'develop' into pathfinding
|
2019-01-23 23:09:02 +01:00 |
|
Mordred
|
2973b27e26
|
Despawn and respawn dead bnpcs
|
2019-01-23 22:37:55 +01:00 |
|
goaaats
|
1ac495192a
|
Cleanup
|
2019-01-23 21:10:53 +01:00 |
|
goaaats
|
9423a8576e
|
Add NaviMgr
|
2019-01-23 19:23:49 +01:00 |
|
goaaats
|
7552c08ae3
|
Handle steps better
|
2019-01-23 17:42:09 +01:00 |
|
goaaats
|
09ce04b37e
|
change movement in BNpc
|
2019-01-23 17:07:40 +01:00 |
|
goaaats
|
65e9d57880
|
it works
|
2019-01-22 00:41:18 +01:00 |
|
goaaats
|
30f4040774
|
More pathfinding
|
2019-01-21 18:25:22 +01:00 |
|
goaaats
|
1927b2b1a4
|
More pathing
|
2019-01-21 15:15:28 +01:00 |
|
goaaats
|
8c6c8bc787
|
More pathing
|
2019-01-21 14:02:47 +01:00 |
|
goaaats
|
78c0878610
|
path things
|
2019-01-21 02:42:47 +01:00 |
|
Mordred
|
239a98848e
|
Fixed bnpc movement
|
2019-01-20 23:49:43 +01:00 |
|
Mordred
|
b17ce80ce6
|
BNpcs will now also initiate combat when being attacked, Death should reset them properly.
|
2019-01-20 13:36:34 +01:00 |
|
NotAdam
|
53061e455e
|
fix dead mobs following you around and beating you to death
|
2019-01-20 19:14:35 +11:00 |
|
Mordred
|
c4d7160bff
|
Fixed mobs not being killable and spawning will use the correct state
|
2019-01-20 00:20:35 +01:00 |
|