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29 commits

Author SHA1 Message Date
NotAdam
54009ea9ea correctly register eobjs on startup/build and handle the interaction 2018-11-30 22:52:08 +11:00
Mordred
f7a8f29b16 No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
eb5a567730 Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
Mordred Admin
9d620d160c Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
	src/servers/sapphire_zone/Action/EventAction.cpp
	src/servers/sapphire_zone/Actor/Chara.cpp
	src/servers/sapphire_zone/Actor/EventObject.cpp
	src/servers/sapphire_zone/Actor/Player.cpp
	src/servers/sapphire_zone/Actor/PlayerInventory.cpp
	src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
	src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
	src/servers/sapphire_zone/Zone/Zone.cpp
2018-07-03 15:01:13 +02:00
Mordred Admin
8e6cdf0eda Removed old GamePacket 2018-07-03 09:20:09 +02:00
Mordred
30b08d5817 More packet conversion for lobby and zone 2018-07-03 00:01:26 +02:00
Mordred
e9c9eaa53a Packet rework of server_zone 2018-06-28 00:07:07 +02:00
goaaats
f2c2087d7b Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
Mordred
460175f75d Merge pull request #317 from perize/develop
EObj thing
2018-06-12 06:22:28 +02:00
Perize
407bf76dc8 EObj anim 2018-06-12 09:29:21 +09:00
Mordred
10a39b2625 Cleanup cleanup cleanup 2018-06-03 19:31:03 +02:00
Mordred
86b2a9cded More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred
24399e31e4 WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
37e7c2e51b Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
bb35edd56b fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Mordred
f1121b52b2 Object despawning added 2018-03-01 23:17:35 +01:00
Adam
416269dc63 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Adam
439eeaaaf9 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Mordred
fae163eafa Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
efd00c719f eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
60def9134d fix possible null pointer access & eobj state update 2018-02-25 21:46:34 +11:00
Mordred
2b3512ad64 Fixed eventObject not using correct object id 2018-02-24 15:21:18 +01:00
Mordred
c6c2210471 Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
7bf58b315a EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
0a177c3470 EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
8b5d30802d More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
322dce393d Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00