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41 commits

Author SHA1 Message Date
NotAdam
0b9e1fb1ab Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
9af04e0fb7 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
04b7870b11 add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
762add95d1 minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
2011c8ca91 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
c2356b9057 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
edf682cc00 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
b1bbfe3acd set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
f8d4b4f9c0 Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
039a9662e2 Slightly simplified path calculation 2019-01-24 13:15:30 +01:00
mordred
1acacdbb3c Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
8da67dd2c5 Fix logging, Linux 2019-01-23 23:50:31 +01:00
goaaats
25478e3a1c Spaces 2019-01-23 21:36:26 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
77d64697e9
Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00
Mordred
2973b27e26 Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
goaaats
1ac495192a Cleanup 2019-01-23 21:10:53 +01:00
goaaats
9423a8576e Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
7552c08ae3 Handle steps better 2019-01-23 17:42:09 +01:00
goaaats
09ce04b37e change movement in BNpc 2019-01-23 17:07:40 +01:00
goaaats
65e9d57880 it works 2019-01-22 00:41:18 +01:00
goaaats
30f4040774 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
1927b2b1a4 More pathing 2019-01-21 15:15:28 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
78c0878610 path things 2019-01-21 02:42:47 +01:00
Mordred
239a98848e Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
NotAdam
53061e455e fix dead mobs following you around and beating you to death 2019-01-20 19:14:35 +11:00
Mordred
c4d7160bff Fixed mobs not being killable and spawning will use the correct state 2019-01-20 00:20:35 +01:00
Mordred
d053e39ccb Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
NotAdam
cac23f2fd5 fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Mordred
fdb4f011ac More fw related cleanup 2018-12-23 13:26:33 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/BNpc.cpp (Browse further)