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19 commits

Author SHA1 Message Date
NotAdam
2e9e127f56 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
ff712cfb0b handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
a23e273182 merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
44a797db71 cleanup cost subtraction code, won't be done inside action object 2019-02-09 23:16:35 +11:00
NotAdam
089712dd9d change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
a6619031f1 fix default damage aspect 2019-02-09 23:07:13 +11:00
NotAdam
f142f8f8d0 add 99.99% accurate (probably) mp calculation 2019-02-09 20:49:22 +11:00
NotAdam
18d5611d11 fix windows build? 2019-02-09 19:43:30 +11:00
NotAdam
e16995c997 cleanup incorrect usage of HandleActionType 2019-02-09 19:24:32 +11:00
NotAdam
6a88a6e694 fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
399f75bb75 add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
c8c66b0003 damage/heal helpers for actions 2019-02-09 17:36:44 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
a19a9c5bd4 fix incorrect type used for action object 2019-02-09 16:58:16 +11:00
NotAdam
370261591e basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
f0bf242621 move the old actioncast code into base action class 2019-02-08 22:09:48 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Action/Action.h (Browse further)