Mordred
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bbac0d5169
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Moved rotation funciton, not inlined anymore
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2017-12-03 18:11:56 +01:00 |
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Mordred
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8174d4082c
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Even more refactoring for cleaner code
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2017-11-28 17:43:00 +01:00 |
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Mordred
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c65658e47b
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renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for
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2017-11-26 01:12:26 +01:00 |
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amibu
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311a587bab
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Redoing everything
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2017-10-06 00:13:29 +02:00 |
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Mordred
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2d23c1e5ad
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Merge branch 'master' into master
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2017-10-02 10:43:09 +02:00 |
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amibu
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53698cda86
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Basic invincibility
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2017-10-01 01:14:43 +02:00 |
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Maru
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0674744085
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Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property;
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2017-09-27 04:31:41 -03:00 |
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Maru
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597a7e8900
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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amibu
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1b49a53afc
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Make players spawn with StatusEffects
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2017-09-06 20:25:58 +02:00 |
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Maru
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610e824ac0
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Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD;
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2017-09-04 01:36:19 -03:00 |
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Maru
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1b6b7abfd2
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CalcBattle stuff;
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2017-08-20 19:20:37 -03:00 |
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Mordred
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90ea65385d
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more restructuring
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2017-08-19 00:18:40 +02:00 |
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Mordred
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5439e42062
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Massivly modified project structure in server_zone
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2017-08-18 17:16:15 +02:00 |
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