Rey
109dc82ca0
Messy folder that is able to log in to 6.08. DO NOT merge this into any
...
other fork this is just a mess to be able to work with as a base. Thank
you.
2022-02-08 10:11:52 -06:00
collett
8416e5d5e2
new event yield handler
2021-08-15 21:41:00 +09:00
collett
d0e2de1abf
play proper scene depending on wedding settings and add some popup message
2021-08-15 20:39:37 +09:00
collett
53edec08c1
wedding ceremony up to the first scene
2021-08-15 08:49:13 +09:00
collett
b2cc65e9ff
more wedding stuff
2021-08-15 05:04:10 +09:00
collett
be0fab1874
more debugging code
2021-08-09 21:22:50 +09:00
collett
ac0e246e11
duty register rework
2021-08-09 21:19:57 +09:00
collett
55b290e327
code picked up from the_movie since it might be useful
2021-08-08 05:13:47 +09:00
collett
b1d0eb1581
lighting and fabric color workaround
2021-08-08 01:30:03 +09:00
collett
073b79b4f6
SaveDataEventHandler
2021-08-07 21:30:07 +09:00
collett
54b725d69a
remaining event handler update
2021-08-02 01:56:31 +09:00
collett
35721ed30f
more opcodes and edit housing interior
2021-07-29 01:56:05 +09:00
Taezen
0a30a67f94
update 5.58 opcode
2021-07-27 20:41:51 +09:00
collett
447d8313b7
5.58 exd update
2021-07-27 07:58:07 +09:00
collett
0864237cba
apply diff to 5.58 and merged with known opcodes
2021-07-27 01:12:38 +09:00
collett
f495e61a86
trade event handler update
2021-07-03 02:25:55 +09:00
collett
3e0f39ef61
Merge remote-tracking branch 'remotes/JeidoUran/5.5x_opcodes' into develop_5.5x
2021-06-08 20:50:19 +09:00
Jeido Uran
ced6c1c165
second batch
2021-06-08 12:37:37 +02:00
collett
d1ef3d7e58
fix DailyQuests
2021-06-06 01:10:15 +09:00
Jeido Uran
b4ad1079f3
first batch of opcodes
2021-06-05 14:52:25 +02:00
collett
05b9821821
InventoryOperation enum
2021-06-04 19:49:27 +09:00
collett
980b7d83ca
remove "diff" from opcodes confirmed.
2021-06-04 19:33:13 +09:00
collett
7bbb15d3cb
packet update
2021-06-04 19:22:56 +09:00
collett
d32a270883
5.55 hotfix exd update
2021-06-04 19:20:34 +09:00
collett
a42b612050
diff 5.45 hotfix -> 5.5 -> 5.5 hotfix -> 5.55 -> 5.55 hotfix and merged with karashiiro/FFXIVOpcodes as a starting point
2021-06-04 16:36:45 +09:00
collett
c1af02049f
this packet was wrong the whole time but it didn't cause problems?
2021-06-04 06:24:37 +09:00
collett
b36228915e
typo
2021-02-25 21:35:32 +09:00
collett
8c2f23e71d
fix performing
2021-02-25 21:25:40 +09:00
collett
9e87d8b43f
a little bit more
2021-02-23 05:20:06 +09:00
collett
cd9c4e3005
Merge remote-tracking branch 'remotes/JeidoUran/5.45hotfix_opcodes' into develop_5.45u
2021-02-23 04:28:56 +09:00
Jeido Uran
7b35ace0d4
manual opcodes update
2021-02-22 20:25:37 +01:00
collett
ff6fe62da4
Better service workaround for Visual Studio.
2021-02-23 04:15:37 +09:00
collett
ea9a353d33
pickup correct PlayTime opcode
2021-02-19 02:56:30 +09:00
collett
0f139c7b5d
opcode part 2
2021-02-19 02:36:05 +09:00
collett
d8ecedb93f
Implement Gold Saucer unlock quest sequence and mahjong tables (against AI opponents).
2021-02-17 02:51:23 +09:00
collett
04fbc37fc4
EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming.
2021-02-16 23:51:42 +09:00
collett
4248840d76
failed to count bytes
2021-02-16 23:45:23 +09:00
collett
0e8b60c68f
merge known opcode from https://github.com/karashiiro/FFXIVOpcodes & discord, adding new opcode defines from them as well.
2021-02-16 23:04:31 +09:00
collett
1591244d60
manual opcode & packet updates
2021-02-16 22:47:19 +09:00
collett
0f923f7db5
5.45 exd update
2021-02-16 17:47:13 +09:00
collett
05b7ca341e
allow removing items out as well
2021-02-06 03:00:16 +09:00
collett
6b95c00d29
implement housing edit exterior
2021-02-06 00:25:39 +09:00
collett
7f2c58bdfa
add EventYield and placeholders for all variant of it
2021-02-05 03:46:45 +09:00
collett
6086183867
Merge remote-tracking branch 'remotes/origin/develop' into develop_5.35u
2021-01-27 17:44:14 +09:00
Adam
af01b8de72
Merge pull request #706 from JeidoUran/opcodes
...
5.35 hotfix opcodes
2021-01-26 10:47:02 +11:00
Jeido
9d5452778a
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
9df185a7c5
Import housing opcodes from @JeidoUran and fix some crashes.
2021-01-25 17:17:22 +09:00
Jeido
7b093af586
5.35 hotfix opcodes
2021-01-23 17:17:39 +01:00
collett
d469227a12
Merge remote-tracking branch 'remotes/origin/develop' into develop_5.35u
2020-11-16 18:20:27 +09:00
collett
d7bc93843d
implement diving
2020-11-16 17:11:05 +09:00