collett
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e8dcef63ba
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Action system updates.
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2020-01-05 17:09:27 +09:00 |
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NotAdam
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b1e6ad3141
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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78aade9cea
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kinda working effect packets
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7e0108aea5
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some effects/action wip crap
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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eb5431a80e
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move lobby to Sapphire::Lobby, move common lib to Sapphire::Common
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2019-06-02 23:28:19 +10:00 |
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NotAdam
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d755ea2a32
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somewhat working action lut stuff
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2019-06-02 02:30:54 +10:00 |
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NotAdam
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90d1fbc3ea
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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e4878c4cc7
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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1b49f2502d
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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NotAdam
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d5f01363ca
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remove unused header, fix monsternote crashing world if class has none
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2019-04-06 11:44:06 +11:00 |
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NotAdam
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c9d00aefa1
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cleanup old func def, add docs for new funcs
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2019-04-04 22:19:56 +11:00 |
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NotAdam
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48870f72b6
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costcheck refactored to has/consumeResources
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2019-04-04 22:16:00 +11:00 |
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NotAdam
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89f60df2c8
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slightly better name for the cost check function
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2019-04-04 22:00:36 +11:00 |
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NotAdam
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a0aa7ea977
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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789b5dfd9e
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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NotAdam
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dea1f30f8b
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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e1ddf27d56
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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6c5fc0b270
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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3b670ebe57
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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f692c7bccf
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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4fcef21481
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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f40f0a30e2
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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a60d55250a
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handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
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NotAdam
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4185ef5f38
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cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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b64049a94a
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send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
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2e9e127f56
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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7ccea66120
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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ff712cfb0b
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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a23e273182
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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44a797db71
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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NotAdam
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089712dd9d
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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a6619031f1
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fix default damage aspect
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2019-02-09 23:07:13 +11:00 |
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NotAdam
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f142f8f8d0
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add 99.99% accurate (probably) mp calculation
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2019-02-09 20:49:22 +11:00 |
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NotAdam
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18d5611d11
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fix windows build?
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2019-02-09 19:43:30 +11:00 |
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NotAdam
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e16995c997
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cleanup incorrect usage of HandleActionType
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2019-02-09 19:24:32 +11:00 |
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NotAdam
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6a88a6e694
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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399f75bb75
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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c8c66b0003
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damage/heal helpers for actions
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2019-02-09 17:36:44 +11:00 |
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NotAdam
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274a591fed
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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a19a9c5bd4
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fix incorrect type used for action object
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2019-02-09 16:58:16 +11:00 |
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NotAdam
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370261591e
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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f0bf242621
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move the old actioncast code into base action class
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2019-02-08 22:09:48 +11:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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