Mordred
|
135b056f52
|
Changed position checks to recude moveactor spam, also fixed actions not fireing on idle actors
|
2025-01-04 23:15:50 +01:00 |
|
Tahir
|
73094fb85c
|
fix incorrect radius for bnpc
- pass filters to snapshot
- fix replay not formatting debug message correctly
|
2024-06-26 20:44:36 +01:00 |
|
Tahir
|
3727306613
|
add chara dirty flag, move bnpc position updates to tick
- add knockback
- use pos set in action rather than always using source actor
|
2024-06-25 17:41:14 +01:00 |
|
Tahir
|
9445bc0260
|
fix 0 duration timepoints
- fix BNpcSpawn timepoint
- temp workaround for actions
- fix selectors not working as intended
- todo: rewrite this shit to not abuse copy ctors
|
2024-06-24 18:41:18 +01:00 |
|
Tahir
|
26534d2a37
|
refactor timeline stuff, implement selectors
|
2024-06-22 00:28:52 +01:00 |
|
Tahir
|
7cc3f65571
|
split encounter timeline stuff into separate files
- todo: use selector in CastAction timepoint
|
2024-06-22 00:28:51 +01:00 |
|
Tahir
|
8fb9846c0b
|
wip: initial target select filter work
- todo: hook this up to EncounterTimeline
|
2024-06-22 00:28:51 +01:00 |
|
Mordred
|
928729326c
|
Gambit packs added. Basic timelines for bnpc actions can be defined.
|
2023-03-24 22:52:38 +01:00 |
|
Mordred
|
c97a67ffe6
|
Implementation of the state machine for bnpcs, missing hp recovering after lost hate.
|
2023-03-20 10:29:56 +01:00 |
|
Mordred
|
e72fe535f6
|
Added the framework for a fsm for future use on bnpcs.
|
2023-03-17 15:43:44 +01:00 |
|
Mordred
|
fe9a2ef974
|
Cleanup cleanup cleanup
|
2023-03-16 21:56:57 +01:00 |
|
Mordred
|
d6918a88e0
|
Basic gambit work, still needs cleanup and improvements
|
2023-03-12 16:33:33 +01:00 |
|