Mordred
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16288044a1
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Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
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2019-04-30 22:57:41 +02:00 |
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Mordred
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6dbee16682
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Show default hit effect on autoattacks, also send 2nd hate packet
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2019-04-30 22:54:35 +02:00 |
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NotAdam
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11013d7940
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warn instead of crash with missing navmeshes
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2019-04-30 21:41:10 +10:00 |
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Mordred
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ad6de5fe00
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Properly reset aggro on mob retreat
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2019-04-23 00:00:07 +02:00 |
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Mordred
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f704aa4582
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Movement speed of BNpcs will double when in combat or retreat mode
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2019-04-22 23:30:43 +02:00 |
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Mordred
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6567e2ae7b
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Fxed bnpcs sometimes being immobile
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2019-04-22 00:16:39 +02:00 |
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NotAdam
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9362b3a3e4
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fix bnpcs not being pushed
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2019-04-22 00:05:04 +10:00 |
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NotAdam
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98e5e25e87
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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Mordred
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680f8ea477
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Fix autoattack
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2019-04-20 23:15:58 +02:00 |
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Mordred
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3b783c9c80
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Maybe better scales?
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2019-04-20 15:42:48 +02:00 |
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NotAdam
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c42d4416a4
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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Mordred
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842ac5a5aa
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Further improvement of crowd logic
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2019-04-20 00:11:00 +02:00 |
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NotAdam
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ce3db81303
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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5a50a59128
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Following and retreating works
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2019-04-19 14:50:00 +02:00 |
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Mordred
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7facc939e0
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Pushing of idle actors implemented
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2019-04-19 14:19:14 +02:00 |
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Mordred
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dc7497e350
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Fix roaming
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2019-04-19 14:04:38 +02:00 |
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Mordred
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f4958e004d
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Some progress on the crowd front, somehwat working roaming...
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2019-04-19 12:15:09 +02:00 |
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NotAdam
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b68e1b7876
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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04427bda76
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Crowd avoidance works. Roaming and following a player, not so much
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2019-04-19 02:15:18 +02:00 |
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Mordred
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61e0b0c013
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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7844d0b463
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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mordred
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813e74555b
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
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mordred
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fe4c2d7a0c
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implicitly add bnpc to player hatelist if player hate is added to the bnpc
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2019-04-17 08:34:58 +02:00 |
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Mordred
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01537f12ce
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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af07092978
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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5c9d40fa9b
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Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
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2019-03-29 17:12:22 +01:00 |
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Mordred
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3f22f0de18
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Re-added setOwner method to BNpc, not working yet though
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2019-03-28 23:57:58 +01:00 |
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NotAdam
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259c69c3ca
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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AriAvery
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2dca8f9f72
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Update BNpc.cpp
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2019-02-06 23:29:51 +01:00 |
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AriAvery
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9dbd53d9c0
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Update BNpc.cpp
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2019-02-06 23:28:17 +01:00 |
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AriAvery
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3db99814c3
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
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Mordred
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412202cc0b
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Temprarly disabling pushing of other bnpcs
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2019-01-31 23:08:43 +01:00 |
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NotAdam
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c349142929
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
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NotAdam
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8c9c98e896
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Revert "fix npcs not facing target after being pushed"
This reverts commit 692c32b934 .
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2019-02-01 00:03:15 +11:00 |
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NotAdam
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692c32b934
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fix npcs not facing target after being pushed
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2019-01-31 23:55:55 +11:00 |
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NotAdam
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31cb9ba97c
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
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NotAdam
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dc89f0af10
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slight improvements to bnpc avoidance
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2019-01-31 23:19:25 +11:00 |
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NotAdam
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9fde7918be
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add naive bnpc pushing behaviour
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2019-01-31 22:49:04 +11:00 |
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NotAdam
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b019a1a0c1
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ignore aggro range calc if level difference >= 10
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2019-01-31 21:46:05 +11:00 |
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NotAdam
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085a184ad3
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add deminishing aggro range based on level difference
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2019-01-31 17:53:20 +11:00 |
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NotAdam
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73ceb36d7d
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style fix, type consistency
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2019-01-31 12:46:51 +11:00 |
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Mordred
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d5bb3c847e
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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223e94e9bd
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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Mordred
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a387f649fa
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Small bnpc fixed. Target / initial state
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2019-01-29 23:54:52 +01:00 |
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mordred
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5605a2227a
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Added onMobKill call for it to actually be forwarded to scripts
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2019-01-29 08:02:39 +01:00 |
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Mordred
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14cbda944e
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Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
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2019-01-29 00:10:21 +01:00 |
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NotAdam
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7741acefcd
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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ac709c5945
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
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NotAdam
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0b9e1fb1ab
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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9af04e0fb7
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fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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