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61 commits

Author SHA1 Message Date
collett
bb350ba250 Fix status effect list packet. 2020-01-16 19:44:28 +09:00
collett
abf71f5dc0 clean up 2020-01-15 00:42:31 +09:00
collett
e677ee5ef8 Dots and hots should tick together one total number per tick. 2020-01-14 23:41:31 +09:00
collett
a8242fcf87 Implement swiftcast. 2020-01-14 23:24:06 +09:00
collett
8c9228ff34 Merge branch 'misc_fix' into action_data_update_pr 2020-01-14 22:15:25 +09:00
collett
62f25b4b77 Implement presence of mind. 2020-01-14 21:59:05 +09:00
collett
651e8e2d3e remove initial auto attack wait time for players 2020-01-14 20:27:10 +09:00
collett
5b05900455 refreshed status keeps its old last tick time 2020-01-14 17:38:09 +09:00
collett
8698ea415a clean up 2020-01-14 17:02:11 +09:00
collett
685fd9c3bf move applyShieldProtection to chara 2020-01-13 03:49:25 +09:00
collett
0573138e1b Implement shield buff, and script for adloquium as a demo. 2020-01-13 03:05:54 +09:00
collett
e08643f380 Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
2020-01-12 03:29:52 +09:00
collett
0620aaa932 Update EffectResult packet and send proper animation lock time. 2020-01-11 21:02:11 +09:00
collett
0724364d69 update attackType.
remove healType as such thing does not exist.
2020-01-10 23:42:20 +09:00
collett
896ce73175 Generic action handler update with status support. 2020-01-10 21:24:35 +09:00
collett
ddb08ff59c rip vs2019 right click rename 2020-01-08 17:59:02 +09:00
collett
9cd17b3caa Action system updates. 2020-01-05 17:09:27 +09:00
Adam
f5bf06ed00
Merge branch 'develop' into opcode_update 2020-01-02 14:21:39 +11:00
collett
5a4665af45 Update 5.18 opcodes and packets. 2020-01-01 23:17:13 +09:00
kbasikhin
2f129bbe30 comparing floating point with "==" or "!=" is not correct (Chara.cpp) 2019-12-30 13:59:57 +03:00
kbasikhin
4186df6b40 using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
f3ba1ce6c0 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
0b6ee6e265 add status entries to EffectResult packet 2019-08-09 17:49:40 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
3e29412b90 Merge branch 'stat_calc' into develop 2019-05-29 21:35:07 +10:00
NotAdam
46149e2d7e correct autoattack potency calculation, fix attack power calc 2019-05-11 13:16:34 +10:00
Mordred
6dbee16682 Show default hit effect on autoattacks, also send 2nd hate packet 2019-04-30 22:54:35 +02:00
NotAdam
75e665675b fix autoattack range 2019-04-25 22:45:23 +10:00
NotAdam
2ab91b89dc cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
NotAdam
ec3e93eed9 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
NotAdam
98e5e25e87 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
NotAdam
ce3db81303 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
61e0b0c013 Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
360fd5ce69 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
NotAdam
4b8b58a1a2 move m_bonusStats to std::array and zero it out on init 2019-03-26 17:33:00 +11:00
NotAdam
14d42f857d validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
NotAdam
06e199a364 add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
Mordred
3e7950d219 Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
NotAdam
c17de516c7 cleanup unused getClassAsInt function 2019-02-09 18:01:53 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00