Mordred
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6e52a63526
|
Load hunting log data
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2019-03-26 00:04:27 +01:00 |
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Mordred
|
f1514e2a8d
|
Added sql table for storing hunting log information
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2019-03-24 23:49:52 +01:00 |
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Mordred
|
be63e25c14
|
Added sql table for storing hunting log information
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2019-03-24 23:49:52 +01:00 |
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Mordred
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390b5817d0
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Added a lookup enum for known unlock types
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2019-03-24 16:21:52 +01:00 |
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Mordred
|
99b1969be5
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Added a lookup enum for known unlock types
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2019-03-24 16:21:52 +01:00 |
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Mordred
|
4da62584cd
|
Added HuntingLog Packet
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2019-03-24 16:08:08 +01:00 |
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Mordred
|
472e862dc5
|
Added HuntingLog Packet
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2019-03-24 16:08:08 +01:00 |
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NotAdam
|
ec20b66f5b
|
make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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3ad6b99867
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make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
|
db44c5dfb2
|
add ActionEffectType for showing combo indicators
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2019-03-24 00:31:25 +11:00 |
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NotAdam
|
b77f43e151
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add ActionEffectType for showing combo indicators
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2019-03-24 00:31:25 +11:00 |
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NotAdam
|
6938e16618
|
minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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NotAdam
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9803a59673
|
minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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Mordred
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df2da68633
|
Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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Mordred
|
35d859d57a
|
Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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Mordred
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f1310f065c
|
Cache baseParam modifiers in items
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2019-03-20 22:55:35 +01:00 |
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Mordred
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5ec7904e56
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Cache baseParam modifiers in items
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2019-03-20 22:55:35 +01:00 |
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Mordred
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497761a282
|
Preload defense / block values into items
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2019-03-20 22:16:02 +01:00 |
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Mordred
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2c4b4127c8
|
Preload defense / block values into items
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2019-03-20 22:16:02 +01:00 |
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Mordred
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796967b300
|
Missed one
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2019-03-17 22:26:14 +01:00 |
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Mordred
|
2090673382
|
Missed one
|
2019-03-17 22:26:14 +01:00 |
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Mordred
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8a35c4e370
|
Plenty more cleanup and code quality adjustments.
|
2019-03-11 22:48:33 +01:00 |
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Mordred
|
4eee04156d
|
Plenty more cleanup and code quality adjustments.
|
2019-03-11 22:48:33 +01:00 |
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Mordred
|
35a8461dbb
|
Next time i shall push it all...
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2019-03-08 16:48:17 +01:00 |
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Mordred
|
8ebfc00022
|
Next time i shall push it all...
|
2019-03-08 16:48:17 +01:00 |
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mordred
|
bfa6f74501
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
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mordred
|
df8a5aacae
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
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mordred
|
5f34cb0a06
|
More refactoring for code consistency
|
2019-03-08 11:05:32 +01:00 |
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mordred
|
e66869b07a
|
More refactoring for code consistency
|
2019-03-08 11:05:32 +01:00 |
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mordred
|
f3ff018ade
|
Refactor -> this has been bothering me for a while...
|
2019-03-08 09:43:56 +01:00 |
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mordred
|
3e4964e65c
|
Refactor -> this has been bothering me for a while...
|
2019-03-08 09:43:56 +01:00 |
|
NotAdam
|
6129f8c5a8
|
fix one more IPC padding type inconsistency
|
2019-03-08 00:43:30 +11:00 |
|
NotAdam
|
6152f0ab5b
|
fix one more IPC padding type inconsistency
|
2019-03-08 00:43:30 +11:00 |
|
NotAdam
|
b37c57619c
|
fix IPC struct padding type inconsistencies
|
2019-03-08 00:40:34 +11:00 |
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NotAdam
|
e1614fb5f4
|
fix IPC struct padding type inconsistencies
|
2019-03-08 00:40:34 +11:00 |
|
NotAdam
|
e0ef23c3be
|
cleanup skillhandler IPC structs having an array with 1 element
|
2019-03-08 00:35:35 +11:00 |
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NotAdam
|
bb6d1b987b
|
cleanup skillhandler IPC structs having an array with 1 element
|
2019-03-08 00:35:35 +11:00 |
|
NotAdam
|
bcbbca056a
|
fix recast time truncated by field size, correctly send actionstart
|
2019-03-08 00:26:41 +11:00 |
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NotAdam
|
dea1f30f8b
|
fix recast time truncated by field size, correctly send actionstart
|
2019-03-08 00:26:41 +11:00 |
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NotAdam
|
2f4ca9b589
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
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NotAdam
|
e1ddf27d56
|
add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
|
9d6622b522
|
add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
|
3b670ebe57
|
add ref to Data::Action inside action obj, move can cast logic to action
|
2019-03-07 20:28:35 +11:00 |
|
NotAdam
|
5a94679b2d
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
|
NotAdam
|
f9abeee2f7
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
|
NotAdam
|
17a15b847e
|
refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
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NotAdam
|
7ccea66120
|
refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
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NotAdam
|
af59013dbe
|
merge in interrupt behaviour from old branch, calculate cooldown time
|
2019-02-10 21:01:17 +11:00 |
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NotAdam
|
a23e273182
|
merge in interrupt behaviour from old branch, calculate cooldown time
|
2019-02-10 21:01:17 +11:00 |
|
NotAdam
|
68b935133c
|
correctly capture itemaction source slot/container from cast packet
|
2019-02-10 19:50:28 +11:00 |
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