Mordred
|
7763f11478
|
Prelim housing eventhandler
|
2018-11-22 00:04:26 +01:00 |
|
Mordred
|
b7f144b132
|
Brief event cleanup
|
2018-11-20 23:24:37 +01:00 |
|
Mordred
|
a746bd5e60
|
ServerZone -> ServerMgr
|
2018-11-20 21:32:13 +01:00 |
|
Mordred
|
9f2d57417e
|
Slight event changes for multiple nested events
|
2018-11-19 23:52:35 +01:00 |
|
NotAdam
|
d3872ef095
|
merge config files and update config calls
|
2018-10-25 17:48:30 +11:00 |
|
NotAdam
|
4e3edbbcd2
|
remove more boost
|
2018-10-25 12:44:51 +11:00 |
|
Mordred
|
89a9b16555
|
Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
|
2018-08-29 21:40:59 +02:00 |
|
NotAdam
|
5ac4573bd3
|
gilshops now work using the proper packet
|
2018-07-23 00:05:44 +10:00 |
|
NotAdam
|
9ab7d5c68a
|
somewhat working gilshops
|
2018-07-22 23:20:22 +10:00 |
|
NotAdam
|
18a1ab79d6
|
extremely broken gilshop implementation
|
2018-07-22 22:11:03 +10:00 |
|
Mordred Admin
|
50ba02ed27
|
Removed old GamePacket
|
2018-07-03 09:20:09 +02:00 |
|
Mordred
|
671576b861
|
Packet rework of server_zone
|
2018-06-28 00:07:07 +02:00 |
|
NotAdam
|
463d56e76e
|
remove old XMLConfig completely and implement new ConfigMgr
|
2018-06-11 02:34:26 +10:00 |
|
Mordred
|
738b09d5c5
|
More cleanup yet
|
2018-06-02 15:52:35 +02:00 |
|
Adam
|
a1c531932c
|
fix infinite callback loop
|
2018-03-20 23:56:06 +11:00 |
|
Adam
|
dd8ed62430
|
eventPlay -> playScene, added playSceneChain
|
2018-03-20 22:08:25 +11:00 |
|
Adam
|
d7006574ac
|
proper festival handling (woah)
|
2018-03-20 20:30:05 +11:00 |
|
Adam
|
093f23c5c4
|
bgm is set correctly for instances
|
2018-03-15 20:48:35 +11:00 |
|
Mordred
|
855ae3e961
|
Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
|
2018-03-12 23:51:17 +01:00 |
|
Mordred
|
83cb17610c
|
WiP - implementing new framework
|
2018-03-09 00:06:44 +01:00 |
|
Mordred Admin
|
b91e711834
|
Cleanup of cmake files
|
2018-03-06 22:22:19 +01:00 |
|
Mordred
|
ec0335b64a
|
Merge remote-tracking branch 'origin/master' into actor_rewrite
|
2018-03-06 00:10:36 +01:00 |
|
Mordred
|
22402651e9
|
Basic event play for directors, still buggy. Also some small fixes all around
|
2018-03-05 23:01:55 +01:00 |
|
Adam
|
0de9fb05cf
|
better handling of EventStart IPC for instances
|
2018-03-05 22:40:11 +11:00 |
|
Maru
|
a61aef2c1e
|
Framework; Refactors, styling, other minor stuff;
|
2018-03-02 07:22:25 -03:00 |
|
Mordred
|
9a4e7533c6
|
Renaming classes in preperation of actor rework
|
2018-02-20 22:46:44 +01:00 |
|
Mordred
|
b8cbdf3fa5
|
removed all unused state flags, mapped more client actions
|
2018-02-15 23:50:28 +01:00 |
|
Mordred
|
1f415a0d05
|
Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
|
2018-02-10 01:21:31 +01:00 |
|
Mordred
|
695fea7812
|
Merge branch 'master' into event_rewrite
|
2018-01-28 00:30:16 +01:00 |
|
Mordred
|
2d8ea346a3
|
Beginning of splitting eventhandlers, pulling logic out of scriptmanager
|
2018-01-14 23:54:26 +01:00 |
|
Mordred Admin
|
f3d5bf5fa6
|
Simplified handling of state flags
|
2018-01-11 14:59:39 +01:00 |
|
Mordred
|
bafc511db2
|
Another approach at event improvements
|
2018-01-09 23:50:54 +01:00 |
|
Mordred
|
8d967870bd
|
another event rewrite approach
|
2018-01-09 23:44:02 +01:00 |
|
Mordred Admin
|
0f3f51c304
|
#182 - Renamed targets to be less ambigious
|
2017-12-19 09:27:22 +01:00 |
|