collett
|
2e66c5837c
|
all wedding sequence done
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2021-08-16 04:34:13 +09:00 |
|
collett
|
800bf5618f
|
oops, that was not the right scene
|
2021-08-16 02:20:43 +09:00 |
|
collett
|
69ea353c1e
|
scene 2
|
2021-08-15 23:56:10 +09:00 |
|
collett
|
d0e2de1abf
|
play proper scene depending on wedding settings and add some popup message
|
2021-08-15 20:39:37 +09:00 |
|
collett
|
419c7cdfca
|
another typo
|
2021-08-15 08:58:08 +09:00 |
|
collett
|
53edec08c1
|
wedding ceremony up to the first scene
|
2021-08-15 08:49:13 +09:00 |
|
collett
|
b2cc65e9ff
|
more wedding stuff
|
2021-08-15 05:04:10 +09:00 |
|
collett
|
7852e5142a
|
load wedding decorations from quest data
|
2021-08-09 06:55:56 +09:00 |
|
collett
|
40ecbb8765
|
public content support and wedding prep work
|
2021-08-09 02:38:20 +09:00 |
|
NotAdam
|
755c6b55c0
|
fix some warnings & world shouldn't crash when warming up object cache
|
2020-01-11 18:20:06 +11:00 |
|
NotAdam
|
92f41f8d41
|
if the 'boss' is killed instantly, spawn all add phases instantly
no mercy for //gm kill
|
2019-05-28 22:30:47 +10:00 |
|
NotAdam
|
859a4a5d68
|
fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
|
2019-05-28 22:04:25 +10:00 |
|
mordred
|
033a03b98f
|
Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn
|
2019-04-18 07:52:45 +02:00 |
|
Mordred
|
7844d0b463
|
QuestBattle Chasing shadows actually playable... ish
|
2019-04-17 22:36:23 +02:00 |
|
mordred
|
813e74555b
|
Flags added to control BNpc behaviour in fights
|
2019-04-17 12:37:24 +02:00 |
|
mordred
|
f0390f394c
|
Moved bnpc creation from level to zone, implicitly adding them to world aswell
|
2019-04-17 09:26:29 +02:00 |
|
mordred
|
fe4c2d7a0c
|
implicitly add bnpc to player hatelist if player hate is added to the bnpc
|
2019-04-17 08:34:58 +02:00 |
|
Mordred
|
01537f12ce
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
5991e1b93a
|
Use a common definition for BNpcType
|
2019-04-15 23:45:58 +02:00 |
|
Mordred
|
9a2c346872
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
Mordred
|
975fcf1be8
|
Move questbattle opening scene into the script
|
2019-04-07 23:42:24 +02:00 |
|
Mordred
|
0079cba784
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
598dd50ff2
|
More simplifications of the questbattle handling, exposing a script function to init player position
|
2019-04-02 00:00:58 +02:00 |
|
Mordred
|
e1e7affcde
|
Added default questBattle scripts and added implementation for QuestBattle constructor
|
2019-03-31 13:48:09 +02:00 |
|
NotAdam
|
666b548a45
|
Merge branch 'develop' into action_rewrite
|
2019-02-20 23:26:47 +11:00 |
|
NotAdam
|
0e2669dffb
|
fix invalid indentation on eobj state output
|
2019-02-20 19:58:57 +11:00 |
|
NotAdam
|
88a252f2f8
|
update all the instance scripts to add missing ones and use new api
|
2019-02-20 19:54:59 +11:00 |
|
NotAdam
|
966f51b76a
|
move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
|
2019-02-20 17:38:03 +11:00 |
|
NotAdam
|
6b41b8eb85
|
remove scriptloader files from git
|
2019-02-09 16:50:04 +11:00 |
|
mordred
|
8dcbfa5365
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
|