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35 commits

Author SHA1 Message Date
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
2f9d86f962 add EXPOSE_SCRIPT to Heavy Shot script 2019-02-21 00:06:10 +11:00
NotAdam
666b548a45 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
0e2669dffb fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
88a252f2f8 update all the instance scripts to add missing ones and use new api 2019-02-20 19:54:59 +11:00
NotAdam
843ed1381f better var name in EXPOSE_SCRIPT macro 2019-02-20 17:39:25 +11:00
NotAdam
966f51b76a move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
16fa522ca9 Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
DanteMccloud
c7f935b841
Add files via upload 2019-02-17 11:35:16 -07:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
a40859e4b4 add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
6b41b8eb85 remove scriptloader files from git 2019-02-09 16:50:04 +11:00
Glenn
cde7678cc0 Scripts/Quest (#520)
* Scripts/Quest

Add quest Subsea0012 (Quest Glory Days)

* Scripts/Quests

changes to avoid Travis warnings

* Scripts/Quests

added style changes

* Scripts/Quests

more style changes

* Update src/scripts/quest/subquest/limsa/SubSea012.cpp

Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>

* Update src/scripts/quest/subquest/limsa/SubSea012.cpp

Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>

* Scripts/Quests

extra style changes

* Scripts/Quests

style changes

* Scripts/Quests

style changes

* Scripts/Quests

more style changes

* Scripts/Quests

style changes

* Update SubSea012.cpp

* Scripts/Quest

delete unwanted file
2019-02-03 18:29:17 +11:00
NotAdam
9f2dee403c fix name inconsistency with bnpc kill script callbacks 2019-02-02 23:32:36 +11:00
Mordred
cfabc721dd Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Mordred
7f00c34f90 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
mordred
0383e5591e Potential fix for VS build dir 2019-01-04 10:17:21 +01:00
mordred
df16f1e292 More cmake cleanup 2019-01-03 09:53:37 +01:00
mordred
38d6f73951 Slight cmake cleanup 2019-01-02 10:28:41 +01:00
Mordred
789127691a Merge remote-tracking branch 'origin/housing' into develop 2019-01-01 15:06:42 +01:00
Mordred
2761a9029a Simplified some cmake logic 2018-12-31 17:30:45 +01:00
Mordred
02dca45cfe Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2018-12-31 13:54:48 +01:00
Mordred
ade2dece10 Moved cmake logic to root cmakelists 2018-12-31 13:54:31 +01:00
Dantestyle
15b034162c style 2018-12-30 19:11:30 +01:00
Dantestyle
0fc99edded [Quest] SubFst005 + SubFst045 added 2018-12-30 19:06:21 +01:00
NotAdam
4d35888b27 #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
Mordred
f1c0512d28 Progress... 2018-12-23 03:53:08 +01:00
mordred
650bbd0603 Merge remote-tracking branch 'origin/housing' into develop 2018-12-19 10:31:48 +01:00
Mordred
32a0d4725a Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world 2018-12-16 14:26:38 +01:00
mordred
886b972f22 Only use precompiled headers under linux 2018-12-13 13:01:41 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00