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70 commits

Author SHA1 Message Date
NotAdam
bd7860d896 fix default damage aspect 2019-02-09 23:07:13 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
66f787ca0b add 99.99% accurate (probably) mp calculation 2019-02-09 20:49:22 +11:00
NotAdam
44f22a518a fix windows build? 2019-02-09 19:43:30 +11:00
NotAdam
2d9baddb33 cleanup incorrect usage of HandleActionType 2019-02-09 19:24:32 +11:00
NotAdam
dc7d760c2f fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
c3e7043560 damage/heal helpers for actions 2019-02-09 17:36:44 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
84073363a8 fix incorrect type used for action object 2019-02-09 16:58:16 +11:00
NotAdam
e3c0ae7403 fix a crash where m_pTarget was invalid 2019-02-09 15:45:02 +11:00
NotAdam
6cd3ad594b basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
b247f69a96 move the old actioncast code into base action class 2019-02-08 22:09:48 +11:00
NotAdam
1085a3c154 remove old actioncast setup 2019-02-08 22:07:49 +11:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Mordred
4a33793270 More fw cleanup 2018-12-25 01:57:50 +01:00
Mordred
fdb4f011ac More fw related cleanup 2018-12-23 13:26:33 +01:00
Mordred
f1c0512d28 Progress... 2018-12-23 03:53:08 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00