NotAdam
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bd7860d896
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fix default damage aspect
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2019-02-09 23:07:13 +11:00 |
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NotAdam
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458235685a
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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66f787ca0b
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add 99.99% accurate (probably) mp calculation
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2019-02-09 20:49:22 +11:00 |
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NotAdam
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44f22a518a
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fix windows build?
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2019-02-09 19:43:30 +11:00 |
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NotAdam
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2d9baddb33
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cleanup incorrect usage of HandleActionType
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2019-02-09 19:24:32 +11:00 |
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NotAdam
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dc7d760c2f
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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d8a1c751fd
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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c3e7043560
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damage/heal helpers for actions
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2019-02-09 17:36:44 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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84073363a8
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fix incorrect type used for action object
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2019-02-09 16:58:16 +11:00 |
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NotAdam
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e3c0ae7403
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fix a crash where m_pTarget was invalid
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2019-02-09 15:45:02 +11:00 |
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NotAdam
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6cd3ad594b
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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b247f69a96
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move the old actioncast code into base action class
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2019-02-08 22:09:48 +11:00 |
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NotAdam
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1085a3c154
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remove old actioncast setup
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2019-02-08 22:07:49 +11:00 |
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NotAdam
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259c69c3ca
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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Mordred
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2557ed4f90
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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Mordred
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4a33793270
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More fw cleanup
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2018-12-25 01:57:50 +01:00 |
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Mordred
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fdb4f011ac
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More fw related cleanup
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2018-12-23 13:26:33 +01:00 |
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Mordred
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f1c0512d28
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Progress...
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2018-12-23 03:53:08 +01:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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