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31 commits

Author SHA1 Message Date
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
b3edc9d2a2 remove the code restricting ic territories from being created 2019-05-07 22:16:18 +10:00
NotAdam
bd8192f4f0 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
NotAdam
44ae1cb641 gracefully crash the server if no navmeshes exist with a useful error 2019-04-29 19:59:54 +10:00
Mordred
61e0b0c013 Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
13ce1b47d0 QuestBattles can now be started from scripts, see ManFst005 2019-04-11 00:16:04 +02:00
Mordred
975fcf1be8 Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Mordred
4fd49a1dae Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
e06099f762 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
NotAdam
6079e4c022 Make in range distance configurable 2019-01-28 20:48:33 +11:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
e572acc011 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
75ec397af9 bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
dc520b730b fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
9423a8576e Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
a29039b164 pathing things? 2019-01-20 16:10:48 +01:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
NotAdam
d5e466267e fix blasphemous indentation 2019-01-04 22:59:20 +11:00
NotAdam
c97ba162a4 convert more log calls to format string 2019-01-04 22:37:01 +11:00
NotAdam
4d35888b27 #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
NotAdam
ceebb27c1c Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
e81a666258 return player to parent housing zone if logged out inside house 2018-12-28 19:45:04 +11:00
Mordred
f1c0512d28 Progress... 2018-12-23 03:53:08 +01:00
Mordred
28139b47b5 Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Mordred
32a0d4725a Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world 2018-12-16 14:26:38 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Manager/TerritoryMgr.cpp (Browse further)