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18 commits

Author SHA1 Message Date
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
a09616e0e1 kill mobs instead of just restoring their hp 2019-04-07 16:16:52 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
NotAdam
06e199a364 add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
a4959a6eee minor teleport action script cleanup 2019-03-07 22:24:42 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
2f9d86f962 add EXPOSE_SCRIPT to Heavy Shot script 2019-02-21 00:06:10 +11:00
NotAdam
666b548a45 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
966f51b76a move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
a40859e4b4 add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
6b41b8eb85 remove scriptloader files from git 2019-02-09 16:50:04 +11:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00