NotAdam
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03856a339c
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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a09616e0e1
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kill mobs instead of just restoring their hp
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2019-04-07 16:16:52 +10:00 |
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NotAdam
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2f73a61eb2
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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NotAdam
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06e199a364
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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NotAdam
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bcbbca056a
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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a4959a6eee
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minor teleport action script cleanup
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2019-03-07 22:24:42 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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2f9d86f962
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add EXPOSE_SCRIPT to Heavy Shot script
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2019-02-21 00:06:10 +11:00 |
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NotAdam
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666b548a45
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Merge branch 'develop' into action_rewrite
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2019-02-20 23:26:47 +11:00 |
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NotAdam
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966f51b76a
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move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
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2019-02-20 17:38:03 +11:00 |
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NotAdam
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8e74681db1
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
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NotAdam
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c561b50058
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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8aeaa0c443
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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a40859e4b4
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add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
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NotAdam
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7051734b68
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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6b41b8eb85
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remove scriptloader files from git
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2019-02-09 16:50:04 +11:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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