NotAdam
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3e29412b90
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Merge branch 'stat_calc' into develop
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2019-05-29 21:35:07 +10:00 |
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NotAdam
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46149e2d7e
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correct autoattack potency calculation, fix attack power calc
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2019-05-11 13:16:34 +10:00 |
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Mordred
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6dbee16682
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Show default hit effect on autoattacks, also send 2nd hate packet
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2019-04-30 22:54:35 +02:00 |
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NotAdam
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75e665675b
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fix autoattack range
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2019-04-25 22:45:23 +10:00 |
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NotAdam
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2ab91b89dc
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cleanup stat calculation code, slightly better working aa dmg calc
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2019-04-25 21:57:41 +10:00 |
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NotAdam
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ec3e93eed9
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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NotAdam
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98e5e25e87
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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NotAdam
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ce3db81303
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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61e0b0c013
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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01537f12ce
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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9a2c346872
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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af07092978
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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NotAdam
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360fd5ce69
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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4b8b58a1a2
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move m_bonusStats to std::array and zero it out on init
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2019-03-26 17:33:00 +11:00 |
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NotAdam
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14d42f857d
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
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NotAdam
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06e199a364
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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Mordred
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3e7950d219
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
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NotAdam
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c17de516c7
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cleanup unused getClassAsInt function
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2019-02-09 18:01:53 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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259c69c3ca
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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NotAdam
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31cb9ba97c
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
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Mordred
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d5bb3c847e
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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223e94e9bd
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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NotAdam
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7741acefcd
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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b9520a6c3e
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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Mordred
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239a98848e
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Fixed bnpc movement
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2019-01-20 23:49:43 +01:00 |
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Mordred
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b17ce80ce6
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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Mordred
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38acccea57
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Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
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Mordred
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7f00c34f90
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
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Mordred
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2557ed4f90
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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