Adam
9324fe1e89
remove scriptname from scripts
2018-01-19 20:17:49 +11:00
Mordred
0a81f0a0c8
Update SubFst002.cpp
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removed unneeded space
2018-01-05 18:21:49 +01:00
Biscuit Boy
e8ebcb812c
Added Space in Func Call Arguments
2018-01-05 23:44:08 +11:00
Biscuit Boy
8dc9faa7dc
Fixed The Formatting Again
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Please be the last time
2018-01-05 23:29:09 +11:00
Biscuit
73cc3f3deb
Ported the Quarrels with Squirrels Quest from Chai
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Ported the Quarrels with Squirrels from the old ChaiScript over to Native.
I cannot Test the Port up to Killing a NPC right now since a Bug, but after the Bug is fixed it should work fine.
2017-12-30 14:21:33 +11:00
Adam
ac9613f2f5
scripts are now built into common libs instead of seperate libs
2017-12-27 18:47:51 +11:00
Tahir Akhlaq
0e82bf859a
style fixes in ManFst004
2017-12-20 14:23:45 +00:00
Tahir Akhlaq
85e2ea072d
Merge branch 'native_scripting' of https://github.com/SapphireMordred/Sapphire into native_scripting
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# Conflicts:
# scripts/native/CMakeLists.txt
# src/tools/quest_parser/main.cpp
2017-12-20 13:23:49 +00:00
Mordred Admin
0f3f51c304
#182 - Renamed targets to be less ambigious
2017-12-19 09:27:22 +01:00
Tahir Akhlaq
d799f2e3c2
added close to home quest
2017-12-18 12:01:38 +00:00
Tahir Akhlaq
4372179546
update quest_parser for c++ scripting
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- fixed pcb_reader path
2017-12-17 09:56:35 +00:00
GokuWeedLord
8efeb4a0fa
fix compile warning
2017-12-16 19:05:14 +11:00
GokuWeedLord
ab91e0c90d
opening quests done, still missing some functionality but you teleport into the real zones
2017-12-16 14:45:40 +11:00
GokuWeedLord
ec4209c57f
add some gridania quests and move some constants into ScriptObject
2017-12-16 12:13:45 +11:00
GokuWeedLord
052add56e2
improve script reloading and fix openinggridania
2017-12-15 00:19:30 +11:00
GokuWeedLord
0f4e30c3e3
automagically reload rebuilt scripts
2017-12-14 22:30:06 +11:00
GokuWeedLord
9cfe995da5
hopefully it'll build properly on windows/linux
2017-12-13 23:08:02 +11:00
GokuWeedLord
3656f15d75
copy scripts to a cache before loading, update config, implement all scriptmanager functionality
2017-12-13 22:19:00 +11:00
GokuWeedLord
3d3f92d7ca
use precompiled headers for script compilation on msvc
2017-12-13 14:20:11 +11:00
GokuWeedLord
fc0fb276b9
use defines for fixed script ids
2017-12-13 14:05:50 +11:00
GokuWeedLord
a59b3185e3
cleanup aetheryte code, refactor aetheryte/aethernet scriptid
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also revert changes in regards to debugcommandptr, out of scope of this PR
2017-12-12 20:28:57 +11:00
GokuWeedLord
7dd5d73f5a
add aetheryte functionality back
2017-12-12 18:03:06 +11:00
GokuWeedLord
0e7115f8a5
aethernet works again
2017-12-12 17:29:31 +11:00
GokuWeedLord
67a201e0c8
simplify script exporting, fix invalid indenting
2017-12-12 14:57:13 +11:00
GokuWeedLord
723c1b9490
script debug command, switch script info to a class
2017-12-12 01:45:24 +11:00
GokuWeedLord
742892e206
use references to actor in script, name scripts better
2017-12-11 22:21:37 +11:00
GokuWeedLord
388adacf3b
loading works, sprint works
2017-12-11 21:10:54 +11:00
GokuWeedLord
f926b03034
rename sprint status/action script
2017-12-11 21:05:02 +11:00
GokuWeedLord
6b63d22391
base scripts init code, call init before zone init for onZoneInit callback
2017-12-10 23:51:06 +11:00
GokuWeedLord
2474881788
scripts build to their own libs now
2017-12-10 22:04:46 +11:00
GokuWeedLord
207e9589f7
fix actionscript export macro
2017-12-10 21:43:54 +11:00
GokuWeedLord
a291d7e0dc
scripts now link properly with server_zone
2017-12-10 21:43:35 +11:00
GokuWeedLord
58a4e9e0fe
refactor script api, base script loading impl
2017-12-10 15:31:48 +11:00
GokuWeedLord
4aa058341c
refactoring and export define fix
2017-12-10 03:01:21 +11:00
GokuWeedLord
c4e8a82df1
building finally works 💦 💦 💦
2017-12-10 02:49:22 +11:00
GokuWeedLord
6ff0e7d414
script api changes, fix indenting, some broken cmake shit
2017-12-10 02:13:54 +11:00