NotAdam
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35dfef2079
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Merge branch 'develop' into action_rewrite
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2019-02-20 23:26:47 +11:00 |
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NotAdam
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82cb94b99a
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fix invalid indentation on eobj state output
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2019-02-20 19:58:57 +11:00 |
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NotAdam
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904d062c56
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update all the instance scripts to add missing ones and use new api
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2019-02-20 19:54:59 +11:00 |
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NotAdam
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c5f3cd8f78
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better var name in EXPOSE_SCRIPT macro
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2019-02-20 17:39:25 +11:00 |
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NotAdam
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f7f25e61cc
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move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
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2019-02-20 17:38:03 +11:00 |
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NotAdam
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f9c5f238db
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Change how scripts init and are exposed during compile time
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2019-02-20 17:37:34 +11:00 |
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DanteMccloud
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92e9a14877
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Add files via upload
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2019-02-17 11:35:16 -07:00 |
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NotAdam
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7ecbbd07c7
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
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NotAdam
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4fcef21481
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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f40f0a30e2
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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0c3cdf959e
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add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
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NotAdam
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83f6bd247b
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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f0efe62e65
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remove scriptloader files from git
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2019-02-09 16:50:04 +11:00 |
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Glenn
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0f6eb529c1
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Scripts/Quest (#520)
* Scripts/Quest
Add quest Subsea0012 (Quest Glory Days)
* Scripts/Quests
changes to avoid Travis warnings
* Scripts/Quests
added style changes
* Scripts/Quests
more style changes
* Update src/scripts/quest/subquest/limsa/SubSea012.cpp
Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>
* Update src/scripts/quest/subquest/limsa/SubSea012.cpp
Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>
* Scripts/Quests
extra style changes
* Scripts/Quests
style changes
* Scripts/Quests
style changes
* Scripts/Quests
more style changes
* Scripts/Quests
style changes
* Update SubSea012.cpp
* Scripts/Quest
delete unwanted file
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2019-02-03 18:29:17 +11:00 |
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NotAdam
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5d965493e9
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fix name inconsistency with bnpc kill script callbacks
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2019-02-02 23:32:36 +11:00 |
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Mordred
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1cc38c0cca
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Fixed black screen on new character, fixed servernotice size, initial initui adjustments.
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2019-01-09 23:57:49 +01:00 |
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Mordred
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b0ab052bd4
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
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mordred
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c07d7e6f5d
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Potential fix for VS build dir
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2019-01-04 10:17:21 +01:00 |
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mordred
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a4b6608ce7
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More cmake cleanup
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2019-01-03 09:53:37 +01:00 |
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mordred
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551efcfe9a
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Slight cmake cleanup
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2019-01-02 10:28:41 +01:00 |
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Mordred
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a25cfcd9d1
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Merge remote-tracking branch 'origin/housing' into develop
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2019-01-01 15:06:42 +01:00 |
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Mordred
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959c2d4319
|
Simplified some cmake logic
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2018-12-31 17:30:45 +01:00 |
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Mordred
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941cbde510
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2018-12-31 13:54:48 +01:00 |
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Mordred
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589205d41e
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Moved cmake logic to root cmakelists
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2018-12-31 13:54:31 +01:00 |
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Dantestyle
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3b4d83429a
|
style
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2018-12-30 19:11:30 +01:00 |
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Dantestyle
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470b0c867f
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[Quest] SubFst005 + SubFst045 added
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2018-12-30 19:06:21 +01:00 |
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NotAdam
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e418e61b4a
|
#448 - Place character correctly on entering a house
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2018-12-30 18:48:45 +11:00 |
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Mordred
|
f52588cdb2
|
Progress...
|
2018-12-23 03:53:08 +01:00 |
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mordred
|
72f2c41919
|
Merge remote-tracking branch 'origin/housing' into develop
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2018-12-19 10:31:48 +01:00 |
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Mordred
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d6deff3d2e
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Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world
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2018-12-16 14:26:38 +01:00 |
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mordred
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241d066bf3
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Only use precompiled headers under linux
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2018-12-13 13:01:41 +01:00 |
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mordred
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ea64b65331
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
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