1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-28 23:27:45 +00:00
Commit graph

32 commits

Author SHA1 Message Date
NotAdam
35dfef2079 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
82cb94b99a fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
904d062c56 update all the instance scripts to add missing ones and use new api 2019-02-20 19:54:59 +11:00
NotAdam
c5f3cd8f78 better var name in EXPOSE_SCRIPT macro 2019-02-20 17:39:25 +11:00
NotAdam
f7f25e61cc move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
f9c5f238db Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
DanteMccloud
92e9a14877 Add files via upload 2019-02-17 11:35:16 -07:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
4fcef21481 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
f40f0a30e2 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
0c3cdf959e add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
83f6bd247b restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
f0efe62e65 remove scriptloader files from git 2019-02-09 16:50:04 +11:00
Glenn
0f6eb529c1 Scripts/Quest (#520)
* Scripts/Quest

Add quest Subsea0012 (Quest Glory Days)

* Scripts/Quests

changes to avoid Travis warnings

* Scripts/Quests

added style changes

* Scripts/Quests

more style changes

* Update src/scripts/quest/subquest/limsa/SubSea012.cpp

Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>

* Update src/scripts/quest/subquest/limsa/SubSea012.cpp

Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>

* Scripts/Quests

extra style changes

* Scripts/Quests

style changes

* Scripts/Quests

style changes

* Scripts/Quests

more style changes

* Scripts/Quests

style changes

* Update SubSea012.cpp

* Scripts/Quest

delete unwanted file
2019-02-03 18:29:17 +11:00
NotAdam
5d965493e9 fix name inconsistency with bnpc kill script callbacks 2019-02-02 23:32:36 +11:00
Mordred
1cc38c0cca Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
mordred
c07d7e6f5d Potential fix for VS build dir 2019-01-04 10:17:21 +01:00
mordred
a4b6608ce7 More cmake cleanup 2019-01-03 09:53:37 +01:00
mordred
551efcfe9a Slight cmake cleanup 2019-01-02 10:28:41 +01:00
Mordred
a25cfcd9d1 Merge remote-tracking branch 'origin/housing' into develop 2019-01-01 15:06:42 +01:00
Mordred
959c2d4319 Simplified some cmake logic 2018-12-31 17:30:45 +01:00
Mordred
941cbde510 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2018-12-31 13:54:48 +01:00
Mordred
589205d41e Moved cmake logic to root cmakelists 2018-12-31 13:54:31 +01:00
Dantestyle
3b4d83429a style 2018-12-30 19:11:30 +01:00
Dantestyle
470b0c867f [Quest] SubFst005 + SubFst045 added 2018-12-30 19:06:21 +01:00
NotAdam
e418e61b4a #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
Mordred
f52588cdb2 Progress... 2018-12-23 03:53:08 +01:00
mordred
72f2c41919 Merge remote-tracking branch 'origin/housing' into develop 2018-12-19 10:31:48 +01:00
Mordred
d6deff3d2e Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world 2018-12-16 14:26:38 +01:00
mordred
241d066bf3 Only use precompiled headers under linux 2018-12-13 13:01:41 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00