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134 commits

Author SHA1 Message Date
collett
76a9e1eca3 effect entry field rename 2020-01-08 17:21:01 +09:00
collett
586a1ab0bb crit & dh 2020-01-07 19:16:13 +09:00
collett
c696cb2c80 Allow action scripts to add effect. 2020-01-06 19:25:01 +09:00
collett
a27098390b Minor tweaks and code clean up. 2020-01-05 20:49:50 +09:00
collett
9cd17b3caa Action system updates. 2020-01-05 17:09:27 +09:00
Supamiu
10c3024c9d Added new InventoryType for Trade Inventory 2019-11-02 15:07:21 +01:00
Adam
b223f12097
Merge pull request #593 from karashiiro/develop
MarketTaxRates packet opcode and structure
2019-11-02 14:55:02 +11:00
karashiiro
a3e15c22e4 MarketTaxRates packet opcode and structure 2019-11-01 09:22:43 -07:00
karashiiro
e38c3a318f Commit review responses 2019-10-29 20:06:26 -07:00
karashiiro
bfb6bd70d6 MarketBoardItemListing and MarketBoardItemListingHistory opcodes 2019-10-29 11:02:01 -07:00
Supamiu
1f0e7fb52a Add premium saddlebag container ids 2019-10-19 14:12:07 +02:00
karashiiro
8545fdc2a4 MarketCity enum 2019-10-10 14:47:35 -07:00
Adam
67e3cb318d
Merge pull request #582 from Supamiu/patch-1
add saddlebag container ids
2019-09-20 21:52:13 +10:00
Flavien Normand
24157d0ed3
add saddlebag container ids 2019-09-19 19:52:13 +02:00
NotAdam
f3ba1ce6c0 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
karashiiro
6c972cb0aa
new const 2019-07-27 18:00:15 -07:00
NotAdam
95d526f4d0 fix player levels not showing in lobby correctly 2019-07-16 14:40:35 +10:00
NotAdam
36481a44b0 remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp 2019-07-06 14:52:20 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
Mordred
b4b5c59bfa Some naming changes for actions 2019-04-28 23:34:43 +02:00
Mordred
5991e1b93a Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
NotAdam
14d42f857d validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
Mordred
8b6e78877d Load hunting log data 2019-03-26 00:04:27 +01:00
Mordred
390b5817d0 Added a lookup enum for known unlock types 2019-03-24 16:21:52 +01:00
NotAdam
ec20b66f5b make more vfx items work good 😎 2019-03-24 00:48:21 +11:00
NotAdam
db44c5dfb2 add ActionEffectType for showing combo indicators 2019-03-24 00:31:25 +11:00
NotAdam
6938e16618 minor cleanup and move mp cost calc into calcstats 2019-03-23 11:48:49 +11:00
mordred
5f34cb0a06 More refactoring for code consistency 2019-03-08 11:05:32 +01:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
f202a8820e formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
6388d0bfd9 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
3137cd8e1c moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
df56b88cae Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
8e945a5698 cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
055a5c6346 add VFX effect type 2019-01-30 22:45:54 +11:00
NotAdam
702ede1fb8 add itemaction type 2019-01-30 20:26:03 +11:00
Mordred
14cbda944e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00