collett
|
39447bd39b
|
really refresh status instead of remove and add new one.
|
2020-01-19 20:00:16 +09:00 |
|
collett
|
bb350ba250
|
Fix status effect list packet.
|
2020-01-16 19:44:28 +09:00 |
|
collett
|
abf71f5dc0
|
clean up
|
2020-01-15 00:42:31 +09:00 |
|
collett
|
e677ee5ef8
|
Dots and hots should tick together one total number per tick.
|
2020-01-14 23:41:31 +09:00 |
|
collett
|
a8242fcf87
|
Implement swiftcast.
|
2020-01-14 23:24:06 +09:00 |
|
collett
|
8c9228ff34
|
Merge branch 'misc_fix' into action_data_update_pr
|
2020-01-14 22:15:25 +09:00 |
|
collett
|
62f25b4b77
|
Implement presence of mind.
|
2020-01-14 21:59:05 +09:00 |
|
collett
|
651e8e2d3e
|
remove initial auto attack wait time for players
|
2020-01-14 20:27:10 +09:00 |
|
collett
|
5b05900455
|
refreshed status keeps its old last tick time
|
2020-01-14 17:38:09 +09:00 |
|
collett
|
8698ea415a
|
clean up
|
2020-01-14 17:02:11 +09:00 |
|
collett
|
685fd9c3bf
|
move applyShieldProtection to chara
|
2020-01-13 03:49:25 +09:00 |
|
collett
|
0573138e1b
|
Implement shield buff, and script for adloquium as a demo.
|
2020-01-13 03:05:54 +09:00 |
|
collett
|
e08643f380
|
Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
|
2020-01-12 03:29:52 +09:00 |
|
collett
|
0620aaa932
|
Update EffectResult packet and send proper animation lock time.
|
2020-01-11 21:02:11 +09:00 |
|
collett
|
0724364d69
|
update attackType.
remove healType as such thing does not exist.
|
2020-01-10 23:42:20 +09:00 |
|
collett
|
896ce73175
|
Generic action handler update with status support.
|
2020-01-10 21:24:35 +09:00 |
|
collett
|
ddb08ff59c
|
rip vs2019 right click rename
|
2020-01-08 17:59:02 +09:00 |
|
collett
|
9cd17b3caa
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
Adam
|
f5bf06ed00
|
Merge branch 'develop' into opcode_update
|
2020-01-02 14:21:39 +11:00 |
|
collett
|
5a4665af45
|
Update 5.18 opcodes and packets.
|
2020-01-01 23:17:13 +09:00 |
|
kbasikhin
|
2f129bbe30
|
comparing floating point with "==" or "!=" is not correct (Chara.cpp)
|
2019-12-30 13:59:57 +03:00 |
|
kbasikhin
|
4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
f3ba1ce6c0
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
0b6ee6e265
|
add status entries to EffectResult packet
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
1f4b2dafbb
|
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
|
2019-06-20 14:48:24 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
3e29412b90
|
Merge branch 'stat_calc' into develop
|
2019-05-29 21:35:07 +10:00 |
|
NotAdam
|
46149e2d7e
|
correct autoattack potency calculation, fix attack power calc
|
2019-05-11 13:16:34 +10:00 |
|
Mordred
|
6dbee16682
|
Show default hit effect on autoattacks, also send 2nd hate packet
|
2019-04-30 22:54:35 +02:00 |
|
NotAdam
|
75e665675b
|
fix autoattack range
|
2019-04-25 22:45:23 +10:00 |
|
NotAdam
|
2ab91b89dc
|
cleanup stat calculation code, slightly better working aa dmg calc
|
2019-04-25 21:57:41 +10:00 |
|
NotAdam
|
ec3e93eed9
|
autoattack damage stat calc funcs, bnpc stat calculation
|
2019-04-24 23:25:07 +10:00 |
|
NotAdam
|
98e5e25e87
|
make larger enemies stack further away from the player
|
2019-04-21 23:52:41 +10:00 |
|
NotAdam
|
ce3db81303
|
more accurate bnpc scale calculation
|
2019-04-19 23:01:27 +10:00 |
|
Mordred
|
61e0b0c013
|
Detour crowd experiments
|
2019-04-19 00:39:42 +02:00 |
|
Mordred
|
01537f12ce
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
9a2c346872
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
NotAdam
|
360fd5ce69
|
add primary cost handling for actions for mp/tp
|
2019-04-04 21:56:59 +11:00 |
|
NotAdam
|
4b8b58a1a2
|
move m_bonusStats to std::array and zero it out on init
|
2019-03-26 17:33:00 +11:00 |
|
NotAdam
|
14d42f857d
|
validate the time since the last combo action and ignore any old combos
|
2019-03-26 17:33:00 +11:00 |
|
NotAdam
|
06e199a364
|
add rudimentary action comboing, doesn't highlight actions on the hotbar
|
2019-03-23 20:59:51 +11:00 |
|
Mordred
|
3e7950d219
|
Pieity bonus applies to mp and vitality to hp now
|
2019-03-21 18:53:32 +01:00 |
|
NotAdam
|
c17de516c7
|
cleanup unused getClassAsInt function
|
2019-02-09 18:01:53 +11:00 |
|
NotAdam
|
d151caef85
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|